Sunday 31 July 2016

Overwatch for M&M part 15: Mei

Welcome to Overwatch for Green Ronin's M&M part 15. This time it's Mei.

Mei - PL 10

Abilities
Strength 0, Stamina 3, Agility 1, Dexterity 2, Fighting 3, Intellect 7, Awareness 2, Presence 2

Advantages
Benefit, Security Clearance: Choose Clearance, Defensive Roll 2

Skills
Athletics 2 (+2), Close Combat: Unarmed 2 (+5), Expertise: Science 6 (+13), Perception 4 (+6), Ranged Combat: Endothermic Blaster 8 (+10), Technology 7 (+14)

Powers
Blizzard (Removable)
   Freeze: Burst Area Affliction 10 (1st degree: Impaired, 2nd degree: Immobile, 3rd degree: Paralyzed, DC 20; Alternate Resistance (Dodge), Burst Area: 30 feet radius sphere, DC 20, Increased Duration 3: continuous, Linked: Frost Damage: Burst Area Damage 10; Limited: Max Duration is 3 rounds)
   Frost Damage: Burst Area Damage 10 (DC 25; Burst Area: 30 feet radius sphere, DC 20, Increased Duration 3: continuous, Increased Range: ranged, Linked: Freeze: Burst Area Affliction 10; Limited: Max Duration is 3 rnds.)

Cryo-freeze
   Healing: Healing 6 (Linked; Limited: Self Only, Limited: Cannot Move of Use Abilities While Encased)
   Immunity: Immunity 80 (Linked; Toughness Effects; Limited: Cannot move or use abilities while encased)

Endothermic Blaster (Easily Removable)
   Freeze Ray: Cone Area Affliction 10 (1st degree: Impaired, 2nd degree: Immobile, 3rd degree: Paralyzed, Resisted by: Fortitude, DC 20; Cone Area: 60 feet cone, DC 20)
      Icicle Blast: Damage 3 (Alternate; DC 18; Increased Range: ranged)
   Ice Wall: Line Area Create 8 (Volume: 250 cft., DC 18; Line Area: 5 feet wide by 30 feet long, DC 18)

Fur Armor (Removable)
   Protection: Protection 3 (+3 Toughness)

Offense
Initiative +1
Freeze Ray: Cone Area Affliction 10 (DC Fort 20)
Freeze: Burst Area Affliction 10 (DC Dog/Fort/Will 20)
Frost Damage: Burst Area Damage 10 (DC 25)
Icicle Blast: Damage 3, +10 (DC 18)
Unarmed, +5 (DC 15)

Complications
Power Move : Mei's Blizzard move can only be used once per scene.
Woman Out of Time: the world changed a lot while Mei was frozen and she sometimes feels lost and disconnected.

Defense
Dodge 7, Parry 7, Fortitude 5, Toughness 8/6, Will 8

Costs
Abilities 40 + Powers 144 + Advantages 3 + Skills 15 (29 ranks) + Defenses 18 = 220

Mutants & Masterminds, Third Edition is ©2010-2015 Green Ronin Publishing, LLC. All rights reserved.
Overwatch © 2016 Blizzard Entertainment

Wednesday 27 July 2016

Overwatch for M&M Part 14: Junkrat

Welcome to Part 14 of Overwatch for Green Ronin's M&M. This time it's the other Aussie, Junkrat.

Junkrat - PL 10

Abilities
Strength 2, Stamina 4, Agility -1, Dexterity 2, Fighting 5, Intellect 2, Awareness 0, Presence 0

Advantages
Inventor

Skills
Close Combat: Unarmed 3 (+8), Expertise: Streetwise 6 (+8), Intimidation 6 (+6), Perception 5 (+5), Ranged Combat: Steel Trap: Affliction 8 10 (+12), Sleight of Hand 6 (+8), Technology 4 (+6)

