Tuesday, 31 May 2016

Overwatch for M&M Part 4: Winston

Welcome to part 4 of Overwatch for Green Ronin's M&M this time it's Winston's turn.

Part one can be found here.
Part two is here.
Part three is here.

Edits made to Reaper and Soldier 76, 31st May.
(Edited June 6th, added Unusual Appearance complication, altered Stamina and added to growth power)

Winston - PL 10

Abilities
Strength 6, Stamina 8, Agility 3, Dexterity 1, Fighting 3, Intellect 8, Awareness 1, Presence 2

Advantages
Benefit, Security Clearance: , Inventor, Move-by Action, Power Attack

Skills
Acrobatics 3 (+6), Athletics 6 (+12), Close Combat: Unarmed 5 (+8), Expertise: Science 4 (+12), Investigation 2 (+10), Perception 5 (+6), Ranged Combat: Tesla Cannon 9 (+10), Technology 6 (+14)

Powers
Armor (Removable)

  •    Force Field: Burst Area Protection 10 (+10 Toughness; Burst Area: 30 feet radius sphere, DC 20, Impervious, Sustained; Limited: Stationary, Limited: Limited to 3 round duration per use, Noticeable: Blue Energy semi-sphere)
  •    Jump Pack (Affliction: Affliction 8 (Linked; 1st degree: Dazed, 2nd degree: Stunned, Resisted by: Fortitude, DC 18; Limited Degree, Damage: Damage 4 (Linked; DC 19)Leaping: Leaping 3 (Linked; Leap 60 feet at 16 miles/hour)
  •    Protection: Protection 5 (+5 Toughness)

Growth: Growth 4 (+4 STR, +4 STA, +2 Intimidate, -4 Stealth, -2 active defenses, +1 size rank, +4 mass ranks, Innate, Permanent)

Primal Rage
   Enhanced Trait: Enhanced Trait 8 (Traits: Close Combat +4 (+12), Strength +2 (+8), Toughness +2 (+15); Limited: Limited to a 3 rnd duration per use)

Senses: Senses 1 (Acute: Smell)

Tesla Cannon (Easily Removable)
   Electric Blast: Damage 8 (DC 23; Increased Range: ranged, Split 3: 4 targets; Diminished Range 3)

Complications
Motivation: Doing Good Winston maintained and monitered the Overwatch team during their hiatus
Power Move: Winston's Primal Rage move is limted to one use per scene
Unusual Appearance: Winston is a talking 8ft tall gorilla.

Offense
Initiative +3
Jump Pack: Affliction 8, +3 (DC Fort 18)
Jump PAck: Damage 4, +3 (DC 19)
Electric Blast: Damage 8, +10 (DC 23)
Unarmed, +8 (DC 21)

Defense
Dodge 6, Parry 7, Fortitude 12, Toughness 13, Will 8

Costs
Abilities 42 + Powers 45 + Advantages 4 + Skills 20 (40 ranks) + Defenses 25 = 136

Mutants & Masterminds, Third Edition is ©2010-2016 Green Ronin Publishing, LLC. All rights reserved.
Overwatch © Blizzard Entertainment 2016

Monday, 30 May 2016

Overwatch for M&M part 3

Todays Overwatch for Green Ronin's M&M is all about the veteran combatant Soldier 76.

A few edits have been made to the earlier  entries as noted on their page.

Part 1 is here
Part 2 is here

(Edit 31st May: Biotic Field altered)

Soldier 76 - PL 10

Abilities
Strength 4, Stamina 6, Agility 4, Dexterity 5, Fighting 6, Intellect 0, Awareness 2, Presence 0

Advantages
Assessment, Benefit, Security Clearance, Great Endurance, Move-by Action, Ranged Attack 3

Skills
Athletics 4 (+8), Close Combat: Unarmed 2 (+8), Expertise: Military 8 (+8), Intimidation 6 (+6), Perception 8 (+10), Ranged Combat: Heavy Pulse Rifle 5 (+10), Stealth 2 (+6)

Powers
Armor (Removable)
   Protection: Protection 1 (+1 Toughness)

Biotic Field: (Easily Removable)
   Burst Area Healing 4 (Burst Area: 30 feet radius sphere, DC 14, Increased Duration: Sustained, Limited to 3 rnd duration per use, Noticable)

Heavy Pulse Rifle (Easily Removable)
   Blast: Damage 7 (DC 22; Increased Range: ranged, Multiattack)
      Helix Rockets: Burst Area Damage 6 (Alternate; DC 21; Burst Area: 30 feet radius sphere, DC 16, Increased Range: ranged)

Sprint: Speed 2 (Speed: 8 miles/hour, 120 feet/round)

Tactical Visor (Removable)
   Enhanced Trait: Enhanced Trait 2 (Traits: Ranged Combat +4 (+14); Activation: move action, Fades)

Complications
Motivation: Doing Good. Soldier 76 continues to fight for the good of others..
Power Move: Soldier 76's Tactical Visor move can only be used once per scene.

Offense
Initiative +4
Heavy Pulse Rifle: Ranged, Damage 7, +13 (DC 22)
Helix Rockets: Burst Area Damage 6 (DC 21)
Unarmed, +8 (DC 19)

Defense
Dodge 8, Parry 8, Fortitude 12, Toughness 7, Will 8

Costs
Abilities 54 + Powers 27 + Advantages 7 + Skills 18 (35 ranks) + Defenses 16 = 122

Mutants & Masterminds, Third Edition is ©2010-2016 Green Ronin Publishing, LLC. All rights reserved.

