Welcome to the first update in a long time. Recently Blizzard announced the newest character to Overwatch, Sombra. Here is my attempt to bring her to the gaming table.
Please note that Sombra's EMP and Hack abilities are much broader than a regular characters powers would be if the way they work in the game are being emulated. GMs may have to decide just what powers or abilities can be shut down by Sombra outside of the pre-established rules.
Sombra - PL 10
Abilities
Strength 0, Stamina 3, Agility 6, Dexterity 4, Fighting 2, Intellect 6, Awareness 0, Presence 2
Advantages
Benefit, Cipher 3, Contacts, Defensive Roll, Move-by Action, Skill Mastery: Technology
Skills
Acrobatics 4 (+10), Athletics 4 (+4), Close Combat: Unarmed 3 (+5), Deception 10 (+12), Investigation 6 (+12), Perception 4 (+4), Persuasion 4 (+6), Ranged Combat: Hack 2 (+6), Ranged Combat: Machine Pistol 6 (+10), Ranged Combat: Throw 6 (+10), Stealth 6 (+12), Technology 12 (+18)
Powers
Armor: Protection 3 (+3 Toughness)
EMP (Removable)
Nullify: Burst Area Nullify 10 (DC 20; Burst Area: 30 feet radius sphere, DC 20, Broad, Simultaneous; Noticeable: Purple Light Effects, Reduced Range: close)
Hack (Removable)
Control Technology: Affliction 14 (1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 24; Increased Range: ranged; Limited: If sombra is injured mid-hack the hack fails., Limited: Technological targets only, Noticeable: Purple light effects)
Nullify: Nullify 10 (Counters: Other Abilities, DC 20; Broad, Simultaneous; Diminished Range 3, Limited: If Sombra is injured mid- hack the hack fails., Noticeable: Purple Light effects)
Machine Pistol (Easily Removable)
Blast: Damage 3 (DC 18; Increased Range: ranged)
Thermooptic Camoflague (Removable)
Invisibilty
Invisibility: Concealment 4 (Linked; All Visual Senses; Limited: Stops working if Sombra takes damage, Limited: Max duration is 3 rnds, must recharge for 3 rnds before being used again., Passive)
Speed: Speed 3 (Linked; Speed: 16 miles/hour, 250 feet/round; Limited: Max duration is 3 rnds. Must recharge for 3 rnds before being used again., Limited: Stops working if Sombra takes damage.)
Translocation (Easily Removable)
Teleport: Teleport 1 (60 feet in a move action, carrying 50 lbs.; Limited: Device expires after 3 rnds if not used., Medium: Thrown Device)
Offense
Initiative +6
Blast: Damage 3, +10 (DC 18)
Control Technology: Affliction 14, +6 (DC Will 24)
Grab, +2 (DC Spec 10)
Nullify: Burst Area Nullify 10 (DC Will 20)
Nullify: Nullify 10, +6 (DC Will 20)
Throw, +10 (DC 15)
Unarmed, +5 (DC 15)
Complications
Power Move: sombra's EMP can only be used once per scene for a duration of 6 rnds
Wanted: Sombra's criminal activities have made her wanted by several governments and corporations.
Defense
Dodge 10, Parry 8, Fortitude 8, Toughness 7/6, Will 8
Costs
Abilities 46 + Powers 51 + Advantages 7 + Skills 34 (67 ranks) + Defenses 23 = 161
Mutants & Masterminds, Third Edition is ©2010-2016 Green Ronin Publishing, LLC. All rights reserved.
Overwatch© Blizzard Entertainment 2016
Tuesday, 6 December 2016
Thursday, 18 August 2016
Overwatch for M&M Part 17: FINAL ROUND!! Lúcio, Zarya, Torbjörn & Zenyatta
Welcome to the final Overwatch for Green Ronin's M&M (at least until new characters are revealed). We have the last four characters ready to go starting with Lúcio.
Strength 2, Stamina 3, Agility 5, Dexterity 2, Fighting 3, Intellect 2, Awareness 2, Presence 4
Advantages
Agile Feint, Defensive Roll 2, Evasion, Move-by Action
Skills
Acrobatics 3 (+8), Athletics 8 (+10), Close Combat: Unarmed 5 (+8), Expertise: Polular Culture 6 (+8), Perception 4 (+6), Persuasion 8 (+12), Ranged Combat: Sonic Ampifier 8 (+10), Technology 4 (+6)
Powers
Amp It Up (Removable)
Healing: Burst Area Healing 4 (Burst Area: 30 feet radius sphere, DC 14, Stacks with: Healing: Burst Area Healing 4+4; Limited: Only usable Once every 5 rnds)
Speed: Burst Area Speed 2 (Speed: 8 miles/hour, 120 feet/round; Affects Others, Burst Area: 30 feet radius sphere, DC 12, Stacks with: Speed: Burst Area Speed 2+2; Limited: Only usable once every 5 rnds)
Cross Fade (Removable)
Healing: Burst Area Healing 4+4 ([Stacking ranks: +4]; Affects Objects, Burst Area: 30 feet radius sphere, DC 18)
Speed: Burst Area Speed 2+2 ([Stacking ranks: +2], Speed: 30 miles/hour, 500 feet/round; Affects Others, Burst Area: 30 feet radius sphere, DC 14; Activation 2: standard action, Noticeable: Green Aura)
Legs (Removable)
Power Skates: Speed 4 (Speed: 30 miles/hour, 500 feet/round)
Protection: Protection 2 (+2 Toughness)
Wall Ride: Movement 2 (Wall-crawling 2: full speed)
Sonic Ampifier (Easily Removable)
Blast: Damage 5 (DC 20; Increased Range: ranged)
Move Object: Move Object 10 (Alternate; 25 tons; Limited Direction: Away From Lucio)
Sound Barrier: Burst Area Protection 8 (+8 Toughness; Affects Others, Burst Area: 30 feet radius sphere, DC 18, Sustained; Fades, Noticeable: Green Aura)
Offense
Initiative +5
Blast: Damage 5, +10 (DC 20)
Move Object: Move Object 10, +10 (DC 20)
Unarmed, +8 (DC 17)
Complications
Fame: Lucio is a world famous DJ and performer.
Power Move: Lucio's Sound Barrier move can only be used once per scene.
Defense
Dodge 8, Parry 6, Fortitude 6, Toughness 7/5, Will 8
Costs
Abilities 46 + Powers 55 + Advantages 5 + Skills 23 (46 ranks) + Defenses 15 = 144
Strength 6, Stamina 6, Agility 0, Dexterity 2, Fighting 5, Intellect 0, Awareness 2, Presence 2
Advantages
Great Endurance, Move-by Action
Skills
Athletics 4 (+10), Close Combat: Unarmed 3 (+8), Expertise: Military 6 (+6), Intimidation 6 (+8), Perception 4 (+6), Ranged Combat: Particle Cannon 8 (+10), Technology 4 (+4)
Powers
Armor (Removable)
Protection: Protection 5 (+5 Toughness)
Gravitional Surge (Easily Removable)
Move Object: Burst Area Move Object 10 (25 tons; Burst Area: 30 feet radius sphere, DC 20; Limited Direction: Towards Gravity Bomb)
Particle Cannon (Easily Removable)
Explosive Charge: Burst Area Damage 4 (DC 19; Burst Area: 30 feet radius sphere, DC 14, Increased Range: ranged)
Particle Barrier
Force Field: Protection 6 (Linked; +6 Toughness; Affects Others, Sustained)
Particle Beam boost: Damage 4 (Linked; DC 19; Increased Range: ranged, Stacks with: Particle Beam: Damage 6+4; Limited: Limited to incoming attacks effect rating)
Particle Beam: Damage 6+4 ([Stacking ranks: +4], DC 25; Increased Range: ranged; Diminished Range 3)
Offense
Initiative +0
Explosive Charge: Burst Area Damage 4 (DC 19)
Move Object: Burst Area Move Object 10 (DC 20)
Particle Beam boost: Damage 4, +10 (DC 19)
Particle Beam: Damage 6+4, +10 (DC 25)
Unarmed, +8 (DC 21)
Defense
Dodge 6, Parry 6, Fortitude 12, Toughness 17, Will 8
Costs
Abilities 46 + Powers 39 + Advantages 2 + Skills 18 (35 ranks) + Defenses 19 = 124
Strength 4, Stamina 4, Agility 0, Dexterity 3, Fighting 4, Intellect 5, Awareness 2, Presence 0
Advantages
Inventor, Move-by Action
Skills
Close Combat: Forge Hammer 8 (+12), Close Combat: Unarmed 6 (+10), Ranged Combat: Rivet Gun 9 (+12), Technology 12 (+17)
Powers
Armor (Removable)
Protection: Protection 3 (+3 Toughness)
Build Turret: Summon 1 (Active)
Molten Core
Blast: Damage 3 (Linked; DC 18; Increased Range: ranged, Stacks with: Short Range: Damage 6; Limited: Max duration is 3 rnds)
Protection: Protection 9 (Linked; +9 Toughness; Limited: Max duration is 3 rnds)
Turret Upgrade: Damage 3 (Linked; DC 18; Increased Range: ranged)
Turret Upgrade: Protection 4 (Linked; +4 Toughness)
Rivet Gun (Easily Removable)
Forge Hammer (Alternate; Easily Removable)
Damage: Strength-based Damage 2 (DC 21)
Long Range: Damage 4 (DC 19; Increased Range: ranged)
Short Range: Damage 6 (DC 21; Accurate: +2, Increased Range: ranged; Diminished Range 3)
Offense
Initiative +0
Blast: Damage 3, +3 (DC 18)
Mallet: Strength-based Damage 2, +12 (DC 21)
Rivet Gun (Long Range): Damage 4, +12 (DC 19)
Rivet Gun (Short Range): Damage 6, +14 (DC 21)
Turret Upgrade: Damage 3, +3 (DC 18)
Unarmed, +10 (DC 19)
Defense
Dodge 6, Parry 8, Fortitude 10, Toughness 7, Will 8
Costs
Abilities 44 + Powers 34 + Advantages 2 + Skills 18 (35 ranks) + Defenses 22 = 120
Strength -, Stamina -, Agility -, Dexterity -, Fighting -, Intellect 0, Awareness -, Presence -
Advantages
Fearless
Powers
Immunity: Immunity 40 (Fortitude Effects, Life Support)
Missiles: Damage 5 (DC 20; Accurate: +2, Increased Range: ranged)
Protection: Protection 3 (+3 Toughness)
Offense
Initiative +0
Missiles: Damage 5, +12 (DC 20)
Defense
Dodge None, Parry None, Fortitude Immune, Toughness 3, Will None
Costs
Abilities -70 + Powers 54 + Advantages 1 + Skills 5 (10 ranks) + Defenses 0 = -10
Strength 4, Stamina -, Agility 4, Dexterity 2, Fighting 4, Intellect 2, Awareness 6, Presence 4
Advantages
Move-by Action
Skills
Athletics 4 (+8), Close Combat: Unarmed 2 (+6), Perception 4 (+10), Ranged Combat: Orb of Destruction-Volley: Damage 5 6 (+8), Ranged Combat: Orb of Destruction: Damage 3 8 (+10), Ranged Combat: Orb of Discord: Weaken 4 10 (+12), Technology 4 (+6)
Powers
Hover: Flight 1 (Speed: 4 miles/hour, 60 feet/round; Aquatic; Limited: Hovering only)
Omnic Body
Immunity: Immunity 40 (Fortitude Effects, Life Support)
Protection: Protection 7 (+7 Toughness)
Orb of Destruction-Volley: Damage 5 (DC 20; Increased Range: ranged; Limited: Requires an action before both Orb of Destruction powers can be used again.)
Orb of Destruction: Damage 3 (DC 18; Increased Range: ranged)
Orb of Discord: Weaken 4 (Affects: Toughness, Resisted by: Fortitude, DC 14; Increased Duration: concentration, Increased Range: ranged; Limited: One target only. Must maintain line of sight or Orb returns.)
Orb of Harmony: Healing 4 (Increased Duration: concentration, Increased Range: ranged; Limited: Affects one target only. Must maintain line of sight or Orb returns.)
Transcendence
Healing: Burst Area Healing 8 (Linked; Burst Area: 30 feet radius sphere, DC 18)
Immunity: Immunity 80 (Linked; Toughness Effects)
Regeneration: Regeneration 10 (Linked; Every 1 round)
Offense
Initiative +4
Orb of Destruction-Volley: Damage 5, +8 (DC 20)
Orb of Destruction: Damage 3, +10 (DC 18)
Orb of Discord: Weaken 4, +12 (DC Fort 14)
Unarmed, +6 (DC 19)
Defense
Dodge 8, Parry 8, Fortitude Immune, Toughness 7, Will 10
Costs
Abilities 42 + Powers 194 + Advantages 1 + Skills 19 (38 ranks) + Defenses 12 = 268
Mutants & Masterminds, Third Edition is ©2010-2015 Green Ronin Publishing, LLC. All rights reserved.
Overwatch © Blizzard Entertainment 2016
Lúcio - PL 10
AbilitiesStrength 2, Stamina 3, Agility 5, Dexterity 2, Fighting 3, Intellect 2, Awareness 2, Presence 4
Advantages
Agile Feint, Defensive Roll 2, Evasion, Move-by Action
Skills
Acrobatics 3 (+8), Athletics 8 (+10), Close Combat: Unarmed 5 (+8), Expertise: Polular Culture 6 (+8), Perception 4 (+6), Persuasion 8 (+12), Ranged Combat: Sonic Ampifier 8 (+10), Technology 4 (+6)
Powers
Amp It Up (Removable)
Healing: Burst Area Healing 4 (Burst Area: 30 feet radius sphere, DC 14, Stacks with: Healing: Burst Area Healing 4+4; Limited: Only usable Once every 5 rnds)
Speed: Burst Area Speed 2 (Speed: 8 miles/hour, 120 feet/round; Affects Others, Burst Area: 30 feet radius sphere, DC 12, Stacks with: Speed: Burst Area Speed 2+2; Limited: Only usable once every 5 rnds)
Cross Fade (Removable)
Healing: Burst Area Healing 4+4 ([Stacking ranks: +4]; Affects Objects, Burst Area: 30 feet radius sphere, DC 18)
Speed: Burst Area Speed 2+2 ([Stacking ranks: +2], Speed: 30 miles/hour, 500 feet/round; Affects Others, Burst Area: 30 feet radius sphere, DC 14; Activation 2: standard action, Noticeable: Green Aura)
Legs (Removable)
Power Skates: Speed 4 (Speed: 30 miles/hour, 500 feet/round)
Protection: Protection 2 (+2 Toughness)
Wall Ride: Movement 2 (Wall-crawling 2: full speed)
Sonic Ampifier (Easily Removable)
Blast: Damage 5 (DC 20; Increased Range: ranged)
Move Object: Move Object 10 (Alternate; 25 tons; Limited Direction: Away From Lucio)
Sound Barrier: Burst Area Protection 8 (+8 Toughness; Affects Others, Burst Area: 30 feet radius sphere, DC 18, Sustained; Fades, Noticeable: Green Aura)
Offense
Initiative +5
Blast: Damage 5, +10 (DC 20)
Move Object: Move Object 10, +10 (DC 20)
Unarmed, +8 (DC 17)
Complications
Fame: Lucio is a world famous DJ and performer.