Powers
Concussion Mine (Easily Removable)
   Concussion Mine: Burst Area Damage 6 (DC 21; Burst Area: 30 feet radius sphere, DC 16, Feature: Adheres to surfaces, Increased Range: ranged, Linked: Move Object: Move Object 4, Triggered: 2 uses - Move action)
      (AE) Leaping: Leaping 2 (Alternate; Leap 30 feet at 8 miles/hour)
   Mine Blast: Move Object 4 (800 lbs.; Linked: Concussion Mine: Burst Area Damage 6; Limited Direction: Away From Mine)

Frag Launcher: Burst Area Damage 6 (Easily Removable, DC 21; Burst Area: 30 feet radius sphere, DC 16, Increased Range: ranged, Ricochet: 1 bounce)

Rip Tire: Burst Area Damage 10 (DC 25; Burst Area: 30 feet radius sphere, DC 20, Increased Range: ranged, Indirect: fixed point, directed away)

Steel Trap: Affliction 8 (1st degree: Hindered, 2nd degree: Immobile, DC 18; Alternate Resistance (Dodge), Increased Range: ranged, Triggered: 2 uses - Enemy entering Trap; Limited Degree, Notes: Overcome By Strength)

Tough: Protection 4 (+4 Toughness)

Offense
Initiative -1
Concussion Mine: Burst Area Damage 6 (DC 21)
Frag Launcher: Burst Area Damage 6 (DC 21)
Grab, +5 (DC Spec 12)
Mine Blast: Move Object 4, +2 (DC 14)
Rip Tire: Burst Area Damage 10 (DC 25)
Steel Trap: Affliction 8, +12 (DC Dog/Fort/Will 18)
Throw, +2 (DC 17)
Unarmed, +8 (DC 17)

Complications
Disability: Junkrat copes well with his artificial leg but there may be some situations where it may cause problems.
Power Move: Junkrat's Rip Tire move can only be used once per scene.

Defense
Dodge 5, Parry 7, Fortitude 9, Toughness 8, Will 8

Costs
Abilities 28 + Powers 70 + Advantages 1 + Skills 20 (40 ranks) + Defenses 21 = 140

Mutants & Masterminds, Third Edition is ©2010-2015 Green Ronin Publishing, LLC. All rights reserved.
Overwatch © Blizzard Entertainment 2016

Saturday 23 July 2016

Overwatch for M&M part 13: Roadhog

Welcome to part 13 over Overwatch for Green Ronin's M&M. This time it's the Aussie powerhouse Roadhog's turn.

Roadhog - PL 10

Abilities
Strength 5, Stamina 8, Agility 0, Dexterity 0, Fighting 6, Intellect 0, Awareness 0, Presence 0

Advantages
Close Attack 2, Inventor

Skills
Close Combat: Chain Hook 2 (+8), Close Combat: Unarmed 2 (+8), Deception 4 (+4), Intimidation 7 (+8), Perception 4 (+4), Ranged Combat: Scrap Gun 10 (+10)

Powers
Breather Mask (Removable)
   Immunity 2 (Uncommon Descriptor: Eye and lung iritants)

Chain Hook
   Hook Grab: Move Object 5 (Linked; Removable, 1600 lbs.; Limited Direction: Towards Roadhog)
   Hook: Damage 2 (Linked; Removable, DC 17)
   Hook Stun: Affliction 10 (Linked; Removable, 1st degree: Dazed, 2nd degree: Stunned, Resisted by: Fortitude, DC 20; Instant Recovery, Limited: Limited to 1 round Duration, Limited Degree)
Growth: Growth 3 (+3 STR, +3 STA, +1 Intimidate, -3 Stealth, -2 active defenses, +3 mass ranks; Innate; Permanent)

Makeshift Armor: Protection 2 (+2 Toughness)