Overwatch © Blizzard Entertainment 2016

Saturday, 28 May 2016

Overwatch with M&M part 2

Welcome to the second part of the Overwatch conversion for Green Ronin's Mutants and Masterminds. This time it's Reapers turn.

Part 1 is here

(Edited 30th May: Added Soul Orb Power)
(Edited 31st May Altered Hellfire Shotguns, Altered Stamina to 6)

Reaper - PL 10

Abilities
Strength 3, Stamina 8, Agility 4, Dexterity 4, Fighting 4, Intellect 0, Awareness 0, Presence 4

Advantages
All-out Attack, Benefit, Cipher, Evasion, Move-by Action, Quick Draw, Startle

Skills
Athletics 2 (+5), Close Combat: Unarmed 4 (+8), Intimidation 4 (+8), Perception 4 (+4), Ranged Combat: Hellfire Shotguns 8 (+12), Stealth 4 (+8)

Powers
Death Blossom: Burst Area Damage 10 (DC 25; Burst Area: 30 feet radius sphere, DC 20)

Hellfire Shotguns (Easily Removable)
    Ranged Damage 6 (DC 21; Accurate: +2, Increased Range: ranged, Split: 2 targets, Diminished Range: 2 30/60/150ft)

Shadow Step: Teleport 4 (500 feet in a move action, carrying 50 lbs.; Activation 2: standard action)

Soul Orbs: Healing 4 (Limited:Self Only, Source: Souls of victims)

Wraith Form (Alternate Form)  (Activation: Standard Action)
  •    Flight: Flight 1 (Speed: 4 miles/hour, 60 feet/round)
  •    Immunity: Immunity 80 (Toughness Effects)
  •    Insubstantial: Insubstantial 4 (Incorporeal)

Offense
Initiative +4
Hellfire Shotguns, +14 (DC 21)
Death Blossom: Burst Area Damage 10 (DC 25)
Unarmed, +8 (DC 18)

Complications
Motivation: Vengeance: Reaper is hunting down former Overwatch operatives and eliminating them.
Power Move: Reaper's Death Blossom move can only be used once per scene.

Defense
Dodge 8, Parry 8, Fortitude 6, Toughness 8, Will 6

Costs
Abilities 54 + Powers 136 + Advantages 6 + Skills 13 (26 ranks) + Defenses 14 = 223

Mutants & Masterminds, Third Edition is ©2010-2016 Green Ronin Publishing, LLC. All rights reserved.

Overwatch © Blizzard Entertainment 2016

Friday, 27 May 2016

Overwatch is FANTASTIC!

Ok, so I'm loving the Overwatch game right now and people may know that I'm also a big RPG gamer as well so I thought I'd post my attempts at stating up the characters using Green Ronin's Mutants and Masterminds game system. Here is the first:

(Edited June 6th)

Tracer - PL 10

Abilities
Strength 0, Stamina 3, Agility 8, Dexterity 4, Fighting 2, Intellect 0, Awareness 0, Presence 3

Advantages
Agile Feint, Attractive, Benefit, Security Clearance, Defensive Roll 2, Evasion 2, Improved Initiative, Move-by Action, Redirect

Skills
Acrobatics 4 (+12), Athletics 8 (+8), Close Combat: Unarmed 2 (+4), Deception 6 (+9), Expertise: Science 4 (+4),  Perception 4 (+4), Persuasion 3 (+6), Ranged Combat: Twin Pulse pistols 10 (+14), Stealth 2 (+10), Technology 5 (+5), Vehicles 4 (+8)

Powers
Pulse Bomb: Burst Area Damage 10 (Removable, DC 25; Burst Area: 30 feet radius sphere, DC 20, Feature: Adheres to any surface., Increased Range: ranged; Diminished Range 3)

Temporal Harness (Removable)

  • Blink: Teleport 1 (60 feet in a move action, carrying 50 lbs.; Change Direction, Turnabout   
  • Armor: Protection 1 (+1 Toughness)
  • Recall (Healing: Healing 4 (Linked; Limited: Self Only, Limited: Can only heal damage inflicted last round), Teleport: Teleport 1 (Linked; 60 feet in a move action, carrying 50 lbs.; Limited: Can only move to a space moved through last round))

Twin Pulse pistols: Damage 6 (Easily Removable, DC 21; Increased Range: ranged, Multiattack, Split: 2 targets)

Complications

Power Move: Tracer's Pulse bomb can only be used once per scene as it requires time to charge up.
Motivation: Doing Good: As a memebr of Overwatch Tracer strive to help others.
Woman Out of Time: If Tracer's Temporal Harness is damaged then it is possible she will become unstuck in time again, travelling to random points until a new harness can be used.


Offense
Initiative +12
Pulse Bomb: Burst Area Damage 10 (DC 25)
Twin Pulse pistols: Damage 6, +14 (DC 21)
Unarmed, +4 (DC 15)

Defense
Dodge 12, Parry 6, Fortitude 7, Toughness 6/4, Will 8

Costs
Abilities 40 + Powers 39 + Advantages 10 + Skills 26 (52 ranks) + Defenses 21 = 136

Mutants & Masterminds, Third Edition is ©2010-2015 Green Ronin Publishing, LLC. All rights reserved.

Overwatch © 2016 Blizzard Studios