Lúcio - PL 10
AbilitiesStrength 2, Stamina 3, Agility 5, Dexterity 2, Fighting 3, Intellect 2, Awareness 2, Presence 4
Advantages
Agile Feint, Defensive Roll 2, Evasion, Move-by Action
Skills
Acrobatics 3 (+8), Athletics 8 (+10), Close Combat: Unarmed 5 (+8), Expertise: Polular Culture 6 (+8), Perception 4 (+6), Persuasion 8 (+12), Ranged Combat: Sonic Ampifier 8 (+10), Technology 4 (+6)
Powers
Amp It Up (Removable)
Healing: Burst Area Healing 4 (Burst Area: 30 feet radius sphere, DC 14, Stacks with: Healing: Burst Area Healing 4+4; Limited: Only usable Once every 5 rnds)
Speed: Burst Area Speed 2 (Speed: 8 miles/hour, 120 feet/round; Affects Others, Burst Area: 30 feet radius sphere, DC 12, Stacks with: Speed: Burst Area Speed 2+2; Limited: Only usable once every 5 rnds)
Cross Fade (Removable)
Healing: Burst Area Healing 4+4 ([Stacking ranks: +4]; Affects Objects, Burst Area: 30 feet radius sphere, DC 18)
Speed: Burst Area Speed 2+2 ([Stacking ranks: +2], Speed: 30 miles/hour, 500 feet/round; Affects Others, Burst Area: 30 feet radius sphere, DC 14; Activation 2: standard action, Noticeable: Green Aura)
Legs (Removable)
Power Skates: Speed 4 (Speed: 30 miles/hour, 500 feet/round)
Protection: Protection 2 (+2 Toughness)
Wall Ride: Movement 2 (Wall-crawling 2: full speed)
Sonic Ampifier (Easily Removable)
Blast: Damage 5 (DC 20; Increased Range: ranged)
Move Object: Move Object 10 (Alternate; 25 tons; Limited Direction: Away From Lucio)
Sound Barrier: Burst Area Protection 8 (+8 Toughness; Affects Others, Burst Area: 30 feet radius sphere, DC 18, Sustained; Fades, Noticeable: Green Aura)
Offense
Initiative +5
Blast: Damage 5, +10 (DC 20)
Move Object: Move Object 10, +10 (DC 20)
Unarmed, +8 (DC 17)
Complications
Fame: Lucio is a world famous DJ and performer.
Power Move: Lucio's Sound Barrier move can only be used once per scene.
Defense
Dodge 8, Parry 6, Fortitude 6, Toughness 7/5, Will 8
Costs
Abilities 46 + Powers 55 + Advantages 5 + Skills 23 (46 ranks) + Defenses 15 = 144
Zarya - PL 10
AbilitiesStrength 6, Stamina 6, Agility 0, Dexterity 2, Fighting 5, Intellect 0, Awareness 2, Presence 2
Advantages
Great Endurance, Move-by Action
Skills
Athletics 4 (+10), Close Combat: Unarmed 3 (+8), Expertise: Military 6 (+6), Intimidation 6 (+8), Perception 4 (+6), Ranged Combat: Particle Cannon 8 (+10), Technology 4 (+4)
Powers
Armor (Removable)
Protection: Protection 5 (+5 Toughness)
Gravitional Surge (Easily Removable)
Move Object: Burst Area Move Object 10 (25 tons; Burst Area: 30 feet radius sphere, DC 20; Limited Direction: Towards Gravity Bomb)
Particle Cannon (Easily Removable)
Explosive Charge: Burst Area Damage 4 (DC 19; Burst Area: 30 feet radius sphere, DC 14, Increased Range: ranged)
Particle Barrier
Force Field: Protection 6 (Linked; +6 Toughness; Affects Others, Sustained)
Particle Beam boost: Damage 4 (Linked; DC 19; Increased Range: ranged, Stacks with: Particle Beam: Damage 6+4; Limited: Limited to incoming attacks effect rating)
Particle Beam: Damage 6+4 ([Stacking ranks: +4], DC 25; Increased Range: ranged; Diminished Range 3)
Offense
Initiative +0
Explosive Charge: Burst Area Damage 4 (DC 19)
Move Object: Burst Area Move Object 10 (DC 20)
Particle Beam boost: Damage 4, +10 (DC 19)
Particle Beam: Damage 6+4, +10 (DC 25)
Unarmed, +8 (DC 21)
Defense
Dodge 6, Parry 6, Fortitude 12, Toughness 17, Will 8
Costs
Abilities 46 + Powers 39 + Advantages 2 + Skills 18 (35 ranks) + Defenses 19 = 124
Torbjörn- PL 10
AbilitiesStrength 4, Stamina 4, Agility 0, Dexterity 3, Fighting 4, Intellect 5, Awareness 2, Presence 0