Power Move: Lucio's Sound Barrier move can only be used once per scene.
Defense
Dodge 8, Parry 6, Fortitude 6, Toughness 7/5, Will 8
Costs
Abilities 46 + Powers 55 + Advantages 5 + Skills 23 (46 ranks) + Defenses 15 = 144
Zarya - PL 10
AbilitiesStrength 6, Stamina 6, Agility 0, Dexterity 2, Fighting 5, Intellect 0, Awareness 2, Presence 2
Advantages
Great Endurance, Move-by Action
Skills
Athletics 4 (+10), Close Combat: Unarmed 3 (+8), Expertise: Military 6 (+6), Intimidation 6 (+8), Perception 4 (+6), Ranged Combat: Particle Cannon 8 (+10), Technology 4 (+4)
Powers
Armor (Removable)
Protection: Protection 5 (+5 Toughness)
Gravitional Surge (Easily Removable)
Move Object: Burst Area Move Object 10 (25 tons; Burst Area: 30 feet radius sphere, DC 20; Limited Direction: Towards Gravity Bomb)
Particle Cannon (Easily Removable)
Explosive Charge: Burst Area Damage 4 (DC 19; Burst Area: 30 feet radius sphere, DC 14, Increased Range: ranged)
Particle Barrier
Force Field: Protection 6 (Linked; +6 Toughness; Affects Others, Sustained)
Particle Beam boost: Damage 4 (Linked; DC 19; Increased Range: ranged, Stacks with: Particle Beam: Damage 6+4; Limited: Limited to incoming attacks effect rating)
Particle Beam: Damage 6+4 ([Stacking ranks: +4], DC 25; Increased Range: ranged; Diminished Range 3)
Offense
Initiative +0
Explosive Charge: Burst Area Damage 4 (DC 19)
Move Object: Burst Area Move Object 10 (DC 20)
Particle Beam boost: Damage 4, +10 (DC 19)
Particle Beam: Damage 6+4, +10 (DC 25)
Unarmed, +8 (DC 21)
Defense
Dodge 6, Parry 6, Fortitude 12, Toughness 17, Will 8
Costs
Abilities 46 + Powers 39 + Advantages 2 + Skills 18 (35 ranks) + Defenses 19 = 124
Torbjörn- PL 10
AbilitiesStrength 4, Stamina 4, Agility 0, Dexterity 3, Fighting 4, Intellect 5, Awareness 2, Presence 0
Advantages
Inventor, Move-by Action
Skills
Close Combat: Forge Hammer 8 (+12), Close Combat: Unarmed 6 (+10), Ranged Combat: Rivet Gun 9 (+12), Technology 12 (+17)
Powers
Armor (Removable)
Protection: Protection 3 (+3 Toughness)
Build Turret: Summon 1 (Active)
Molten Core
Blast: Damage 3 (Linked; DC 18; Increased Range: ranged, Stacks with: Short Range: Damage 6; Limited: Max duration is 3 rnds)
Protection: Protection 9 (Linked; +9 Toughness; Limited: Max duration is 3 rnds)
Turret Upgrade: Damage 3 (Linked; DC 18; Increased Range: ranged)
Turret Upgrade: Protection 4 (Linked; +4 Toughness)
Rivet Gun (Easily Removable)
Forge Hammer (Alternate; Easily Removable)
Damage: Strength-based Damage 2 (DC 21)
Long Range: Damage 4 (DC 19; Increased Range: ranged)
Short Range: Damage 6 (DC 21; Accurate: +2, Increased Range: ranged; Diminished Range 3)
Offense
Initiative +0
Blast: Damage 3, +3 (DC 18)
Mallet: Strength-based Damage 2, +12 (DC 21)
Rivet Gun (Long Range): Damage 4, +12 (DC 19)
Rivet Gun (Short Range): Damage 6, +14 (DC 21)
Turret Upgrade: Damage 3, +3 (DC 18)
Unarmed, +10 (DC 19)
Defense
Dodge 6, Parry 8, Fortitude 10, Toughness 7, Will 8
Costs
Abilities 44 + Powers 34 + Advantages 2 + Skills 18 (35 ranks) + Defenses 22 = 120
Turret - PL 9
AbilitiesStrength -, Stamina -, Agility -, Dexterity -, Fighting -, Intellect 0, Awareness -, Presence -
Advantages
Fearless
Powers
Immunity: Immunity 40 (Fortitude Effects, Life Support)
Missiles: Damage 5 (DC 20; Accurate: +2, Increased Range: ranged)
Protection: Protection 3 (+3 Toughness)
Offense
Initiative +0
Missiles: Damage 5, +12 (DC 20)
Defense
Dodge None, Parry None, Fortitude Immune, Toughness 3, Will None
Costs
Abilities -70 + Powers 54 + Advantages 1 + Skills 5 (10 ranks) + Defenses 0 = -10
Zenyatta - PL 10
AbilitiesStrength 4, Stamina -, Agility 4, Dexterity 2, Fighting 4, Intellect 2, Awareness 6, Presence 4
Advantages
Move-by Action
Skills
Athletics 4 (+8), Close Combat: Unarmed 2 (+6), Perception 4 (+10), Ranged Combat: Orb of Destruction-Volley: Damage 5 6 (+8), Ranged Combat: Orb of Destruction: Damage 3 8 (+10), Ranged Combat: Orb of Discord: Weaken 4 10 (+12), Technology 4 (+6)
Powers
Hover: Flight 1 (Speed: 4 miles/hour, 60 feet/round; Aquatic; Limited: Hovering only)
Omnic Body
Immunity: Immunity 40 (Fortitude Effects, Life Support)
Protection: Protection 7 (+7 Toughness)
Orb of Destruction-Volley: Damage 5 (DC 20; Increased Range: ranged; Limited: Requires an action before both Orb of Destruction powers can be used again.)
Orb of Destruction: Damage 3 (DC 18; Increased Range: ranged)
Orb of Discord: Weaken 4 (Affects: Toughness, Resisted by: Fortitude, DC 14; Increased Duration: concentration, Increased Range: ranged; Limited: One target only. Must maintain line of sight or Orb returns.)
Orb of Harmony: Healing 4 (Increased Duration: concentration, Increased Range: ranged; Limited: Affects one target only. Must maintain line of sight or Orb returns.)
Transcendence
Healing: Burst Area Healing 8 (Linked; Burst Area: 30 feet radius sphere, DC 18)
Immunity: Immunity 80 (Linked; Toughness Effects)
Regeneration: Regeneration 10 (Linked; Every 1 round)
Offense
Initiative +4
Orb of Destruction-Volley: Damage 5, +8 (DC 20)
Orb of Destruction: Damage 3, +10 (DC 18)
Orb of Discord: Weaken 4, +12 (DC Fort 14)
Unarmed, +6 (DC 19)
Defense
Dodge 8, Parry 8, Fortitude Immune, Toughness 7, Will 10
Costs
Abilities 42 + Powers 194 + Advantages 1 + Skills 19 (38 ranks) + Defenses 12 = 268
Mutants & Masterminds, Third Edition is ©2010-2015 Green Ronin Publishing, LLC. All rights reserved.
Overwatch © Blizzard Entertainment 2016
Sunday, 14 August 2016
Overwatch for M&M Part 16: Three character bonanza, McCree, Mercy, & Ana!
Welcome to part 16 of Overwatch for Green Ronin's M&M. As the roster for Overwatch characters is so large I've tried to speed up posting. So here are three more characters for you to enjoy. First up is McCree.
Strength 4, Stamina 4, Agility 3, Dexterity 4, Fighting 6, Intellect 0, Awareness 2, Presence 2
Advantages
Defensive Roll, Move-by Action, Ranged Attack 4
Skills
Acrobatics 3 (+6), Athletics 2 (+6), Close Combat: Unarmed 4 (+10), Deception 4 (+6), Expertise: Military 4 (+4), Intimidation 4 (+6), Perception 7 (+9), Ranged Combat: Peacemaker 4 (+8)
Powers
Combat Roll: Enhanced Trait 4 (Traits: Dodge +4 (+12); Feature: Reloads Peacemaker while in use)
Cybernetic Body: Protection 2 (+2 Toughness)
Deadeye: Damage 10 (DC 25; Accurate: +2, Increased Range: ranged, Multiattack)
Flashbang: Burst Area Affliction 10 (1st degree: Dazed, 2nd degree: Stunned, DC 20; Alternate Resistance (Dodge), Burst Area: 30 feet radius sphere, DC 20, Reach (ranged) 8: 40 ft.; Limited Degree)
Peacemaker (Removable)
Blast: Damage 4 (DC 19; Increased Range: ranged)
Hammer Fan: Damage 8 (DC 23; Increased Range: ranged; Inaccurate 2: -4, Quirk: Requires an action after use to reload)
Offense
Initiative +3
Affliction: Burst Area Affliction 10 (DC Dog/Fort/Will 20)
Deadeye: Damage 10, +10 (DC 25)
Peacemaker: Damage 4, +12 (DC 19)
Peacemaker Hammer Fan: Damage 8, +8 (DC 23)
Unarmed, +10 (DC 19)
Complications
Power Move: McCree's Deadeye power can only be used once per scene.
Wanted: McCree is wanted because of his links to Blackwatch and their failed takeover attempt of Overwatch.
Defense
Dodge 12/8, Parry 8, Fortitude 8, Toughness 7/6, Will 6
Costs
Abilities 50 + Powers 73 + Advantages 6 + Skills 16 (32 ranks) + Defenses 15 = 160
Strength 0, Stamina 2, Agility 2, Dexterity 2, Fighting 3, Intellect 4, Awareness 4, Presence 4
Advantages
Attractive, Benefit, Security Clearance: Ex-Overwatch Scientist, Defensive Roll, Inventor, Move-by Action
Skills
Acrobatics 4 (+6), Athletics 8 (+8), Close Combat: Unarmed 3 (+6), Expertise: Medicine 8 (+12), Perception 5 (+9), Persuasion 4 (+8), Ranged Combat: Caduceus Blaster 8 (+10), Technology 6 (+10), Treatment 8 (+12)
Powers
Caduceus Staff (Easily Removable)
Healing 4 (Increased Range: ranged)
Enhanced Trait: Enhanced Trait 4 (Alternate; Traits: Close Combat +4 (+10), Ranged Combat +4 (+14); Affects Others Only)
(Alternate Device) Caduceus Blaster (Easily Removable)
Blast: Damage 3 (DC 18; Increased Range: ranged)
Valkyrie Suit (Removable)
Angelic Descent: Movement 1 (Safe Fall)
Armor: Protection 4 (+4 Toughness)
Guardian Angel: Speed 4 (Speed: 30 miles/hour, 500 feet/round; Limited: Can only be used to follow target of Caduceus Staff)
Regeneration: Regeneration 2 (Every 5 rounds)
Resurrect: Burst Area Healing 10 (Burst Area: 30 feet radius sphere, DC 20, Resurrection; Limited: Can only be used to resurrect fallen heroes)
Offense
Initiative +2
Blast: Damage 3, +10 (DC 18)
Unarmed, +6 (DC 15)
Defense
Dodge 8, Parry 6, Fortitude 8, Toughness 7/6, Will 12
Costs
Abilities 42 + Powers 40 + Advantages 5 + Skills 27 (54 ranks) + Defenses 23 = 137
Strength 2, Stamina 4, Agility 3, Dexterity 4, Fighting 8, Intellect 0, Awareness 2, Presence 0
Advantages
Improved Aim, Precise Attack (Ranged, Concealment), Precise Attack (Ranged, Cover)
Skills
Athletics 6 (+8), Close Combat: Unarmed 2 (+10), Deception 4 (+4), Expertise: Medicine 8 (+8), Perception 10 (+12), Ranged Combat: Biotic Rifle 8 (+12), Stealth 9 (+12), Treatment 10 (+10)
Powers
Armor: Protection 3 (+3 Toughness)
Biotic Grenade (Easily Removable)
Biotic Blast: Burst Area Damage 2 (DC 17; Burst Area: 30 feet radius sphere, DC 12, Increased Range: ranged, Linked: Negate Healing: Nullify 5, Secondary Effect)
Healing: Burst Area Healing 2 (Alternate; Burst Area: 30 feet radius sphere, DC 12, Secondary Effect)
Negate Healing: Nullify 5 (Counters: Healing Effects, DC 15; Increased Range: perception, Linked: Biotic Blast: Burst Area Damage 2)
Biotic Rifle (Easily Removable)
Healing Dart: Healing 4 (Increased Range: ranged, Secondary Effect)
Biotic Dart: Damage 3 (Alternate; DC 18; Increased Range: ranged, Secondary Effect)
Sleep Dart (Alternate; Easily Removable)
Affliction 10 (3rd degree: Asleep, Resisted by: Fortitude, DC 20; Increased Range: ranged; Limited Degree (third only))
Nano Boost (Removable)
Linked Effects
Enhanced Trait 2 (Linked; Traits: Close Combat +2 (+12), Ranged Combat +2 (+14); Affects Others Only, Increased Range: ranged)
Protection 4 (Linked; +4 Toughness; Affects Others Only, Increased Range: ranged)
Speed: Speed 2 (Linked; Speed: 8 miles/hour, 120 feet/round; Affects Others Only, Increased Range: ranged)
Offense
Initiative +3
Biotic Blast: Burst Area Damage 2 (DC 17)
Biotic Dart: Damage 3, +12 (DC 18)
Negate Healing: Nullify 5 (DC Will 15)
Sleep Dart: Affliction 10, +12 (DC Fort 20)
Unarmed, +10 (DC 17)
Defense
Dodge 8, Parry 8, Fortitude 11, Toughness 7, Will 8
Costs
Abilities 46 + Powers 39 + Advantages 3 + Skills 29 (57 ranks) + Defenses 18 = 135
Mutants & Masterminds, Third Edition is ©2010-2016 Green Ronin Publishing, LLC. All rights reserved.