Scrap Gun (Easily Removable)
   Shrapnel Ball: Burst Area Damage 7 (DC 22; Accurate: +2, Burst Area: 30 feet radius sphere, DC 17, Increased Range: ranged)
      Scrap Cone: Cone Area Damage 7 (Alternate; DC 22; Accurate: +2, Cone Area: 60 feet cone, DC 17, Increased Range: ranged; Diminished Range 2)
      Whole Hog: Cone Area Damage 10 (Linked; Removable, DC 25; Cone Area: 60 feet cone, DC 20, Increased Range: ranged)
   Move Object: Cone Area Move Object 5 (Linked; 1600 lbs.; Cone Area: 60 feet cone, DC 15; Limited Direction: Away From Roadhog)

Take A Breather: Healing 4 (Limited: Usable on Self Only)

Tough: Protection 5 (+5 Toughness)

Offense
Initiative +0
Grab, +8 (DC Spec 15)
Hook Grab: Move Object 5 (DC 15)
Hook: Damage 2, +10 (DC 17)
Hook Stun: Affliction 10, +10 (DC Fort 20)
Scrap Cone: Cone Area Damage 7 (DC 22)
Shrapnel Ball: Burst Area Damage 7 (DC 22)
Unarmed, +10 (DC 20)
Whole Hog: Cone Area Damage 10 (DC 25)
Whole Hog Movement: (Move Object: Cone Area Move Object 5 (DC 15)

Complications
"Mn mnn  mmmn": Roadhog's Mask mutes his voice somewhat, sometimes making it difficult for others to hear him.
Power Move: Roadhog can onlyuse his Whole Hog move once per scene

Defense
Dodge 5, Parry 5, Fortitude 12, Toughness 15, Will 6

Costs
Abilities 26 + Powers 75 + Advantages 3 + Skills 15 (29 ranks) + Defenses 18 = 137


Mutants & Masterminds, Third Edition is ©2010-2015 Green Ronin Publishing, LLC. All rights reserved.
Overwatch © Blizzard Entertainment 2016

Saturday 16 July 2016

Overwatch For M&M part 12: Reinhardt

Welcome to part 12 of Overwatch for Green Ronin's M&M. This time it's the German powerhouse Reinhardt.

Reinhardt - PL 10

Abilities
Strength 5, Stamina 9, Agility 0, Dexterity 0, Fighting 6, Intellect 0, Awareness 0, Presence 3

Advantages
Close Attack 2, Move-by Action, Power Attack

Skills
Athletics 2 (+7), Close Combat: Power Hammer 2 (+8), Expertise: Military 10 (+10), Intimidation 4 (+8), Perception 5 (+5)

Powers
Armor (Removable)
   Protection: Protection 4 (+4 Toughness)

Barrier Field: Protection 10 (+10 Toughness; Impervious, Sustained; Fades, Limited: Provides protection against front attacks only)

Charge
   Charge: Strength-based Damage 5 (Linked; DC 25; Grab-based)
   Speed: Speed 3 (Linked; Speed: 16 miles/hour, 250 feet/round; Limited: Reihardt must travel in a straight line only)

Growth: Growth 2 (+2 STR, +2 STA, +1 Intimidate, -2 Stealth, -1 active defenses, +2 mass ranks; Innate; Permanent)

Power Hammer (Easily Removable)
   Earthshatter
      Affliction: Burst Area Affliction 10 (Linked; 1st degree: Dazed, 2nd degree: Prone, DC 20; Alternate Resistance (Dodge), Burst Area: 30 feet radius sphere, DC 20; Limited Degree)
      Earthshatter: Strength-based Burst Area Damage 5 (Linked; DC 25; Burst Area: 30 feet radius sphere, DC 15)
   Fire Strike: Line Area Damage 5 (DC 20; Line Area: 5 feet wide by 30 feet long, DC 15, Increased Range: ranged)
   Hammer Strike: Strength-based Damage 5 (DC 25)

Offense
Initiative +0
Charge: Strength-based Damage 5, +8 (DC 25)
Earthshatter: Strength-based Burst Area Damage 5 (DC 25)
Earthshatter: Burst Area Affliction 10 (DC Dog/Fort/Will 20)
Fire Strike: Line Area Damage 5 (DC 20)
Grab, +8 (DC Spec 15)
Hammer Strike: Strength-based Damage 5, +10 (DC 25)
Unarmed, +8 (DC 20)