Advantages
Inventor, Move-by Action
Skills
Close Combat: Forge Hammer 8 (+12), Close Combat: Unarmed 6 (+10), Ranged Combat: Rivet Gun 9 (+12), Technology 12 (+17)
Powers
Armor (Removable)
Protection: Protection 3 (+3 Toughness)
Build Turret: Summon 1 (Active)
Molten Core
Blast: Damage 3 (Linked; DC 18; Increased Range: ranged, Stacks with: Short Range: Damage 6; Limited: Max duration is 3 rnds)
Protection: Protection 9 (Linked; +9 Toughness; Limited: Max duration is 3 rnds)
Turret Upgrade: Damage 3 (Linked; DC 18; Increased Range: ranged)
Turret Upgrade: Protection 4 (Linked; +4 Toughness)
Rivet Gun (Easily Removable)
Forge Hammer (Alternate; Easily Removable)
Damage: Strength-based Damage 2 (DC 21)
Long Range: Damage 4 (DC 19; Increased Range: ranged)
Short Range: Damage 6 (DC 21; Accurate: +2, Increased Range: ranged; Diminished Range 3)
Offense
Initiative +0
Blast: Damage 3, +3 (DC 18)
Mallet: Strength-based Damage 2, +12 (DC 21)
Rivet Gun (Long Range): Damage 4, +12 (DC 19)
Rivet Gun (Short Range): Damage 6, +14 (DC 21)
Turret Upgrade: Damage 3, +3 (DC 18)
Unarmed, +10 (DC 19)
Defense
Dodge 6, Parry 8, Fortitude 10, Toughness 7, Will 8
Costs
Abilities 44 + Powers 34 + Advantages 2 + Skills 18 (35 ranks) + Defenses 22 = 120
Turret - PL 9
AbilitiesStrength -, Stamina -, Agility -, Dexterity -, Fighting -, Intellect 0, Awareness -, Presence -
Advantages
Fearless
Powers
Immunity: Immunity 40 (Fortitude Effects, Life Support)
Missiles: Damage 5 (DC 20; Accurate: +2, Increased Range: ranged)
Protection: Protection 3 (+3 Toughness)
Offense
Initiative +0
Missiles: Damage 5, +12 (DC 20)
Defense
Dodge None, Parry None, Fortitude Immune, Toughness 3, Will None
Costs
Abilities -70 + Powers 54 + Advantages 1 + Skills 5 (10 ranks) + Defenses 0 = -10
Zenyatta - PL 10
AbilitiesStrength 4, Stamina -, Agility 4, Dexterity 2, Fighting 4, Intellect 2, Awareness 6, Presence 4
Advantages
Move-by Action
Skills
Athletics 4 (+8), Close Combat: Unarmed 2 (+6), Perception 4 (+10), Ranged Combat: Orb of Destruction-Volley: Damage 5 6 (+8), Ranged Combat: Orb of Destruction: Damage 3 8 (+10), Ranged Combat: Orb of Discord: Weaken 4 10 (+12), Technology 4 (+6)
Powers
Hover: Flight 1 (Speed: 4 miles/hour, 60 feet/round; Aquatic; Limited: Hovering only)
Omnic Body
Immunity: Immunity 40 (Fortitude Effects, Life Support)
Protection: Protection 7 (+7 Toughness)
Orb of Destruction-Volley: Damage 5 (DC 20; Increased Range: ranged; Limited: Requires an action before both Orb of Destruction powers can be used again.)
Orb of Destruction: Damage 3 (DC 18; Increased Range: ranged)
Orb of Discord: Weaken 4 (Affects: Toughness, Resisted by: Fortitude, DC 14; Increased Duration: concentration, Increased Range: ranged; Limited: One target only. Must maintain line of sight or Orb returns.)
Orb of Harmony: Healing 4 (Increased Duration: concentration, Increased Range: ranged; Limited: Affects one target only. Must maintain line of sight or Orb returns.)
Transcendence
Healing: Burst Area Healing 8 (Linked; Burst Area: 30 feet radius sphere, DC 18)
Immunity: Immunity 80 (Linked; Toughness Effects)
Regeneration: Regeneration 10 (Linked; Every 1 round)
Offense
Initiative +4
Orb of Destruction-Volley: Damage 5, +8 (DC 20)
Orb of Destruction: Damage 3, +10 (DC 18)
Orb of Discord: Weaken 4, +12 (DC Fort 14)
Unarmed, +6 (DC 19)
Defense
Dodge 8, Parry 8, Fortitude Immune, Toughness 7, Will 10
Costs
Abilities 42 + Powers 194 + Advantages 1 + Skills 19 (38 ranks) + Defenses 12 = 268
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