Overwatch ©2016 Blizzard Entertainment
McCree - PL 10
AbilitiesStrength 4, Stamina 4, Agility 3, Dexterity 4, Fighting 6, Intellect 0, Awareness 2, Presence 2
Advantages
Defensive Roll, Move-by Action, Ranged Attack 4
Skills
Acrobatics 3 (+6), Athletics 2 (+6), Close Combat: Unarmed 4 (+10), Deception 4 (+6), Expertise: Military 4 (+4), Intimidation 4 (+6), Perception 7 (+9), Ranged Combat: Peacemaker 4 (+8)
Powers
Combat Roll: Enhanced Trait 4 (Traits: Dodge +4 (+12); Feature: Reloads Peacemaker while in use)
Cybernetic Body: Protection 2 (+2 Toughness)
Deadeye: Damage 10 (DC 25; Accurate: +2, Increased Range: ranged, Multiattack)
Flashbang: Burst Area Affliction 10 (1st degree: Dazed, 2nd degree: Stunned, DC 20; Alternate Resistance (Dodge), Burst Area: 30 feet radius sphere, DC 20, Reach (ranged) 8: 40 ft.; Limited Degree)
Peacemaker (Removable)
Blast: Damage 4 (DC 19; Increased Range: ranged)
Hammer Fan: Damage 8 (DC 23; Increased Range: ranged; Inaccurate 2: -4, Quirk: Requires an action after use to reload)
Offense
Initiative +3
Affliction: Burst Area Affliction 10 (DC Dog/Fort/Will 20)
Deadeye: Damage 10, +10 (DC 25)
Peacemaker: Damage 4, +12 (DC 19)
Peacemaker Hammer Fan: Damage 8, +8 (DC 23)
Unarmed, +10 (DC 19)
Complications
Power Move: McCree's Deadeye power can only be used once per scene.
Wanted: McCree is wanted because of his links to Blackwatch and their failed takeover attempt of Overwatch.
Defense
Dodge 12/8, Parry 8, Fortitude 8, Toughness 7/6, Will 6
Costs
Abilities 50 + Powers 73 + Advantages 6 + Skills 16 (32 ranks) + Defenses 15 = 160
Mercy - PL 10
AbilitiesStrength 0, Stamina 2, Agility 2, Dexterity 2, Fighting 3, Intellect 4, Awareness 4, Presence 4
Advantages
Attractive, Benefit, Security Clearance: Ex-Overwatch Scientist, Defensive Roll, Inventor, Move-by Action
Skills
Acrobatics 4 (+6), Athletics 8 (+8), Close Combat: Unarmed 3 (+6), Expertise: Medicine 8 (+12), Perception 5 (+9), Persuasion 4 (+8), Ranged Combat: Caduceus Blaster 8 (+10), Technology 6 (+10), Treatment 8 (+12)
Powers
Caduceus Staff (Easily Removable)
Healing 4 (Increased Range: ranged)
Enhanced Trait: Enhanced Trait 4 (Alternate; Traits: Close Combat +4 (+10), Ranged Combat +4 (+14); Affects Others Only)
(Alternate Device) Caduceus Blaster (Easily Removable)
Blast: Damage 3 (DC 18; Increased Range: ranged)
Valkyrie Suit (Removable)
Angelic Descent: Movement 1 (Safe Fall)
Armor: Protection 4 (+4 Toughness)
Guardian Angel: Speed 4 (Speed: 30 miles/hour, 500 feet/round; Limited: Can only be used to follow target of Caduceus Staff)
Regeneration: Regeneration 2 (Every 5 rounds)
Resurrect: Burst Area Healing 10 (Burst Area: 30 feet radius sphere, DC 20, Resurrection; Limited: Can only be used to resurrect fallen heroes)
Offense
Initiative +2
Blast: Damage 3, +10 (DC 18)
Unarmed, +6 (DC 15)
Defense
Dodge 8, Parry 6, Fortitude 8, Toughness 7/6, Will 12
Costs
Abilities 42 + Powers 40 + Advantages 5 + Skills 27 (54 ranks) + Defenses 23 = 137
Ana - PL 10
AbilitiesStrength 2, Stamina 4, Agility 3, Dexterity 4, Fighting 8, Intellect 0, Awareness 2, Presence 0
Advantages
Improved Aim, Precise Attack (Ranged, Concealment), Precise Attack (Ranged, Cover)
Skills
Athletics 6 (+8), Close Combat: Unarmed 2 (+10), Deception 4 (+4), Expertise: Medicine 8 (+8), Perception 10 (+12), Ranged Combat: Biotic Rifle 8 (+12), Stealth 9 (+12), Treatment 10 (+10)
Powers
Armor: Protection 3 (+3 Toughness)
Biotic Grenade (Easily Removable)
Biotic Blast: Burst Area Damage 2 (DC 17; Burst Area: 30 feet radius sphere, DC 12, Increased Range: ranged, Linked: Negate Healing: Nullify 5, Secondary Effect)
Healing: Burst Area Healing 2 (Alternate; Burst Area: 30 feet radius sphere, DC 12, Secondary Effect)
Negate Healing: Nullify 5 (Counters: Healing Effects, DC 15; Increased Range: perception, Linked: Biotic Blast: Burst Area Damage 2)
Biotic Rifle (Easily Removable)
Healing Dart: Healing 4 (Increased Range: ranged, Secondary Effect)
Biotic Dart: Damage 3 (Alternate; DC 18; Increased Range: ranged, Secondary Effect)
Sleep Dart (Alternate; Easily Removable)
Affliction 10 (3rd degree: Asleep, Resisted by: Fortitude, DC 20; Increased Range: ranged; Limited Degree (third only))
Nano Boost (Removable)
Linked Effects
Enhanced Trait 2 (Linked; Traits: Close Combat +2 (+12), Ranged Combat +2 (+14); Affects Others Only, Increased Range: ranged)
Protection 4 (Linked; +4 Toughness; Affects Others Only, Increased Range: ranged)
Speed: Speed 2 (Linked; Speed: 8 miles/hour, 120 feet/round; Affects Others Only, Increased Range: ranged)
Offense
Initiative +3
Biotic Blast: Burst Area Damage 2 (DC 17)
Biotic Dart: Damage 3, +12 (DC 18)
Negate Healing: Nullify 5 (DC Will 15)
Sleep Dart: Affliction 10, +12 (DC Fort 20)
Unarmed, +10 (DC 17)
Defense
Dodge 8, Parry 8, Fortitude 11, Toughness 7, Will 8
Costs
Abilities 46 + Powers 39 + Advantages 3 + Skills 29 (57 ranks) + Defenses 18 = 135
Mutants & Masterminds, Third Edition is ©2010-2016 Green Ronin Publishing, LLC. All rights reserved.
Overwatch ©2016 Blizzard Entertainment
Sunday, 31 July 2016
Overwatch for M&M part 15: Mei
Welcome to Overwatch for Green Ronin's M&M part 15. This time it's Mei.
Strength 0, Stamina 3, Agility 1, Dexterity 2, Fighting 3, Intellect 7, Awareness 2, Presence 2
Advantages
Benefit, Security Clearance: Choose Clearance, Defensive Roll 2
Skills
Athletics 2 (+2), Close Combat: Unarmed 2 (+5), Expertise: Science 6 (+13), Perception 4 (+6), Ranged Combat: Endothermic Blaster 8 (+10), Technology 7 (+14)
Powers
Blizzard (Removable)
Freeze: Burst Area Affliction 10 (1st degree: Impaired, 2nd degree: Immobile, 3rd degree: Paralyzed, DC 20; Alternate Resistance (Dodge), Burst Area: 30 feet radius sphere, DC 20, Increased Duration 3: continuous, Linked: Frost Damage: Burst Area Damage 10; Limited: Max Duration is 3 rounds)
Frost Damage: Burst Area Damage 10 (DC 25; Burst Area: 30 feet radius sphere, DC 20, Increased Duration 3: continuous, Increased Range: ranged, Linked: Freeze: Burst Area Affliction 10; Limited: Max Duration is 3 rnds.)
Cryo-freeze
Healing: Healing 6 (Linked; Limited: Self Only, Limited: Cannot Move of Use Abilities While Encased)
Immunity: Immunity 80 (Linked; Toughness Effects; Limited: Cannot move or use abilities while encased)
Endothermic Blaster (Easily Removable)
Freeze Ray: Cone Area Affliction 10 (1st degree: Impaired, 2nd degree: Immobile, 3rd degree: Paralyzed, Resisted by: Fortitude, DC 20; Cone Area: 60 feet cone, DC 20)
Icicle Blast: Damage 3 (Alternate; DC 18; Increased Range: ranged)
Ice Wall: Line Area Create 8 (Volume: 250 cft., DC 18; Line Area: 5 feet wide by 30 feet long, DC 18)
Fur Armor (Removable)
Protection: Protection 3 (+3 Toughness)
Offense
Initiative +1
Freeze Ray: Cone Area Affliction 10 (DC Fort 20)
Freeze: Burst Area Affliction 10 (DC Dog/Fort/Will 20)
Frost Damage: Burst Area Damage 10 (DC 25)
Icicle Blast: Damage 3, +10 (DC 18)
Unarmed, +5 (DC 15)
Complications
Power Move : Mei's Blizzard move can only be used once per scene.
Woman Out of Time: the world changed a lot while Mei was frozen and she sometimes feels lost and disconnected.
Defense
Dodge 7, Parry 7, Fortitude 5, Toughness 8/6, Will 8
Costs
Abilities 40 + Powers 144 + Advantages 3 + Skills 15 (29 ranks) + Defenses 18 = 220
Mutants & Masterminds, Third Edition is ©2010-2015 Green Ronin Publishing, LLC. All rights reserved.
Overwatch © 2016 Blizzard Entertainment
Mei - PL 10
AbilitiesStrength 0, Stamina 3, Agility 1, Dexterity 2, Fighting 3, Intellect 7, Awareness 2, Presence 2
Advantages
Benefit, Security Clearance: Choose Clearance, Defensive Roll 2
Skills
Athletics 2 (+2), Close Combat: Unarmed 2 (+5), Expertise: Science 6 (+13), Perception 4 (+6), Ranged Combat: Endothermic Blaster 8 (+10), Technology 7 (+14)
Powers
Blizzard (Removable)
Freeze: Burst Area Affliction 10 (1st degree: Impaired, 2nd degree: Immobile, 3rd degree: Paralyzed, DC 20; Alternate Resistance (Dodge), Burst Area: 30 feet radius sphere, DC 20, Increased Duration 3: continuous, Linked: Frost Damage: Burst Area Damage 10; Limited: Max Duration is 3 rounds)
Frost Damage: Burst Area Damage 10 (DC 25; Burst Area: 30 feet radius sphere, DC 20, Increased Duration 3: continuous, Increased Range: ranged, Linked: Freeze: Burst Area Affliction 10; Limited: Max Duration is 3 rnds.)
Cryo-freeze
Healing: Healing 6 (Linked; Limited: Self Only, Limited: Cannot Move of Use Abilities While Encased)
Immunity: Immunity 80 (Linked; Toughness Effects; Limited: Cannot move or use abilities while encased)
Endothermic Blaster (Easily Removable)
Freeze Ray: Cone Area Affliction 10 (1st degree: Impaired, 2nd degree: Immobile, 3rd degree: Paralyzed, Resisted by: Fortitude, DC 20; Cone Area: 60 feet cone, DC 20)
Icicle Blast: Damage 3 (Alternate; DC 18; Increased Range: ranged)
Ice Wall: Line Area Create 8 (Volume: 250 cft., DC 18; Line Area: 5 feet wide by 30 feet long, DC 18)
Fur Armor (Removable)
Protection: Protection 3 (+3 Toughness)
Offense
Initiative +1
Freeze Ray: Cone Area Affliction 10 (DC Fort 20)
Freeze: Burst Area Affliction 10 (DC Dog/Fort/Will 20)
Frost Damage: Burst Area Damage 10 (DC 25)
Icicle Blast: Damage 3, +10 (DC 18)
Unarmed, +5 (DC 15)
Complications
Power Move : Mei's Blizzard move can only be used once per scene.
Woman Out of Time: the world changed a lot while Mei was frozen and she sometimes feels lost and disconnected.
Defense
Dodge 7, Parry 7, Fortitude 5, Toughness 8/6, Will 8
Costs
Abilities 40 + Powers 144 + Advantages 3 + Skills 15 (29 ranks) + Defenses 18 = 220
Mutants & Masterminds, Third Edition is ©2010-2015 Green Ronin Publishing, LLC. All rights reserved.
Overwatch © 2016 Blizzard Entertainment
Wednesday, 27 July 2016
Overwatch for M&M Part 14: Junkrat
Welcome to Part 14 of Overwatch for Green Ronin's M&M. This time it's the other Aussie, Junkrat.
Strength 2, Stamina 4, Agility -1, Dexterity 2, Fighting 5, Intellect 2, Awareness 0, Presence 0
Advantages
Inventor
Skills
Close Combat: Unarmed 3 (+8), Expertise: Streetwise 6 (+8), Intimidation 6 (+6), Perception 5 (+5), Ranged Combat: Steel Trap: Affliction 8 10 (+12), Sleight of Hand 6 (+8), Technology 4 (+6)
Powers
Concussion Mine (Easily Removable)
Concussion Mine: Burst Area Damage 6 (DC 21; Burst Area: 30 feet radius sphere, DC 16, Feature: Adheres to surfaces, Increased Range: ranged, Linked: Move Object: Move Object 4, Triggered: 2 uses - Move action)
(AE) Leaping: Leaping 2 (Alternate; Leap 30 feet at 8 miles/hour)
Mine Blast: Move Object 4 (800 lbs.; Linked: Concussion Mine: Burst Area Damage 6; Limited Direction: Away From Mine)
Frag Launcher: Burst Area Damage 6 (Easily Removable, DC 21; Burst Area: 30 feet radius sphere, DC 16, Increased Range: ranged, Ricochet: 1 bounce)
Rip Tire: Burst Area Damage 10 (DC 25; Burst Area: 30 feet radius sphere, DC 20, Increased Range: ranged, Indirect: fixed point, directed away)
Steel Trap: Affliction 8 (1st degree: Hindered, 2nd degree: Immobile, DC 18; Alternate Resistance (Dodge), Increased Range: ranged, Triggered: 2 uses - Enemy entering Trap; Limited Degree, Notes: Overcome By Strength)
Tough: Protection 4 (+4 Toughness)
Offense
Initiative -1
Concussion Mine: Burst Area Damage 6 (DC 21)
Frag Launcher: Burst Area Damage 6 (DC 21)
Grab, +5 (DC Spec 12)
Mine Blast: Move Object 4, +2 (DC 14)
Rip Tire: Burst Area Damage 10 (DC 25)
Steel Trap: Affliction 8, +12 (DC Dog/Fort/Will 18)
Throw, +2 (DC 17)
Unarmed, +8 (DC 17)
Complications
Disability: Junkrat copes well with his artificial leg but there may be some situations where it may cause problems.
Power Move: Junkrat's Rip Tire move can only be used once per scene.
