(Edited June 6th)
Tracer - PL 10
AbilitiesStrength 0, Stamina 3, Agility 8, Dexterity 4, Fighting 2, Intellect 0, Awareness 0, Presence 3
Advantages
Agile Feint, Attractive, Benefit, Security Clearance, Defensive Roll 2, Evasion 2, Improved Initiative, Move-by Action, Redirect
Skills
Acrobatics 4 (+12), Athletics 8 (+8), Close Combat: Unarmed 2 (+4), Deception 6 (+9), Expertise: Science 4 (+4), Perception 4 (+4), Persuasion 3 (+6), Ranged Combat: Twin Pulse pistols 10 (+14), Stealth 2 (+10), Technology 5 (+5), Vehicles 4 (+8)
Powers
Pulse Bomb: Burst Area Damage 10 (Removable, DC 25; Burst Area: 30 feet radius sphere, DC 20, Feature: Adheres to any surface., Increased Range: ranged; Diminished Range 3)
Temporal Harness (Removable)
- Blink: Teleport 1 (60 feet in a move action, carrying 50 lbs.; Change Direction, Turnabout
- Armor: Protection 1 (+1 Toughness)
- Recall (Healing: Healing 4 (Linked; Limited: Self Only, Limited: Can only heal damage inflicted last round), Teleport: Teleport 1 (Linked; 60 feet in a move action, carrying 50 lbs.; Limited: Can only move to a space moved through last round))
Twin Pulse pistols: Damage 6 (Easily Removable, DC 21; Increased Range: ranged, Multiattack, Split: 2 targets)
Complications
Power Move: Tracer's Pulse bomb can only be used once per scene as it requires time to charge up.
Motivation: Doing Good: As a memebr of Overwatch Tracer strive to help others.
Woman Out of Time: If Tracer's Temporal Harness is damaged then it is possible she will become unstuck in time again, travelling to random points until a new harness can be used.
Offense
Initiative +12
Pulse Bomb: Burst Area Damage 10 (DC 25)
Twin Pulse pistols: Damage 6, +14 (DC 21)
Unarmed, +4 (DC 15)
Defense
Dodge 12, Parry 6, Fortitude 7, Toughness 6/4, Will 8
Costs
Abilities 40 + Powers 39 + Advantages 10 + Skills 26 (52 ranks) + Defenses 21 = 136
Mutants & Masterminds, Third Edition is ©2010-2015 Green Ronin Publishing, LLC. All rights reserved.
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