Defense
Dodge 5, Parry 7, Fortitude 10, Toughness 13, Will 8

Costs
Abilities 38 + Powers 42 + Advantages 4 + Skills 12 (23 ranks) + Defenses 17 = 113

Mutants & Masterminds, Third Edition is ©2010-2015 Green Ronin Publishing, LLC. All rights reserved.2010-2015 .
Overwatch © Blizzard Entertainment 2016

Thursday 7 July 2016

Overwatch for M&M Part 11: D.Va

Welcome to part 11 of Overwatch for Green Ronin's M&M. This time it's the Korean gaming superstar D.va.

D.Va - PL 8

Abilities
Strength 0, Stamina 3, Agility 4, Dexterity 4, Fighting 2, Intellect 2, Awareness 2, Presence 4

Advantages
Agile Feint, Attractive, Benefit: Online Celebrity, Defensive Roll 2

Skills
Acrobatics 4 (+8), Athletics 4 (+4), Close Combat: Unarmed 4 (+6), Expertise: Online Gaming 8 (+10), Perception 6 (+8), Persuasion 4 (+8), Ranged Combat: Light Gun 6 (+10), Technology 4 (+6), Vehicles 8 (+12)

Powers
Call Mech: Summon 7

Light Gun (Easily Removable)
   Blast: Damage 3 (DC 18; Increased Range: ranged)

Pilot Suit: Protection 1 (+1 Toughness)

Offense
Initiative +4
Blast: Damage 3, +10 (DC 18)
Unarmed, +6 (DC 15)

Defense
Dodge 10, Parry 6, Fortitude 5, Toughness 6/4, Will 6

Costs
Abilities 42 + Powers 19 + Advantages 5 + Skills 24 (48 ranks) + Defenses 16 = 106

Complications
Power Loss: When D.Va's Meka Unit is Incapacitated she can eject but canot use it's abilities until another unit is summoned
Power Moves: D'va's Self-Destruct and  Summon Mech powers can only be used once per scene.

M.E.K.A - PL 10

Abilities
Strength 8, Stamina -, Agility 2, Dexterity 0, Fighting 4, Intellect -, Awareness 0, Presence -

Skills
Athletics 4 (+12), Close Combat: Unarmed 4 (+8), Ranged Combat: Fusion Cannons: Damage 8 10 (+10)

Powers
Boosters: Speed 4 (Speed: 30 miles/hour, 500 feet/round; Activation 2: standard action)

Defense Matrix: Protection 4 (+4 Toughness; Sustained; Limited: Only Deflects forward attacks)

Fusion Cannons: Damage 8 (DC 23; Accurate: +2, Increased Range: ranged; Diminished Range 2)

Growth: Growth 4 (+4 STR, +4 Tough, +2 Intimidate, -4 Stealth, -2 active defenses, +1 size rank, +4 mass ranks; Innate; Permanent)

Immunity: Immunity 60 (Fortitude Effects, Will Effects)

Protection: Protection 6 (+6 Toughness)

Self-Destruct: Burst Area Damage 10 (DC 25; Burst Area: 30 feet radius sphere, DC 20)

Offense
Initiative +2
Fusion Cannons: Damage 8, +12 (DC 23)
Self-Destruct: Burst Area Damage 10 (DC 25)
Unarmed, +8 (DC 23)

Defense
Dodge 4, Parry 6, Fortitude Immune, Toughness 10, Will Immune

Costs
Abilities -10 + Powers 114 + Advantages 0 + Skills 9 (18 ranks) + Defenses 8 = 121


Mutants & Masterminds, Third Edition is ©2010-2015 Green Ronin Publishing, LLC. All rights reserved.
Overwatch © Blizzard Entertainment 2016