Defense
Dodge 5, Parry 7, Fortitude 9, Toughness 8, Will 8
Costs
Abilities 28 + Powers 70 + Advantages 1 + Skills 20 (40 ranks) + Defenses 21 = 140
Mutants & Masterminds, Third Edition is ©2010-2015 Green Ronin Publishing, LLC. All rights reserved.
Overwatch © Blizzard Entertainment 2016
Junkrat - PL 10
AbilitiesStrength 2, Stamina 4, Agility -1, Dexterity 2, Fighting 5, Intellect 2, Awareness 0, Presence 0
Advantages
Inventor
Skills
Close Combat: Unarmed 3 (+8), Expertise: Streetwise 6 (+8), Intimidation 6 (+6), Perception 5 (+5), Ranged Combat: Steel Trap: Affliction 8 10 (+12), Sleight of Hand 6 (+8), Technology 4 (+6)
Powers
Concussion Mine (Easily Removable)
Concussion Mine: Burst Area Damage 6 (DC 21; Burst Area: 30 feet radius sphere, DC 16, Feature: Adheres to surfaces, Increased Range: ranged, Linked: Move Object: Move Object 4, Triggered: 2 uses - Move action)
(AE) Leaping: Leaping 2 (Alternate; Leap 30 feet at 8 miles/hour)
Mine Blast: Move Object 4 (800 lbs.; Linked: Concussion Mine: Burst Area Damage 6; Limited Direction: Away From Mine)
Frag Launcher: Burst Area Damage 6 (Easily Removable, DC 21; Burst Area: 30 feet radius sphere, DC 16, Increased Range: ranged, Ricochet: 1 bounce)
Rip Tire: Burst Area Damage 10 (DC 25; Burst Area: 30 feet radius sphere, DC 20, Increased Range: ranged, Indirect: fixed point, directed away)
Steel Trap: Affliction 8 (1st degree: Hindered, 2nd degree: Immobile, DC 18; Alternate Resistance (Dodge), Increased Range: ranged, Triggered: 2 uses - Enemy entering Trap; Limited Degree, Notes: Overcome By Strength)
Tough: Protection 4 (+4 Toughness)
Offense
Initiative -1
Concussion Mine: Burst Area Damage 6 (DC 21)
Frag Launcher: Burst Area Damage 6 (DC 21)
Grab, +5 (DC Spec 12)
Mine Blast: Move Object 4, +2 (DC 14)
Rip Tire: Burst Area Damage 10 (DC 25)
Steel Trap: Affliction 8, +12 (DC Dog/Fort/Will 18)
Throw, +2 (DC 17)
Unarmed, +8 (DC 17)
Complications
Disability: Junkrat copes well with his artificial leg but there may be some situations where it may cause problems.
Power Move: Junkrat's Rip Tire move can only be used once per scene.
Defense
Dodge 5, Parry 7, Fortitude 9, Toughness 8, Will 8
Costs
Abilities 28 + Powers 70 + Advantages 1 + Skills 20 (40 ranks) + Defenses 21 = 140
Mutants & Masterminds, Third Edition is ©2010-2015 Green Ronin Publishing, LLC. All rights reserved.
Overwatch © Blizzard Entertainment 2016
Saturday, 23 July 2016
Overwatch for M&M part 13: Roadhog
Welcome to part 13 over Overwatch for Green Ronin's M&M. This time it's the Aussie powerhouse Roadhog's turn.
Strength 5, Stamina 8, Agility 0, Dexterity 0, Fighting 6, Intellect 0, Awareness 0, Presence 0
Advantages
Close Attack 2, Inventor
Skills
Close Combat: Chain Hook 2 (+8), Close Combat: Unarmed 2 (+8), Deception 4 (+4), Intimidation 7 (+8), Perception 4 (+4), Ranged Combat: Scrap Gun 10 (+10)
Powers
Breather Mask (Removable)
Immunity 2 (Uncommon Descriptor: Eye and lung iritants)
Chain Hook
Hook Grab: Move Object 5 (Linked; Removable, 1600 lbs.; Limited Direction: Towards Roadhog)
Hook: Damage 2 (Linked; Removable, DC 17)
Hook Stun: Affliction 10 (Linked; Removable, 1st degree: Dazed, 2nd degree: Stunned, Resisted by: Fortitude, DC 20; Instant Recovery, Limited: Limited to 1 round Duration, Limited Degree)
Growth: Growth 3 (+3 STR, +3 STA, +1 Intimidate, -3 Stealth, -2 active defenses, +3 mass ranks; Innate; Permanent)
Makeshift Armor: Protection 2 (+2 Toughness)
Scrap Gun (Easily Removable)
Shrapnel Ball: Burst Area Damage 7 (DC 22; Accurate: +2, Burst Area: 30 feet radius sphere, DC 17, Increased Range: ranged)
Scrap Cone: Cone Area Damage 7 (Alternate; DC 22; Accurate: +2, Cone Area: 60 feet cone, DC 17, Increased Range: ranged; Diminished Range 2)
Whole Hog: Cone Area Damage 10 (Linked; Removable, DC 25; Cone Area: 60 feet cone, DC 20, Increased Range: ranged)
Move Object: Cone Area Move Object 5 (Linked; 1600 lbs.; Cone Area: 60 feet cone, DC 15; Limited Direction: Away From Roadhog)
Take A Breather: Healing 4 (Limited: Usable on Self Only)
Tough: Protection 5 (+5 Toughness)
Offense
Initiative +0
Grab, +8 (DC Spec 15)
Hook Grab: Move Object 5 (DC 15)
Hook: Damage 2, +10 (DC 17)
Hook Stun: Affliction 10, +10 (DC Fort 20)
Scrap Cone: Cone Area Damage 7 (DC 22)
Shrapnel Ball: Burst Area Damage 7 (DC 22)
Unarmed, +10 (DC 20)
Whole Hog: Cone Area Damage 10 (DC 25)
Whole Hog Movement: (Move Object: Cone Area Move Object 5 (DC 15)
Complications
"Mn mnn mmmn": Roadhog's Mask mutes his voice somewhat, sometimes making it difficult for others to hear him.
Power Move: Roadhog can onlyuse his Whole Hog move once per scene
Defense
Dodge 5, Parry 5, Fortitude 12, Toughness 15, Will 6
Costs
Abilities 26 + Powers 75 + Advantages 3 + Skills 15 (29 ranks) + Defenses 18 = 137
Mutants & Masterminds, Third Edition is ©2010-2015 Green Ronin Publishing, LLC. All rights reserved.
Overwatch © Blizzard Entertainment 2016
Roadhog - PL 10
AbilitiesStrength 5, Stamina 8, Agility 0, Dexterity 0, Fighting 6, Intellect 0, Awareness 0, Presence 0
Advantages
Close Attack 2, Inventor
Skills
Close Combat: Chain Hook 2 (+8), Close Combat: Unarmed 2 (+8), Deception 4 (+4), Intimidation 7 (+8), Perception 4 (+4), Ranged Combat: Scrap Gun 10 (+10)
Powers
Breather Mask (Removable)
Immunity 2 (Uncommon Descriptor: Eye and lung iritants)
Chain Hook
Hook Grab: Move Object 5 (Linked; Removable, 1600 lbs.; Limited Direction: Towards Roadhog)
Hook: Damage 2 (Linked; Removable, DC 17)
Hook Stun: Affliction 10 (Linked; Removable, 1st degree: Dazed, 2nd degree: Stunned, Resisted by: Fortitude, DC 20; Instant Recovery, Limited: Limited to 1 round Duration, Limited Degree)
Growth: Growth 3 (+3 STR, +3 STA, +1 Intimidate, -3 Stealth, -2 active defenses, +3 mass ranks; Innate; Permanent)
Makeshift Armor: Protection 2 (+2 Toughness)
Scrap Gun (Easily Removable)
Shrapnel Ball: Burst Area Damage 7 (DC 22; Accurate: +2, Burst Area: 30 feet radius sphere, DC 17, Increased Range: ranged)
Scrap Cone: Cone Area Damage 7 (Alternate; DC 22; Accurate: +2, Cone Area: 60 feet cone, DC 17, Increased Range: ranged; Diminished Range 2)
Whole Hog: Cone Area Damage 10 (Linked; Removable, DC 25; Cone Area: 60 feet cone, DC 20, Increased Range: ranged)
Move Object: Cone Area Move Object 5 (Linked; 1600 lbs.; Cone Area: 60 feet cone, DC 15; Limited Direction: Away From Roadhog)
Take A Breather: Healing 4 (Limited: Usable on Self Only)
Tough: Protection 5 (+5 Toughness)
Offense
Initiative +0
Grab, +8 (DC Spec 15)
Hook Grab: Move Object 5 (DC 15)
Hook: Damage 2, +10 (DC 17)
Hook Stun: Affliction 10, +10 (DC Fort 20)
Scrap Cone: Cone Area Damage 7 (DC 22)
Shrapnel Ball: Burst Area Damage 7 (DC 22)
Unarmed, +10 (DC 20)
Whole Hog: Cone Area Damage 10 (DC 25)
Whole Hog Movement: (Move Object: Cone Area Move Object 5 (DC 15)
Complications
"Mn mnn mmmn": Roadhog's Mask mutes his voice somewhat, sometimes making it difficult for others to hear him.
Power Move: Roadhog can onlyuse his Whole Hog move once per scene
Defense
Dodge 5, Parry 5, Fortitude 12, Toughness 15, Will 6
Costs
Abilities 26 + Powers 75 + Advantages 3 + Skills 15 (29 ranks) + Defenses 18 = 137
Mutants & Masterminds, Third Edition is ©2010-2015 Green Ronin Publishing, LLC. All rights reserved.
Overwatch © Blizzard Entertainment 2016
Saturday, 16 July 2016
Overwatch For M&M part 12: Reinhardt
Welcome to part 12 of Overwatch for Green Ronin's M&M. This time it's the German powerhouse Reinhardt.
Strength 5, Stamina 9, Agility 0, Dexterity 0, Fighting 6, Intellect 0, Awareness 0, Presence 3
Advantages
Close Attack 2, Move-by Action, Power Attack
Skills
Athletics 2 (+7), Close Combat: Power Hammer 2 (+8), Expertise: Military 10 (+10), Intimidation 4 (+8), Perception 5 (+5)
Powers
Armor (Removable)
Protection: Protection 4 (+4 Toughness)
Barrier Field: Protection 10 (+10 Toughness; Impervious, Sustained; Fades, Limited: Provides protection against front attacks only)
Charge
Charge: Strength-based Damage 5 (Linked; DC 25; Grab-based)
Speed: Speed 3 (Linked; Speed: 16 miles/hour, 250 feet/round; Limited: Reihardt must travel in a straight line only)
Growth: Growth 2 (+2 STR, +2 STA, +1 Intimidate, -2 Stealth, -1 active defenses, +2 mass ranks; Innate; Permanent)
Power Hammer (Easily Removable)
Earthshatter
Affliction: Burst Area Affliction 10 (Linked; 1st degree: Dazed, 2nd degree: Prone, DC 20; Alternate Resistance (Dodge), Burst Area: 30 feet radius sphere, DC 20; Limited Degree)
Earthshatter: Strength-based Burst Area Damage 5 (Linked; DC 25; Burst Area: 30 feet radius sphere, DC 15)
Fire Strike: Line Area Damage 5 (DC 20; Line Area: 5 feet wide by 30 feet long, DC 15, Increased Range: ranged)
Hammer Strike: Strength-based Damage 5 (DC 25)
Offense
Initiative +0
Charge: Strength-based Damage 5, +8 (DC 25)
Earthshatter: Strength-based Burst Area Damage 5 (DC 25)
Earthshatter: Burst Area Affliction 10 (DC Dog/Fort/Will 20)
Fire Strike: Line Area Damage 5 (DC 20)
Grab, +8 (DC Spec 15)
Hammer Strike: Strength-based Damage 5, +10 (DC 25)
Unarmed, +8 (DC 20)
Defense
Dodge 5, Parry 7, Fortitude 10, Toughness 13, Will 8
Costs
Abilities 38 + Powers 42 + Advantages 4 + Skills 12 (23 ranks) + Defenses 17 = 113
Mutants & Masterminds, Third Edition is ©2010-2015 Green Ronin Publishing, LLC. All rights reserved.2010-2015 .
Overwatch © Blizzard Entertainment 2016
Reinhardt - PL 10
AbilitiesStrength 5, Stamina 9, Agility 0, Dexterity 0, Fighting 6, Intellect 0, Awareness 0, Presence 3
Advantages
Close Attack 2, Move-by Action, Power Attack
Skills
Athletics 2 (+7), Close Combat: Power Hammer 2 (+8), Expertise: Military 10 (+10), Intimidation 4 (+8), Perception 5 (+5)
Powers
Armor (Removable)
Protection: Protection 4 (+4 Toughness)
Barrier Field: Protection 10 (+10 Toughness; Impervious, Sustained; Fades, Limited: Provides protection against front attacks only)
Charge
Charge: Strength-based Damage 5 (Linked; DC 25; Grab-based)
Speed: Speed 3 (Linked; Speed: 16 miles/hour, 250 feet/round; Limited: Reihardt must travel in a straight line only)
Growth: Growth 2 (+2 STR, +2 STA, +1 Intimidate, -2 Stealth, -1 active defenses, +2 mass ranks; Innate; Permanent)
Power Hammer (Easily Removable)
Earthshatter
Affliction: Burst Area Affliction 10 (Linked; 1st degree: Dazed, 2nd degree: Prone, DC 20; Alternate Resistance (Dodge), Burst Area: 30 feet radius sphere, DC 20; Limited Degree)
Earthshatter: Strength-based Burst Area Damage 5 (Linked; DC 25; Burst Area: 30 feet radius sphere, DC 15)
Fire Strike: Line Area Damage 5 (DC 20; Line Area: 5 feet wide by 30 feet long, DC 15, Increased Range: ranged)
Hammer Strike: Strength-based Damage 5 (DC 25)
Offense
Initiative +0
Charge: Strength-based Damage 5, +8 (DC 25)
Earthshatter: Strength-based Burst Area Damage 5 (DC 25)
Earthshatter: Burst Area Affliction 10 (DC Dog/Fort/Will 20)
Fire Strike: Line Area Damage 5 (DC 20)
Grab, +8 (DC Spec 15)
Hammer Strike: Strength-based Damage 5, +10 (DC 25)
Unarmed, +8 (DC 20)
Defense
Dodge 5, Parry 7, Fortitude 10, Toughness 13, Will 8
Costs
Abilities 38 + Powers 42 + Advantages 4 + Skills 12 (23 ranks) + Defenses 17 = 113
Mutants & Masterminds, Third Edition is ©2010-2015 Green Ronin Publishing, LLC. All rights reserved.2010-2015 .
Overwatch © Blizzard Entertainment 2016
Thursday, 7 July 2016
Overwatch for M&M Part 11: D.Va
Welcome to part 11 of Overwatch for Green Ronin's M&M. This time it's the Korean gaming superstar D.va.
