Another week another level. This one is going to be based around a series of caverns occupied by troglodytes and similar creatures. I'm trying to make sure that the bad guys have multiple ways of getting around to surprise the PC's and limit the small 5 ft. wide corridors that normally result in just 1 PC versus 1 bad guy fights.
Sunday, 29 January 2023
Sunday, 22 January 2023
#dungeon23 Weekly Roundup 3
I still have a few room descriptions missing but I plan on revisiting this area once I decide on how much the portals will take the players from one level until another.
Room Thirteen
TBD
Room Fourteen
TBD
Room Fifteen
TBD
Room Sixteen
This 20 foot by 40 foot room is dominated by
another archway. One symbol is glowing.
Development
· ► This
portal takes creatures moving through it to level three room xx.
Room Seventeen
Room Eighteen
This 10 foot by 15 foot room contains four barrels
with their lids lying beside them. A hammer and nails lies in the corner.
Chains are attached to the barrels sides.
Development
These
barrels could be used to transport water from the underground river (19) and
take is down to room XX.
Room Nineteen
This small door leads to a large cavern with a
river running through it before exiting as a waterfall on the right hand side
of the room.
Development
► The river
passes through small holes in the stone as it enters the room and past similar
sized holes before exiting as a waterfall. The holes are too small for even a
small creature to pass through.
► Drinking water
could be gathered here and taken by barrel to room 13.
Room Twenty
A Three-foot-wide hole in the floor is covered by
two small trap doors. A block and tackle hangs over it on the ceiling with a
thick rope attached.
Development
The barrels
from room 18 are lowered through this floor using the block and tackle and the
chains on the barrels before being taken to room 13.
Room Twenty One
TBD
Room Twenty Two
TBD
Room Twenty Three
Another archway stands against the wall of this
room one of the symbols is glowing.
Development
Sunday, 15 January 2023
#Dungeon23 weekly roundup 2
So there's been a LOT going on in the OGL sphere this week which I wont go into here, but it's meant that my room descriptions have fallen behind my map. I've finally come up with a idea of just how the rooms are going to tie together and more importantly how they are going to tie into the other levels of the megadungeon. My original intention was to have stats for monsters here too but until OGL 1.0a is sorted that will have to wait, but they will get some kind of write up if this does go to print.
Room Nine
TBD
Room Ten
This 10 foot by 20 foot room is accessed by an
archway rather than a door with two other archways leading to the left and to
the right. Opposite the entrance a log wooden bench runs the length of the wall
and a set of wooden hooks hang a few feet above it. Four tattered black cloaks
hang from some of the hooks, each one severely damaged in different ways. One
is scorched and burnt, one is covered in mud, one is wet and the last is
covered in a green plant spores.
Development
·
► Each
of the cloaks is a hint as to the environments found on later levels of the
tower.
Room Eleven
This irregular shaped room contains eight basic
wooden beds, essentially a frame with a blanket covered straw mattress.
Room Twelve
Eight wooden chests, some with worn and tattered
boots standing next to them, are spaced fairly evenly around the edge of this 15
foot by 20 foot room. None appear to have any locks.
Development
· ► Each
chest contains fairly mundane items such as blankets, clothing etc. all of it
mundane. Each one also contains 2d6gp, sometimes in a small purse, sometimes
just sitting at the bottom of the chest.
Sunday, 8 January 2023
#dungeon23 Weekly roundup.
Here are all of the rooms I've created this week for the #dungeon23 challenge. Check back each week for more updates.
Level One
Room One: Entrance
A set of 12-foot–tall stone doors easily open up
to reveal a huge wedge shaped room. The floor ids made from black stone
decorated with gold inlaid patterns. Eight stone pillars run parallel with the
walls reaching 40 feet to the ceiling above, an impossible height given the
height of the tower outside.
Blue flames light the room from several mounted
sconces affixed to each pillar. Three steps lead up to a raised area at the
back of the room where a large archway sits. Around the arch are 12 different
symbols spaced out evenly across it. The first symbol glows with a pale blue
colour.
Development
· ► Touching
the blue symbol causes a swirling blue portal to form in the archway. Stepping
through the portal takes the creature to level
two, room one. The portal continues to swirl for 1 minute before shutting
down. Touching the symbol re-opens the portal.
· ► The
blue flames are magical a keyed to the sconces. Removing them from the wall
causes the magic to fail but each sconce is worth 15 gp.
Monday, 2 January 2023
#dungeon23: Let's make a megadungeon
So I will be attempting to take part in the dungeon23 event that's been buzzing around the internet for the last few weeks. Each day you draw a room or cluster of rooms and each month start a new level to create a complete mega dungeon. I'll be writing mine using the Old School Essentials rules from Necrotic Gnome and posting updates (probably weekly) and daily post on my Instagram of the sketches and room descriptions. Hopefully be this time next year I'll have a nice megadungeon to publish.
https://www.instagram.com/p/Cm1qq6-tvtb/?igshid=YmMyMTA2M2Y=