A few edits have been made to the earlier entries as noted on their page.
Part 1 is here
Part 2 is here
(Edit 31st May: Biotic Field altered)
Soldier 76 - PL 10
AbilitiesStrength 4, Stamina 6, Agility 4, Dexterity 5, Fighting 6, Intellect 0, Awareness 2, Presence 0
Advantages
Assessment, Benefit, Security Clearance, Great Endurance, Move-by Action, Ranged Attack 3
Skills
Athletics 4 (+8), Close Combat: Unarmed 2 (+8), Expertise: Military 8 (+8), Intimidation 6 (+6), Perception 8 (+10), Ranged Combat: Heavy Pulse Rifle 5 (+10), Stealth 2 (+6)
Powers
Armor (Removable)
Protection: Protection 1 (+1 Toughness)
Biotic Field: (Easily Removable)
Burst Area Healing 4 (Burst Area: 30 feet radius sphere, DC 14, Increased Duration: Sustained, Limited to 3 rnd duration per use, Noticable)
Heavy Pulse Rifle (Easily Removable)
Blast: Damage 7 (DC 22; Increased Range: ranged, Multiattack)
Helix Rockets: Burst Area Damage 6 (Alternate; DC 21; Burst Area: 30 feet radius sphere, DC 16, Increased Range: ranged)
Sprint: Speed 2 (Speed: 8 miles/hour, 120 feet/round)
Tactical Visor (Removable)
Enhanced Trait: Enhanced Trait 2 (Traits: Ranged Combat +4 (+14); Activation: move action, Fades)
Complications
Motivation: Doing Good. Soldier 76 continues to fight for the good of others..
Power Move: Soldier 76's Tactical Visor move can only be used once per scene.
Offense
Initiative +4
Heavy Pulse Rifle: Ranged, Damage 7, +13 (DC 22)
Helix Rockets: Burst Area Damage 6 (DC 21)
Unarmed, +8 (DC 19)
Defense
Dodge 8, Parry 8, Fortitude 12, Toughness 7, Will 8
Costs
Abilities 54 + Powers 27 + Advantages 7 + Skills 18 (35 ranks) + Defenses 16 = 122
Mutants & Masterminds, Third Edition is ©2010-2016 Green Ronin Publishing, LLC. All rights reserved.
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