Strength 0, Stamina 3, Agility 4, Dexterity 4, Fighting 2, Intellect 2, Awareness 2, Presence 4
Advantages
Agile Feint, Attractive, Benefit: Online Celebrity, Defensive Roll 2
Skills
Acrobatics 4 (+8), Athletics 4 (+4), Close Combat: Unarmed 4 (+6), Expertise: Online Gaming 8 (+10), Perception 6 (+8), Persuasion 4 (+8), Ranged Combat: Light Gun 6 (+10), Technology 4 (+6), Vehicles 8 (+12)
Powers
Call Mech: Summon 7
Light Gun (Easily Removable)
Blast: Damage 3 (DC 18; Increased Range: ranged)
Pilot Suit: Protection 1 (+1 Toughness)
Offense
Initiative +4
Blast: Damage 3, +10 (DC 18)
Unarmed, +6 (DC 15)
Defense
Dodge 10, Parry 6, Fortitude 5, Toughness 6/4, Will 6
Costs
Abilities 42 + Powers 19 + Advantages 5 + Skills 24 (48 ranks) + Defenses 16 = 106
Complications
Power Loss: When D.Va's Meka Unit is Incapacitated she can eject but canot use it's abilities until another unit is summoned
Power Moves: D'va's Self-Destruct and Summon Mech powers can only be used once per scene.
Strength 8, Stamina -, Agility 2, Dexterity 0, Fighting 4, Intellect -, Awareness 0, Presence -
Skills
Athletics 4 (+12), Close Combat: Unarmed 4 (+8), Ranged Combat: Fusion Cannons: Damage 8 10 (+10)
Powers
Boosters: Speed 4 (Speed: 30 miles/hour, 500 feet/round; Activation 2: standard action)
Defense Matrix: Protection 4 (+4 Toughness; Sustained; Limited: Only Deflects forward attacks)
Fusion Cannons: Damage 8 (DC 23; Accurate: +2, Increased Range: ranged; Diminished Range 2)
Growth: Growth 4 (+4 STR, +4 Tough, +2 Intimidate, -4 Stealth, -2 active defenses, +1 size rank, +4 mass ranks; Innate; Permanent)
Immunity: Immunity 60 (Fortitude Effects, Will Effects)
Protection: Protection 6 (+6 Toughness)
Self-Destruct: Burst Area Damage 10 (DC 25; Burst Area: 30 feet radius sphere, DC 20)
Offense
Initiative +2
Fusion Cannons: Damage 8, +12 (DC 23)
Self-Destruct: Burst Area Damage 10 (DC 25)
Unarmed, +8 (DC 23)
Defense
Dodge 4, Parry 6, Fortitude Immune, Toughness 10, Will Immune
Costs
Abilities -10 + Powers 114 + Advantages 0 + Skills 9 (18 ranks) + Defenses 8 = 121
Mutants & Masterminds, Third Edition is ©2010-2015 Green Ronin Publishing, LLC. All rights reserved.
Overwatch © Blizzard Entertainment 2016
D.Va - PL 8
AbilitiesStrength 0, Stamina 3, Agility 4, Dexterity 4, Fighting 2, Intellect 2, Awareness 2, Presence 4
Advantages
Agile Feint, Attractive, Benefit: Online Celebrity, Defensive Roll 2
Skills
Acrobatics 4 (+8), Athletics 4 (+4), Close Combat: Unarmed 4 (+6), Expertise: Online Gaming 8 (+10), Perception 6 (+8), Persuasion 4 (+8), Ranged Combat: Light Gun 6 (+10), Technology 4 (+6), Vehicles 8 (+12)
Powers
Call Mech: Summon 7
Light Gun (Easily Removable)
Blast: Damage 3 (DC 18; Increased Range: ranged)
Pilot Suit: Protection 1 (+1 Toughness)
Offense
Initiative +4
Blast: Damage 3, +10 (DC 18)
Unarmed, +6 (DC 15)
Defense
Dodge 10, Parry 6, Fortitude 5, Toughness 6/4, Will 6
Costs
Abilities 42 + Powers 19 + Advantages 5 + Skills 24 (48 ranks) + Defenses 16 = 106
Complications
Power Loss: When D.Va's Meka Unit is Incapacitated she can eject but canot use it's abilities until another unit is summoned
Power Moves: D'va's Self-Destruct and Summon Mech powers can only be used once per scene.
M.E.K.A - PL 10
AbilitiesStrength 8, Stamina -, Agility 2, Dexterity 0, Fighting 4, Intellect -, Awareness 0, Presence -
Skills
Athletics 4 (+12), Close Combat: Unarmed 4 (+8), Ranged Combat: Fusion Cannons: Damage 8 10 (+10)
Powers
Boosters: Speed 4 (Speed: 30 miles/hour, 500 feet/round; Activation 2: standard action)
Defense Matrix: Protection 4 (+4 Toughness; Sustained; Limited: Only Deflects forward attacks)
Fusion Cannons: Damage 8 (DC 23; Accurate: +2, Increased Range: ranged; Diminished Range 2)
Growth: Growth 4 (+4 STR, +4 Tough, +2 Intimidate, -4 Stealth, -2 active defenses, +1 size rank, +4 mass ranks; Innate; Permanent)
Immunity: Immunity 60 (Fortitude Effects, Will Effects)
Protection: Protection 6 (+6 Toughness)
Self-Destruct: Burst Area Damage 10 (DC 25; Burst Area: 30 feet radius sphere, DC 20)
Offense
Initiative +2
Fusion Cannons: Damage 8, +12 (DC 23)
Self-Destruct: Burst Area Damage 10 (DC 25)
Unarmed, +8 (DC 23)
Defense
Dodge 4, Parry 6, Fortitude Immune, Toughness 10, Will Immune
Costs
Abilities -10 + Powers 114 + Advantages 0 + Skills 9 (18 ranks) + Defenses 8 = 121
Mutants & Masterminds, Third Edition is ©2010-2015 Green Ronin Publishing, LLC. All rights reserved.
Overwatch © Blizzard Entertainment 2016
Sunday, 26 June 2016
Overwatch for M&M Part 10: Symmetra
Welcome to Part 10 of Overatch for Green Ronin's M&M. This time it's Symmetra's turn in the spotlight (or hardlight).
Strength 0, Stamina 2, Agility 3, Dexterity 4, Fighting 6, Intellect 8, Awareness 2, Presence 2
Advantages
Attractive, Benefit 3: High Ranking Viskar Operative, Contacts, Defensive Roll 2
Skills
Athletics 4 (+4), Close Combat: Unarmed 2 (+8), Expertise: Dance 5 (+13), Expertise: Hard Light Construction 10 (+18), Expertise: Science 6 (+14), Perception 6 (+8), Ranged Combat: Photon Projector 9 (+13), Technology 6 (+14)
Powers
Goggles (Removable)
Immunity: Immunity 2 (Uncommon Descriptor: Light based Dazzle Effects)
Hard Light Generator (Removable)
Create Sentry Turret: Summon 3 (Active, Controlled, Multiple Minions 2: 4 minions)
Create: Create 5 (Volume: 30 cft., DC 15)
Force Field: Protection 5 (+5 Toughness; Affects Others, Increased Duration: continuous; Fades)
Protection: Protection 2 (+2 Toughness)
Teleporter : Teleport 6 (1800 feet in a move action, carrying 50 lbs.; Portal)
Photon Projector (Easily Removable)
Photon Ball: Damage 6 (DC 21; Increased Range: ranged)
Photon Beam: Damage 4 (DC 19; Homing 3: 3 extra attempts, Increased Range: ranged; Diminished Range 3)
Offense
Initiative +3
Photon Ball: Damage 6, +13 (DC 21)
Photon Beam: Damage 4, +13 (DC 19)
Unarmed, +8 (DC 15)
Defense
Dodge 8, Parry 8, Fortitude 6, Toughness 6/4, Will 7
Costs
Abilities 54 + Powers 57 + Advantages 7 + Skills 24 + Defenses 16 = 158
Strength -, Stamina -, Agility -, Dexterity -, Fighting -, Intellect -, Awareness -, Presence -
Advantages
Improved Initiative
Powers
Homing Laser: Damage 8 (DC 23; Homing: 1 extra attempt, Increased Range: ranged)
Immunity: Immunity 30 (Fortitude Effects)
Protection: Protection 2 (+2 Toughness)
Slowing Beam: Affliction 10 (Resisted by: Fortitude, DC 20; Limited Degree, Limited Degree (third only))
Offense
Initiative +4
Homing Laser: Damage 8, +12 (DC 23)
Slowing Beam: Affliction 10, +0 (DC Fort 20)
Defense
Dodge None, Parry None, Fortitude Immune, Toughness 2, Will None
Costs
Abilities -80 + Powers 53 + Advantages 1 + Skills 6 + Defenses 0 = -22
Mutants & Masterminds, Third Edition is ©2010-2015 Green Ronin Publishing, LLC. All rights reserved.
Overwatch © Blizzard Entertainment 2016
Symmetra - PL 10
AbilitiesStrength 0, Stamina 2, Agility 3, Dexterity 4, Fighting 6, Intellect 8, Awareness 2, Presence 2
Advantages
Attractive, Benefit 3: High Ranking Viskar Operative, Contacts, Defensive Roll 2
Skills
Athletics 4 (+4), Close Combat: Unarmed 2 (+8), Expertise: Dance 5 (+13), Expertise: Hard Light Construction 10 (+18), Expertise: Science 6 (+14), Perception 6 (+8), Ranged Combat: Photon Projector 9 (+13), Technology 6 (+14)
Powers
Goggles (Removable)
Immunity: Immunity 2 (Uncommon Descriptor: Light based Dazzle Effects)
Hard Light Generator (Removable)
Create Sentry Turret: Summon 3 (Active, Controlled, Multiple Minions 2: 4 minions)
Create: Create 5 (Volume: 30 cft., DC 15)
Force Field: Protection 5 (+5 Toughness; Affects Others, Increased Duration: continuous; Fades)
Protection: Protection 2 (+2 Toughness)
Teleporter : Teleport 6 (1800 feet in a move action, carrying 50 lbs.; Portal)
Photon Projector (Easily Removable)
Photon Ball: Damage 6 (DC 21; Increased Range: ranged)
Photon Beam: Damage 4 (DC 19; Homing 3: 3 extra attempts, Increased Range: ranged; Diminished Range 3)
Offense
Initiative +3
Photon Ball: Damage 6, +13 (DC 21)
Photon Beam: Damage 4, +13 (DC 19)
Unarmed, +8 (DC 15)
Defense
Dodge 8, Parry 8, Fortitude 6, Toughness 6/4, Will 7
Costs
Abilities 54 + Powers 57 + Advantages 7 + Skills 24 + Defenses 16 = 158
Sentry Turret - PL 10
AbilitiesStrength -, Stamina -, Agility -, Dexterity -, Fighting -, Intellect -, Awareness -, Presence -
Advantages
Improved Initiative
Powers
Homing Laser: Damage 8 (DC 23; Homing: 1 extra attempt, Increased Range: ranged)
Immunity: Immunity 30 (Fortitude Effects)
Protection: Protection 2 (+2 Toughness)
Slowing Beam: Affliction 10 (Resisted by: Fortitude, DC 20; Limited Degree, Limited Degree (third only))
Offense
Initiative +4
Homing Laser: Damage 8, +12 (DC 23)
Slowing Beam: Affliction 10, +0 (DC Fort 20)
Defense
Dodge None, Parry None, Fortitude Immune, Toughness 2, Will None
Costs
Abilities -80 + Powers 53 + Advantages 1 + Skills 6 + Defenses 0 = -22
Mutants & Masterminds, Third Edition is ©2010-2015 Green Ronin Publishing, LLC. All rights reserved.
Overwatch © Blizzard Entertainment 2016
Thursday, 23 June 2016
Overwatch for M&M Part 9: Genji
Welcome to part 9 of Overwatch for Green Ronin's M&M. This time Hanzo's brother Genji takes the stage.
(At the moment Genji's Dragonblade effectively has the Takedown feat that applies to non-minion characters. If anyone can think of another way of doing this please post below.)
Strength 4, Stamina -, Agility 6, Dexterity 4, Fighting 10, Intellect 1, Awareness 1, Presence 0
Advantages
Agile Feint, Improved Critical 2: Dragon Blade: Strength-based Damage 6, Improved Critical 2: Shuriken Arc: Cone Area Damage 2, Improved Critical 2: Shuriken: Damage 2, Improved Critical 2: Techno-Katana, Improved Critical: Swift Strike, Improved Initiative, Move-by Action, Power Attack, Takedown 2
Skills
Acrobatics 12 (+18), Athletics 12 (+16), Close Combat: Techno-Katana 2 (+12), Deception 8 (+8), Expertise: Shimada Clan History 8 (+9), Intimidation 8 (+8), Perception 6 (+7), Ranged Combat: Shuriken: Damage 2 6 (+10), Stealth 12 (+18), Technology 4 (+5)
Powers
Climbing: Movement 1 (Wall-crawling 1: -1 speed rank)
(AE)Double Jump: Leaping 1 (Alternate; Leap 15 feet at 4 miles/hour)
Cyborg Body
Immunity: Immunity 30 (Fortitude Effects)
Protection: Protection 7 (+7 Toughness)
Deflect: Deflect 12 (Reflect)
Dragon Blade: Strength-based Damage 6 (DC 25, Advantages: Improved Critical 2, Takedown 2; Custom: Chain Attack; Limited: Multiattcak can only be used each time an opponent is incapacitated, Notes: Chain Attack. Genji get an additional attack as a free action against a new target each time he incapacitates an opponent. The attacks stop if a target is not incapacitated or Genji runs out of movement.) Linked to Speed 1 (Speed: 4 miles/hour, 60 feet/round
Shuriken: Damage 2 (DC 17, Advantages: Improved Critical 2; Increased Range: ranged, Multiattack)
(AE)Shuriken Arc: Cone Area Damage 2 (Alternate; DC 17, Advantages: Improved Critical 2; Cone Area: 60 feet cone, DC 12)
Swift Strike
Strength-based Damage 4 (Linked; DC 23, Advantages: Improved Critical)
Speed: Speed 1 (Linked; Speed: 4 miles/hour, 60 feet/round)
Techno-Katana (Easily Removable)
Strength-based Damage 4 (DC 23, Advantages: Improved Critical 2)
Offense
Initiative +10
Swift Strike: Strength-based Damage 4, +10 (DC 23, Crit 19-20)
Dragon Blade: Strength-based Damage 6, +10 (DC 25, Crit 18-20)
Techno-Katana; Strength-based Damage 4, +12 (DC 23, Crit 19-20)
Shuriken Arc: Cone Area Damage 2 (DC 17, Crit 19-20)
Shuriken: Damage 2, +10 (DC 17, Crit 19-20)
Unarmed, +10 (DC 19)
Defense
Dodge 10, Parry 12, Fortitude Immune, Toughness 7, Will 10
Costs
Abilities 42 + Powers 94 + Advantages 4 + Skills 39 (78 ranks) + Defenses 15 = 194
Complications
More Machine Than Man: Genji's body is largely cybernetic and he may be struck with moments of doubt at just how much of the human is left.
Power Move: Genji's Dragon Balde can be used once per encounter.
Mutants & Masterminds, Third Edition is ©2010-2015 Green Ronin Publishing, LLC. All rights reserved.
Overwatch © Blizzard Entertainment 2016
(At the moment Genji's Dragonblade effectively has the Takedown feat that applies to non-minion characters. If anyone can think of another way of doing this please post below.)
Genji - PL 10
AbilitiesStrength 4, Stamina -, Agility 6, Dexterity 4, Fighting 10, Intellect 1, Awareness 1, Presence 0
Advantages
Agile Feint, Improved Critical 2: Dragon Blade: Strength-based Damage 6, Improved Critical 2: Shuriken Arc: Cone Area Damage 2, Improved Critical 2: Shuriken: Damage 2, Improved Critical 2: Techno-Katana, Improved Critical: Swift Strike, Improved Initiative, Move-by Action, Power Attack, Takedown 2
Skills
Acrobatics 12 (+18), Athletics 12 (+16), Close Combat: Techno-Katana 2 (+12), Deception 8 (+8), Expertise: Shimada Clan History 8 (+9), Intimidation 8 (+8), Perception 6 (+7), Ranged Combat: Shuriken: Damage 2 6 (+10), Stealth 12 (+18), Technology 4 (+5)
Powers
Climbing: Movement 1 (Wall-crawling 1: -1 speed rank)
(AE)Double Jump: Leaping 1 (Alternate; Leap 15 feet at 4 miles/hour)
Cyborg Body
Immunity: Immunity 30 (Fortitude Effects)
Protection: Protection 7 (+7 Toughness)
Deflect: Deflect 12 (Reflect)
Dragon Blade: Strength-based Damage 6 (DC 25, Advantages: Improved Critical 2, Takedown 2; Custom: Chain Attack; Limited: Multiattcak can only be used each time an opponent is incapacitated, Notes: Chain Attack. Genji get an additional attack as a free action against a new target each time he incapacitates an opponent. The attacks stop if a target is not incapacitated or Genji runs out of movement.) Linked to Speed 1 (Speed: 4 miles/hour, 60 feet/round
Shuriken: Damage 2 (DC 17, Advantages: Improved Critical 2; Increased Range: ranged, Multiattack)
(AE)Shuriken Arc: Cone Area Damage 2 (Alternate; DC 17, Advantages: Improved Critical 2; Cone Area: 60 feet cone, DC 12)
Swift Strike
Strength-based Damage 4 (Linked; DC 23, Advantages: Improved Critical)
Speed: Speed 1 (Linked; Speed: 4 miles/hour, 60 feet/round)
Techno-Katana (Easily Removable)
Strength-based Damage 4 (DC 23, Advantages: Improved Critical 2)
Offense
Initiative +10
Swift Strike: Strength-based Damage 4, +10 (DC 23, Crit 19-20)
Dragon Blade: Strength-based Damage 6, +10 (DC 25, Crit 18-20)
Techno-Katana; Strength-based Damage 4, +12 (DC 23, Crit 19-20)
Shuriken Arc: Cone Area Damage 2 (DC 17, Crit 19-20)
Shuriken: Damage 2, +10 (DC 17, Crit 19-20)
Unarmed, +10 (DC 19)
Defense
Dodge 10, Parry 12, Fortitude Immune, Toughness 7, Will 10
Costs
Abilities 42 + Powers 94 + Advantages 4 + Skills 39 (78 ranks) + Defenses 15 = 194
Complications
More Machine Than Man: Genji's body is largely cybernetic and he may be struck with moments of doubt at just how much of the human is left.
Power Move: Genji's Dragon Balde can be used once per encounter.
Mutants & Masterminds, Third Edition is ©2010-2015 Green Ronin Publishing, LLC. All rights reserved.
Overwatch © Blizzard Entertainment 2016
Monday, 20 June 2016
Overwatch for M&M part 8: Hanzo
Welcome to the next part in Overwatch for Green Ronin's M&M. This time it's the turn of Hanzo.
Strength 4, Stamina 5, Agility 3, Dexterity 5, Fighting 4, Intellect 0, Awareness 2, Presence 2
Advantages
Accurate Attack, Defensive Roll 2, Improved Critical: Storm Bow, Power Attack, Precise Attack (Ranged, Concealment), Precise Attack (Ranged, Cover)
Skills
Acrobatics 5 (+8), Athletics 6 (+10), Close Combat: Unarmed 4 (+8), Expertise: Shimada Clan History 7 (+7), Perception 8 (+10), Ranged Combat: Storm Bow 7 (+12), Stealth 5 (+8)
Powers
Climbing: Movement 1 (Wall-crawling 1: -1 speed rank)
Dragonstrike: Line Area Damage 10 (DC 25; Line Area 3: 5 feet wide by 120 feet long, DC 20, Increased Range: ranged)
Storm Bow (Easily Removable)
Scatter Arrow: Burst Area Damage 4 (DC 19; Burst Area: 30 feet radius sphere, DC 14, Increased Range: ranged, Ricochet: 1 bounce)
Standard Arrow: Damage 3 (Alternate; DC 18; Increased Range: ranged)
Sonic Arrow
Arrow: Damage 3 (Linked; DC 18; Increased Range: ranged)
Senses: Burst Area Senses 4 (Linked; Penetrates Concealment: Sight; Burst Area: 30 feet radius sphere, DC 14)
Offense
Initiative +3
Dragonstrike: Line Area Damage 10 (DC 25)
Scatter Arrow: Burst Area Damage 4 (DC 19)
Sonic Arrow: Damage 3, +12 (DC 18)
Standard Arrow: Damage 3, +12 (DC 18)
Unarmed, +8 (DC 19)
Complications
Guilt: Hanzo feels immense guilt of the killing of his brother.
Power Move: Hanzo's Dragonstrike ability may only be used once per scene.
Defense
Dodge 10, Parry 8, Fortitude 8, Toughness 7/5, Will 8
Costs
Abilities 50 + Powers 68 + Advantages 7 + Skills 21 (42 ranks) + Defenses 20 = 166
Mutants & Masterminds, Third Edition is ©2010-2015 Green Ronin Publishing, LLC. All rights reserved.
Overwatch © Blizzard Entertainment 2016
Hanzo - PL 10
AbilitiesStrength 4, Stamina 5, Agility 3, Dexterity 5, Fighting 4, Intellect 0, Awareness 2, Presence 2
Advantages
Accurate Attack, Defensive Roll 2, Improved Critical: Storm Bow, Power Attack, Precise Attack (Ranged, Concealment), Precise Attack (Ranged, Cover)
Skills
Acrobatics 5 (+8), Athletics 6 (+10), Close Combat: Unarmed 4 (+8), Expertise: Shimada Clan History 7 (+7), Perception 8 (+10), Ranged Combat: Storm Bow 7 (+12), Stealth 5 (+8)
Powers
Climbing: Movement 1 (Wall-crawling 1: -1 speed rank)
Dragonstrike: Line Area Damage 10 (DC 25; Line Area 3: 5 feet wide by 120 feet long, DC 20, Increased Range: ranged)
Storm Bow (Easily Removable)
Scatter Arrow: Burst Area Damage 4 (DC 19; Burst Area: 30 feet radius sphere, DC 14, Increased Range: ranged, Ricochet: 1 bounce)
Standard Arrow: Damage 3 (Alternate; DC 18; Increased Range: ranged)
Sonic Arrow
Arrow: Damage 3 (Linked; DC 18; Increased Range: ranged)
Senses: Burst Area Senses 4 (Linked; Penetrates Concealment: Sight; Burst Area: 30 feet radius sphere, DC 14)
Offense
Initiative +3
Dragonstrike: Line Area Damage 10 (DC 25)
Scatter Arrow: Burst Area Damage 4 (DC 19)
Sonic Arrow: Damage 3, +12 (DC 18)
Standard Arrow: Damage 3, +12 (DC 18)
Unarmed, +8 (DC 19)
Complications
Guilt: Hanzo feels immense guilt of the killing of his brother.
Power Move: Hanzo's Dragonstrike ability may only be used once per scene.
Defense
Dodge 10, Parry 8, Fortitude 8, Toughness 7/5, Will 8
Costs
Abilities 50 + Powers 68 + Advantages 7 + Skills 21 (42 ranks) + Defenses 20 = 166
Mutants & Masterminds, Third Edition is ©2010-2015 Green Ronin Publishing, LLC. All rights reserved.
Overwatch © Blizzard Entertainment 2016
Tuesday, 14 June 2016
Overwatch for M&M part 7: Bastion
Welcome to part 7 in Overwatch for Green Ronin's M&M series . This time it's Bastion.
Strength 8, Stamina -, Agility 2, Dexterity 4, Fighting 8, Intellect 0, Awareness 2, Presence 0
Advantages
Fearless, Move-by Action
Skills
Athletics 2 (+10), Close Combat: Unarmed 4 (+12), Perception 6 (+8), Ranged Combat: Recon SMG 6 (+10)
Powers
Immunity: Immunity 30 (Fortitude Effects)
Protection: Protection 9 (+9 Toughness)
Recon SMG (Easily Removable)
Blast: Damage 5 (DC 20; Increased Range: ranged, Multiattack)
Reconfigure: Morph 2 (+20 Deception checks to disguise; Narrow group; Metamorph 2)
Self Repair: Healing 4 (Limited: Cannot Move while in use)
Offense
Initiative +2
Blast: Damage 5, +10 (DC 20)
Unarmed, +12 (DC 23)
Complications
Flashbacks: Bastions sometimes reverts back to his original programming that may cause him to endanger or attack humans.
Power Move: Bastion's Tank configuration can only be used once per scene for a duration of 6 rnds
Defense
Dodge 7, Parry 8, Fortitude Immune, Toughness 9, Will 8
Costs
Abilities 38 + Powers 64 + Advantages 2 + Skills 9 (18 ranks) + Defenses 11 = 124
Strength -, Stamina -, Agility -, Dexterity 4, Fighting -, Intellect 0, Awareness 2, Presence 0
Skills
Perception 6 (+8), Ranged Combat: Minigun: Damage 8 8 (+12)
Powers
Immunity: Immunity 30 (Fortitude Effects)
Minigun: Damage 8 (DC 23; Increased Range: ranged, Multiattack)
Protection: Protection 9 (+9 Toughness)
Offense
Initiative +0
Minigun: Damage 8, +12 (DC 23)
Defense
Dodge None, Parry None, Fortitude Immune, Toughness 9, Will 8
Costs
Abilities -28 + Powers 63 + Advantages 0 + Skills 7 (14 ranks) + Defenses 6 = 48
Strength 0, Stamina -, Agility 2, Dexterity 4, Fighting 0, Intellect 0, Awareness 2, Presence 0
Advantages
Fearless, Move-by Action
Skills
Perception 6 (+8)
Powers
Cannon
Blast: Burst Area Damage 7 (Linked; DC 22; Burst Area: 30 feet radius sphere, DC 17, Increased Range: ranged)
Direct Hit: Damage 10 (Linked; DC 25; Increased Range: ranged)
Immunity: Immunity 30 (Fortitude Effects)
Protection: Protection 9 (+9 Toughness)
Tank Tracks: Speed 2 (Speed: 8 miles/hour, 120 feet/round)
Offense
Initiative +2
Cannon Area Blast: Burst Area Damage 7 (DC 22)
Cannon Direct Hit: Damage 10, +4 (DC 25)
Defense
Dodge 4, Parry 4, Fortitude Immune, Toughness 9, Will 10
Costs
Abilities 6 + Powers 82 + Advantages 2 + Skills 3 (6 ranks) + Defenses 14 = 107
Mutants & Masterminds, Third Edition is ©2010-2015 Green Ronin Publishing, LLC. All rights reserved.
Overwatch © Blizzard Entertainment 2016
Bastion - PL 10
AbilitiesStrength 8, Stamina -, Agility 2, Dexterity 4, Fighting 8, Intellect 0, Awareness 2, Presence 0
Advantages
Fearless, Move-by Action
Skills
Athletics 2 (+10), Close Combat: Unarmed 4 (+12), Perception 6 (+8), Ranged Combat: Recon SMG 6 (+10)
Powers
Immunity: Immunity 30 (Fortitude Effects)
Protection: Protection 9 (+9 Toughness)
Recon SMG (Easily Removable)
Blast: Damage 5 (DC 20; Increased Range: ranged, Multiattack)
Reconfigure: Morph 2 (+20 Deception checks to disguise; Narrow group; Metamorph 2)
Self Repair: Healing 4 (Limited: Cannot Move while in use)
Offense
Initiative +2
Blast: Damage 5, +10 (DC 20)
Unarmed, +12 (DC 23)
Complications
Flashbacks: Bastions sometimes reverts back to his original programming that may cause him to endanger or attack humans.
Power Move: Bastion's Tank configuration can only be used once per scene for a duration of 6 rnds
Defense
Dodge 7, Parry 8, Fortitude Immune, Toughness 9, Will 8
Costs
Abilities 38 + Powers 64 + Advantages 2 + Skills 9 (18 ranks) + Defenses 11 = 124
Configuration: Sentry - PL 10
AbilitiesStrength -, Stamina -, Agility -, Dexterity 4, Fighting -, Intellect 0, Awareness 2, Presence 0
Skills
Perception 6 (+8), Ranged Combat: Minigun: Damage 8 8 (+12)
Powers
Immunity: Immunity 30 (Fortitude Effects)
Minigun: Damage 8 (DC 23; Increased Range: ranged, Multiattack)
Protection: Protection 9 (+9 Toughness)
Offense
Initiative +0
Minigun: Damage 8, +12 (DC 23)
Defense
Dodge None, Parry None, Fortitude Immune, Toughness 9, Will 8
Costs
Abilities -28 + Powers 63 + Advantages 0 + Skills 7 (14 ranks) + Defenses 6 = 48
Configuration: Tank - PL 10
AbilitiesStrength 0, Stamina -, Agility 2, Dexterity 4, Fighting 0, Intellect 0, Awareness 2, Presence 0
Advantages
Fearless, Move-by Action
Skills
Perception 6 (+8)
Powers
Cannon
Blast: Burst Area Damage 7 (Linked; DC 22; Burst Area: 30 feet radius sphere, DC 17, Increased Range: ranged)
Direct Hit: Damage 10 (Linked; DC 25; Increased Range: ranged)
Immunity: Immunity 30 (Fortitude Effects)
Protection: Protection 9 (+9 Toughness)
Tank Tracks: Speed 2 (Speed: 8 miles/hour, 120 feet/round)
Offense
Initiative +2
Cannon Area Blast: Burst Area Damage 7 (DC 22)
Cannon Direct Hit: Damage 10, +4 (DC 25)
Defense
Dodge 4, Parry 4, Fortitude Immune, Toughness 9, Will 10
Costs
Abilities 6 + Powers 82 + Advantages 2 + Skills 3 (6 ranks) + Defenses 14 = 107
Mutants & Masterminds, Third Edition is ©2010-2015 Green Ronin Publishing, LLC. All rights reserved.
Overwatch © Blizzard Entertainment 2016
Wednesday, 8 June 2016
Overwatch for M&M Mini Update
Hey everyone, This is just a quick mini update to let anyone that has been using these characters that a few alterations have been made in the last few days. I've tried to keep each character's Stamina and Toughness in scale with the character's health in the actual game.
Soldier 76 and Reaper's Stamina have been increased to emulate their above normal human abilities and Winston's Stamina has been increased to that above a normal gorilla.
A few other tweaks have been made and may be made again as I try and keep the characters balanced and still be PL10 (or as near as possible)
Thanks and I hope you're enjoying them.
Tuesday, 7 June 2016
Overwatch for M&M part 6: Widowmaker
Welcome to part 6 of Overwatch for Green Ronin's M&M , this time it's Widowmaker.
Previous Entries can be found below.
(June 6th edits made to Winton)
(Edited June 7th, added Agile Feint, increased Acrobatics and Athletics)
Widowmaker - PL 10
Abilities
Strength 2, Stamina 4, Agility 3, Dexterity 5, Fighting 6, Intellect 0, Awareness 0, Presence 0
Advantages
Accurate Attack, Agile Feint, Attractive, Defensive Roll 2, Fearless, Improved Aim, Improved Critical: Widow's Kiss, Precise Attack (Ranged, Concealment), Precise Attack (Ranged, Cover)
Skills
Acrobatics 7 (+10), Athletics 8 (+10), Close Combat: Unarmed 2 (+8), Deception 5 (+5), Perception 10 (+10), Ranged Combat: Widow's Kiss 8 (+13), Stealth 5 (+8), Technology 4 (+4)
Powers
Armor (Removable)
Protection 2 (+2 Toughness)
Grappling Hook (Removable)
Movement: Movement 1 (Swinging)
Immunity 5 (Emotion Effects)
Infra-sight (Removable)
Senses: Senses 6 (Extended: Sight 1: x10, Infravision, Penetrates Concealment: Sight; Affects Others, Limited :Duration is only 3 rnds)
Venom Mine (Removable)
Affliction: Burst Area Affliction 8 (1st degree: Dazed, 2nd degree: Stunned, Resisted by: Fortitude, DC 18; Burst Area: 30 feet radius sphere, DC 18, Feature: Adheres to any surface, Increased Range: ranged, Reaction 3: reaction; Limited Degree)
Widow's Kiss (Removable)
Sniper Setting: Damage 5 (DC 20; Accurate: +2, Extended Range, Increased Range: ranged)
(AE) Fully-automatic Setting: Damage 4 (Alternate; DC 19; Increased Range: ranged, Multiattack)
Complications
Power Move: Widowmaker's Infra-sight ability can only be used once per scene.
Unusual Appearance: Widowmaker's has blue skin and is cold to the ouch making her stand out in a crowd.
Offense
Initiative +3
Venom Mine: Burst Area Affliction 8 (DC Fort 18)
Fully-automatic Setting: Damage 4, +13 (DC 19)
Sniper Setting: Damage 5, +15 (DC 20)
Unarmed, +8 (DC 17)
Defense
Dodge 10, Parry 8, Fortitude 8, Toughness 7/5, Will 8
Costs
Abilities 40 + Powers 56 + Advantages 10 + Skills 25 (47 ranks) + Defenses 21 = 152
Mutants & Masterminds, Third Edition is ©2010-2016 Green Ronin Publishing, LLC. All rights reserved.
Overwatch © Blizzard Entertainment 2016
Previous Entries can be found below.
(June 6th edits made to Winton)
(Edited June 7th, added Agile Feint, increased Acrobatics and Athletics)
Widowmaker - PL 10
Abilities
Strength 2, Stamina 4, Agility 3, Dexterity 5, Fighting 6, Intellect 0, Awareness 0, Presence 0
Advantages
Accurate Attack, Agile Feint, Attractive, Defensive Roll 2, Fearless, Improved Aim, Improved Critical: Widow's Kiss, Precise Attack (Ranged, Concealment), Precise Attack (Ranged, Cover)
Skills
Acrobatics 7 (+10), Athletics 8 (+10), Close Combat: Unarmed 2 (+8), Deception 5 (+5), Perception 10 (+10), Ranged Combat: Widow's Kiss 8 (+13), Stealth 5 (+8), Technology 4 (+4)
Powers
Armor (Removable)
Protection 2 (+2 Toughness)
Grappling Hook (Removable)
Movement: Movement 1 (Swinging)
Immunity 5 (Emotion Effects)
Infra-sight (Removable)
Senses: Senses 6 (Extended: Sight 1: x10, Infravision, Penetrates Concealment: Sight; Affects Others, Limited :Duration is only 3 rnds)
Venom Mine (Removable)
Affliction: Burst Area Affliction 8 (1st degree: Dazed, 2nd degree: Stunned, Resisted by: Fortitude, DC 18; Burst Area: 30 feet radius sphere, DC 18, Feature: Adheres to any surface, Increased Range: ranged, Reaction 3: reaction; Limited Degree)
Widow's Kiss (Removable)
Sniper Setting: Damage 5 (DC 20; Accurate: +2, Extended Range, Increased Range: ranged)
(AE) Fully-automatic Setting: Damage 4 (Alternate; DC 19; Increased Range: ranged, Multiattack)
Complications
Power Move: Widowmaker's Infra-sight ability can only be used once per scene.
Unusual Appearance: Widowmaker's has blue skin and is cold to the ouch making her stand out in a crowd.
Offense
Initiative +3
Venom Mine: Burst Area Affliction 8 (DC Fort 18)
Fully-automatic Setting: Damage 4, +13 (DC 19)
Sniper Setting: Damage 5, +15 (DC 20)
Unarmed, +8 (DC 17)
Defense
Dodge 10, Parry 8, Fortitude 8, Toughness 7/5, Will 8
Costs
Abilities 40 + Powers 56 + Advantages 10 + Skills 25 (47 ranks) + Defenses 21 = 152
Mutants & Masterminds, Third Edition is ©2010-2016 Green Ronin Publishing, LLC. All rights reserved.
Overwatch © Blizzard Entertainment 2016
Saturday, 4 June 2016
Overwatch for M&M 5: Pharah
Welcome to part 5 of Overwatch for Green Ronin's M&M. Part $ brings us to Pharah, an ex-security officer in high tech battle armor.
Check below for parts 1-3.
Strength 3, Stamina 3, Agility 2, Dexterity 4, Fighting 8, Intellect 2, Awareness 2, Presence 2
Advantages
Benefit, Security Clearance, Benefit: Rank Officer, Contacts, Move-by Action, Power Attack
Skills
Athletics 5 (+8), Close Combat: Unarmed 2 (+10), Expertise: Military 9 (+11), Perception 4 (+6), Ranged Combat: Rocket Launcher 6 (+10), Technology 4 (+6)
Powers
Combat Armor (Removable)
Rocket Launcher (Easily Removable)
Blast: Burst Area Damage 7 (DC 22; Burst Area: 30 feet radius sphere, DC 17, Increased Range: ranged)
Direct Hit: Damage 10 (DC 25; Increased Range: ranged)
Offense
Initiative +2
Concussive Blast: Burst Area Damage 6 (DC 21)
Missile Area Blast: Burst Area Damage 7 (DC 22)
Missile Direct Hit: Damage 10, +10 (DC 25)
Missile Barrage: Cone Area Damage 10 (DC 25)
Concussive Blast Knockback Move Object: Move Object 6, +4 (DC 16)
Unarmed, +10 (DC 18)
Complications
Motivation: Doing Good
Power Move: Missile Barrage can only be used once per scene.
Defense
Dodge 8, Parry 10, Fortitude 8, Toughness 7, Will 8
Costs
Abilities 52 + Powers 75 + Advantages 5 + Skills 15 (30 ranks) + Defenses 19 = 166
Mutants & Masterminds, Third Edition is ©2010-2016 Green Ronin Publishing, LLC. All rights reserved.
Overwatch ©2016 Blizzard Entertainment
Check below for parts 1-3.
Pharah - PL 10
AbilitiesStrength 3, Stamina 3, Agility 2, Dexterity 4, Fighting 8, Intellect 2, Awareness 2, Presence 2
Advantages
Benefit, Security Clearance, Benefit: Rank Officer, Contacts, Move-by Action, Power Attack
Skills
Athletics 5 (+8), Close Combat: Unarmed 2 (+10), Expertise: Military 9 (+11), Perception 4 (+6), Ranged Combat: Rocket Launcher 6 (+10), Technology 4 (+6)
Powers
Combat Armor (Removable)
- Concussive Blast: (Blast: Burst Area Damage 6 (Linked; DC 21; Burst Area: 30 feet radius sphere, DC 16, Increased Range: ranged)Linked to Move Object: Move Object 6 (Linked; 3200 lbs.; Limited Direction: Away From)
- Jump Jets: Leaping 4 (Leap 120 feet at 30 miles/hour)
- Protection 4 (+4 Toughness)
- Missile Barrage: Cone Area Damage 10 (DC 25; Cone Area: 60 feet cone, DC 20, Increased Range: ranged)
Rocket Launcher (Easily Removable)
Blast: Burst Area Damage 7 (DC 22; Burst Area: 30 feet radius sphere, DC 17, Increased Range: ranged)
Direct Hit: Damage 10 (DC 25; Increased Range: ranged)
Offense
Initiative +2
Concussive Blast: Burst Area Damage 6 (DC 21)
Missile Area Blast: Burst Area Damage 7 (DC 22)
Missile Direct Hit: Damage 10, +10 (DC 25)
Missile Barrage: Cone Area Damage 10 (DC 25)
Concussive Blast Knockback Move Object: Move Object 6, +4 (DC 16)
Unarmed, +10 (DC 18)
Complications
Motivation: Doing Good
Power Move: Missile Barrage can only be used once per scene.
Defense
Dodge 8, Parry 10, Fortitude 8, Toughness 7, Will 8
Costs
Abilities 52 + Powers 75 + Advantages 5 + Skills 15 (30 ranks) + Defenses 19 = 166
Mutants & Masterminds, Third Edition is ©2010-2016 Green Ronin Publishing, LLC. All rights reserved.
Overwatch ©2016 Blizzard Entertainment
Tuesday, 31 May 2016
Overwatch for M&M Part 4: Winston
Welcome to part 4 of Overwatch for Green Ronin's M&M this time it's Winston's turn.
Part one can be found here.
Part two is here.
Part three is here.
Edits made to Reaper and Soldier 76, 31st May.
(Edited June 6th, added Unusual Appearance complication, altered Stamina and added to growth power)
Strength 6, Stamina 8, Agility 3, Dexterity 1, Fighting 3, Intellect 8, Awareness 1, Presence 2
Advantages
Benefit, Security Clearance: , Inventor, Move-by Action, Power Attack
Skills
Acrobatics 3 (+6), Athletics 6 (+12), Close Combat: Unarmed 5 (+8), Expertise: Science 4 (+12), Investigation 2 (+10), Perception 5 (+6), Ranged Combat: Tesla Cannon 9 (+10), Technology 6 (+14)
Powers
Armor (Removable)
Growth: Growth 4 (+4 STR, +4 STA, +2 Intimidate, -4 Stealth, -2 active defenses, +1 size rank, +4 mass ranks, Innate, Permanent)
Primal Rage
Enhanced Trait: Enhanced Trait 8 (Traits: Close Combat +4 (+12), Strength +2 (+8), Toughness +2 (+15); Limited: Limited to a 3 rnd duration per use)
Senses: Senses 1 (Acute: Smell)
Tesla Cannon (Easily Removable)
Electric Blast: Damage 8 (DC 23; Increased Range: ranged, Split 3: 4 targets; Diminished Range 3)
Complications
Motivation: Doing Good Winston maintained and monitered the Overwatch team during their hiatus
Power Move: Winston's Primal Rage move is limted to one use per scene
Unusual Appearance: Winston is a talking 8ft tall gorilla.
Offense
Initiative +3
Jump Pack: Affliction 8, +3 (DC Fort 18)
Jump PAck: Damage 4, +3 (DC 19)
Electric Blast: Damage 8, +10 (DC 23)
Unarmed, +8 (DC 21)
Defense
Dodge 6, Parry 7, Fortitude 12, Toughness 13, Will 8
Costs
Abilities 42 + Powers 45 + Advantages 4 + Skills 20 (40 ranks) + Defenses 25 = 136
Mutants & Masterminds, Third Edition is ©2010-2016 Green Ronin Publishing, LLC. All rights reserved.
Overwatch © Blizzard Entertainment 2016
Part one can be found here.
Part two is here.
Part three is here.
Edits made to Reaper and Soldier 76, 31st May.
(Edited June 6th, added Unusual Appearance complication, altered Stamina and added to growth power)
Winston - PL 10
AbilitiesStrength 6, Stamina 8, Agility 3, Dexterity 1, Fighting 3, Intellect 8, Awareness 1, Presence 2
Advantages
Benefit, Security Clearance: , Inventor, Move-by Action, Power Attack
Skills
Acrobatics 3 (+6), Athletics 6 (+12), Close Combat: Unarmed 5 (+8), Expertise: Science 4 (+12), Investigation 2 (+10), Perception 5 (+6), Ranged Combat: Tesla Cannon 9 (+10), Technology 6 (+14)
Powers
Armor (Removable)
- Force Field: Burst Area Protection 10 (+10 Toughness; Burst Area: 30 feet radius sphere, DC 20, Impervious, Sustained; Limited: Stationary, Limited: Limited to 3 round duration per use, Noticeable: Blue Energy semi-sphere)
- Jump Pack (Affliction: Affliction 8 (Linked; 1st degree: Dazed, 2nd degree: Stunned, Resisted by: Fortitude, DC 18; Limited Degree, Damage: Damage 4 (Linked; DC 19)Leaping: Leaping 3 (Linked; Leap 60 feet at 16 miles/hour)
- Protection: Protection 5 (+5 Toughness)
Growth: Growth 4 (+4 STR, +4 STA, +2 Intimidate, -4 Stealth, -2 active defenses, +1 size rank, +4 mass ranks, Innate, Permanent)
Primal Rage
Enhanced Trait: Enhanced Trait 8 (Traits: Close Combat +4 (+12), Strength +2 (+8), Toughness +2 (+15); Limited: Limited to a 3 rnd duration per use)
Senses: Senses 1 (Acute: Smell)
Tesla Cannon (Easily Removable)
Electric Blast: Damage 8 (DC 23; Increased Range: ranged, Split 3: 4 targets; Diminished Range 3)
Complications
Motivation: Doing Good Winston maintained and monitered the Overwatch team during their hiatus
Power Move: Winston's Primal Rage move is limted to one use per scene
Unusual Appearance: Winston is a talking 8ft tall gorilla.
Offense
Initiative +3
Jump Pack: Affliction 8, +3 (DC Fort 18)
Jump PAck: Damage 4, +3 (DC 19)
Electric Blast: Damage 8, +10 (DC 23)
Unarmed, +8 (DC 21)
Defense
Dodge 6, Parry 7, Fortitude 12, Toughness 13, Will 8
Costs
Abilities 42 + Powers 45 + Advantages 4 + Skills 20 (40 ranks) + Defenses 25 = 136
Mutants & Masterminds, Third Edition is ©2010-2016 Green Ronin Publishing, LLC. All rights reserved.
Overwatch © Blizzard Entertainment 2016
Monday, 30 May 2016
Overwatch for M&M part 3
Todays Overwatch for Green Ronin's M&M is all about the veteran combatant Soldier 76.
A few edits have been made to the earlier entries as noted on their page.
Part 1 is here
Part 2 is here
(Edit 31st May: Biotic Field altered)
Strength 4, Stamina 6, Agility 4, Dexterity 5, Fighting 6, Intellect 0, Awareness 2, Presence 0
Advantages
Assessment, Benefit, Security Clearance, Great Endurance, Move-by Action, Ranged Attack 3
Skills
Athletics 4 (+8), Close Combat: Unarmed 2 (+8), Expertise: Military 8 (+8), Intimidation 6 (+6), Perception 8 (+10), Ranged Combat: Heavy Pulse Rifle 5 (+10), Stealth 2 (+6)
Powers
Armor (Removable)
Protection: Protection 1 (+1 Toughness)
Biotic Field: (Easily Removable)
Burst Area Healing 4 (Burst Area: 30 feet radius sphere, DC 14, Increased Duration: Sustained, Limited to 3 rnd duration per use, Noticable)
Heavy Pulse Rifle (Easily Removable)
Blast: Damage 7 (DC 22; Increased Range: ranged, Multiattack)
Helix Rockets: Burst Area Damage 6 (Alternate; DC 21; Burst Area: 30 feet radius sphere, DC 16, Increased Range: ranged)
Sprint: Speed 2 (Speed: 8 miles/hour, 120 feet/round)
Tactical Visor (Removable)
Enhanced Trait: Enhanced Trait 2 (Traits: Ranged Combat +4 (+14); Activation: move action, Fades)
Complications
Motivation: Doing Good. Soldier 76 continues to fight for the good of others..
Power Move: Soldier 76's Tactical Visor move can only be used once per scene.
Offense
Initiative +4
Heavy Pulse Rifle: Ranged, Damage 7, +13 (DC 22)
Helix Rockets: Burst Area Damage 6 (DC 21)
Unarmed, +8 (DC 19)
Defense
Dodge 8, Parry 8, Fortitude 12, Toughness 7, Will 8
Costs
Abilities 54 + Powers 27 + Advantages 7 + Skills 18 (35 ranks) + Defenses 16 = 122
Mutants & Masterminds, Third Edition is ©2010-2016 Green Ronin Publishing, LLC. All rights reserved.
Overwatch © Blizzard Entertainment 2016
A few edits have been made to the earlier entries as noted on their page.
Part 1 is here
Part 2 is here
(Edit 31st May: Biotic Field altered)
Soldier 76 - PL 10
AbilitiesStrength 4, Stamina 6, Agility 4, Dexterity 5, Fighting 6, Intellect 0, Awareness 2, Presence 0
Advantages
Assessment, Benefit, Security Clearance, Great Endurance, Move-by Action, Ranged Attack 3
Skills
Athletics 4 (+8), Close Combat: Unarmed 2 (+8), Expertise: Military 8 (+8), Intimidation 6 (+6), Perception 8 (+10), Ranged Combat: Heavy Pulse Rifle 5 (+10), Stealth 2 (+6)
Powers
Armor (Removable)
Protection: Protection 1 (+1 Toughness)
Biotic Field: (Easily Removable)
Burst Area Healing 4 (Burst Area: 30 feet radius sphere, DC 14, Increased Duration: Sustained, Limited to 3 rnd duration per use, Noticable)
Heavy Pulse Rifle (Easily Removable)
Blast: Damage 7 (DC 22; Increased Range: ranged, Multiattack)
Helix Rockets: Burst Area Damage 6 (Alternate; DC 21; Burst Area: 30 feet radius sphere, DC 16, Increased Range: ranged)
Sprint: Speed 2 (Speed: 8 miles/hour, 120 feet/round)
Tactical Visor (Removable)
Enhanced Trait: Enhanced Trait 2 (Traits: Ranged Combat +4 (+14); Activation: move action, Fades)
Complications
Motivation: Doing Good. Soldier 76 continues to fight for the good of others..
Power Move: Soldier 76's Tactical Visor move can only be used once per scene.
Offense
Initiative +4
Heavy Pulse Rifle: Ranged, Damage 7, +13 (DC 22)
Helix Rockets: Burst Area Damage 6 (DC 21)
Unarmed, +8 (DC 19)
Defense
Dodge 8, Parry 8, Fortitude 12, Toughness 7, Will 8
Costs
Abilities 54 + Powers 27 + Advantages 7 + Skills 18 (35 ranks) + Defenses 16 = 122
Mutants & Masterminds, Third Edition is ©2010-2016 Green Ronin Publishing, LLC. All rights reserved.
Overwatch © Blizzard Entertainment 2016
Saturday, 28 May 2016
Overwatch with M&M part 2
Welcome to the second part of the Overwatch conversion for Green Ronin's Mutants and Masterminds. This time it's Reapers turn.
Part 1 is here
(Edited 30th May: Added Soul Orb Power)
(Edited 31st May Altered Hellfire Shotguns, Altered Stamina to 6)
Strength 3, Stamina 8, Agility 4, Dexterity 4, Fighting 4, Intellect 0, Awareness 0, Presence 4
Advantages
All-out Attack, Benefit, Cipher, Evasion, Move-by Action, Quick Draw, Startle
Skills
Athletics 2 (+5), Close Combat: Unarmed 4 (+8), Intimidation 4 (+8), Perception 4 (+4), Ranged Combat: Hellfire Shotguns 8 (+12), Stealth 4 (+8)
Powers
Death Blossom: Burst Area Damage 10 (DC 25; Burst Area: 30 feet radius sphere, DC 20)
Hellfire Shotguns (Easily Removable)
Ranged Damage 6 (DC 21; Accurate: +2, Increased Range: ranged, Split: 2 targets, Diminished Range: 2 30/60/150ft)
Shadow Step: Teleport 4 (500 feet in a move action, carrying 50 lbs.; Activation 2: standard action)
Soul Orbs: Healing 4 (Limited:Self Only, Source: Souls of victims)
Wraith Form (Alternate Form) (Activation: Standard Action)
Offense
Initiative +4
Hellfire Shotguns, +14 (DC 21)
Death Blossom: Burst Area Damage 10 (DC 25)
Unarmed, +8 (DC 18)
Complications
Motivation: Vengeance: Reaper is hunting down former Overwatch operatives and eliminating them.
Power Move: Reaper's Death Blossom move can only be used once per scene.
Defense
Dodge 8, Parry 8, Fortitude 6, Toughness 8, Will 6
Costs
Abilities 54 + Powers 136 + Advantages 6 + Skills 13 (26 ranks) + Defenses 14 = 223
Mutants & Masterminds, Third Edition is ©2010-2016 Green Ronin Publishing, LLC. All rights reserved.
Overwatch © Blizzard Entertainment 2016
Part 1 is here
(Edited 30th May: Added Soul Orb Power)
(Edited 31st May Altered Hellfire Shotguns, Altered Stamina to 6)
Reaper - PL 10
AbilitiesStrength 3, Stamina 8, Agility 4, Dexterity 4, Fighting 4, Intellect 0, Awareness 0, Presence 4
Advantages
All-out Attack, Benefit, Cipher, Evasion, Move-by Action, Quick Draw, Startle
Skills
Athletics 2 (+5), Close Combat: Unarmed 4 (+8), Intimidation 4 (+8), Perception 4 (+4), Ranged Combat: Hellfire Shotguns 8 (+12), Stealth 4 (+8)
Powers
Death Blossom: Burst Area Damage 10 (DC 25; Burst Area: 30 feet radius sphere, DC 20)
Hellfire Shotguns (Easily Removable)
Ranged Damage 6 (DC 21; Accurate: +2, Increased Range: ranged, Split: 2 targets, Diminished Range: 2 30/60/150ft)
Shadow Step: Teleport 4 (500 feet in a move action, carrying 50 lbs.; Activation 2: standard action)
Soul Orbs: Healing 4 (Limited:Self Only, Source: Souls of victims)
Wraith Form (Alternate Form) (Activation: Standard Action)
- Flight: Flight 1 (Speed: 4 miles/hour, 60 feet/round)
- Immunity: Immunity 80 (Toughness Effects)
- Insubstantial: Insubstantial 4 (Incorporeal)
Offense
Initiative +4
Hellfire Shotguns, +14 (DC 21)
Death Blossom: Burst Area Damage 10 (DC 25)
Unarmed, +8 (DC 18)
Complications
Motivation: Vengeance: Reaper is hunting down former Overwatch operatives and eliminating them.
Power Move: Reaper's Death Blossom move can only be used once per scene.
Defense
Dodge 8, Parry 8, Fortitude 6, Toughness 8, Will 6
Costs
Abilities 54 + Powers 136 + Advantages 6 + Skills 13 (26 ranks) + Defenses 14 = 223
Mutants & Masterminds, Third Edition is ©2010-2016 Green Ronin Publishing, LLC. All rights reserved.
Overwatch © Blizzard Entertainment 2016
Friday, 27 May 2016
Overwatch is FANTASTIC!
Ok, so I'm loving the Overwatch game right now and people may know that I'm also a big RPG gamer as well so I thought I'd post my attempts at stating up the characters using Green Ronin's Mutants and Masterminds game system. Here is the first:
(Edited June 6th)
Strength 0, Stamina 3, Agility 8, Dexterity 4, Fighting 2, Intellect 0, Awareness 0, Presence 3
Advantages
Agile Feint, Attractive, Benefit, Security Clearance, Defensive Roll 2, Evasion 2, Improved Initiative, Move-by Action, Redirect
Skills
Acrobatics 4 (+12), Athletics 8 (+8), Close Combat: Unarmed 2 (+4), Deception 6 (+9), Expertise: Science 4 (+4), Perception 4 (+4), Persuasion 3 (+6), Ranged Combat: Twin Pulse pistols 10 (+14), Stealth 2 (+10), Technology 5 (+5), Vehicles 4 (+8)
Powers
Pulse Bomb: Burst Area Damage 10 (Removable, DC 25; Burst Area: 30 feet radius sphere, DC 20, Feature: Adheres to any surface., Increased Range: ranged; Diminished Range 3)
Temporal Harness (Removable)
Twin Pulse pistols: Damage 6 (Easily Removable, DC 21; Increased Range: ranged, Multiattack, Split: 2 targets)
Complications
Power Move: Tracer's Pulse bomb can only be used once per scene as it requires time to charge up.
Motivation: Doing Good: As a memebr of Overwatch Tracer strive to help others.
Woman Out of Time: If Tracer's Temporal Harness is damaged then it is possible she will become unstuck in time again, travelling to random points until a new harness can be used.
Offense
Initiative +12
Pulse Bomb: Burst Area Damage 10 (DC 25)
Twin Pulse pistols: Damage 6, +14 (DC 21)
Unarmed, +4 (DC 15)
Defense
Dodge 12, Parry 6, Fortitude 7, Toughness 6/4, Will 8
Costs
Abilities 40 + Powers 39 + Advantages 10 + Skills 26 (52 ranks) + Defenses 21 = 136
Mutants & Masterminds, Third Edition is ©2010-2015 Green Ronin Publishing, LLC. All rights reserved.
Overwatch © 2016 Blizzard Studios
(Edited June 6th)
Tracer - PL 10
AbilitiesStrength 0, Stamina 3, Agility 8, Dexterity 4, Fighting 2, Intellect 0, Awareness 0, Presence 3
Advantages
Agile Feint, Attractive, Benefit, Security Clearance, Defensive Roll 2, Evasion 2, Improved Initiative, Move-by Action, Redirect
Skills
Acrobatics 4 (+12), Athletics 8 (+8), Close Combat: Unarmed 2 (+4), Deception 6 (+9), Expertise: Science 4 (+4), Perception 4 (+4), Persuasion 3 (+6), Ranged Combat: Twin Pulse pistols 10 (+14), Stealth 2 (+10), Technology 5 (+5), Vehicles 4 (+8)
Powers
Pulse Bomb: Burst Area Damage 10 (Removable, DC 25; Burst Area: 30 feet radius sphere, DC 20, Feature: Adheres to any surface., Increased Range: ranged; Diminished Range 3)
Temporal Harness (Removable)
- Blink: Teleport 1 (60 feet in a move action, carrying 50 lbs.; Change Direction, Turnabout
- Armor: Protection 1 (+1 Toughness)
- Recall (Healing: Healing 4 (Linked; Limited: Self Only, Limited: Can only heal damage inflicted last round), Teleport: Teleport 1 (Linked; 60 feet in a move action, carrying 50 lbs.; Limited: Can only move to a space moved through last round))
Twin Pulse pistols: Damage 6 (Easily Removable, DC 21; Increased Range: ranged, Multiattack, Split: 2 targets)
Complications
Power Move: Tracer's Pulse bomb can only be used once per scene as it requires time to charge up.
Motivation: Doing Good: As a memebr of Overwatch Tracer strive to help others.
Woman Out of Time: If Tracer's Temporal Harness is damaged then it is possible she will become unstuck in time again, travelling to random points until a new harness can be used.
Offense
Initiative +12
Pulse Bomb: Burst Area Damage 10 (DC 25)
Twin Pulse pistols: Damage 6, +14 (DC 21)
Unarmed, +4 (DC 15)
Defense
Dodge 12, Parry 6, Fortitude 7, Toughness 6/4, Will 8
Costs
Abilities 40 + Powers 39 + Advantages 10 + Skills 26 (52 ranks) + Defenses 21 = 136
Mutants & Masterminds, Third Edition is ©2010-2015 Green Ronin Publishing, LLC. All rights reserved.
Overwatch © 2016 Blizzard Studios
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