Thursday, 18 August 2016

Overwatch for M&M Part 17: FINAL ROUND!! Lúcio, Zarya, Torbjörn & Zenyatta

Welcome to the final Overwatch for Green Ronin's M&M (at least until new characters are revealed). We have the last four characters ready to go starting with  Lúcio.

Lúcio - PL 10

Abilities
Strength 2, Stamina 3, Agility 5, Dexterity 2, Fighting 3, Intellect 2, Awareness 2, Presence 4

Advantages
Agile Feint, Defensive Roll 2, Evasion, Move-by Action

Skills
Acrobatics 3 (+8), Athletics 8 (+10), Close Combat: Unarmed 5 (+8), Expertise: Polular Culture 6 (+8), Perception 4 (+6), Persuasion 8 (+12), Ranged Combat: Sonic Ampifier 8 (+10), Technology 4 (+6)

Powers
Amp It Up (Removable)
   Healing: Burst Area Healing 4 (Burst Area: 30 feet radius sphere, DC 14, Stacks with: Healing: Burst Area Healing 4+4; Limited: Only usable Once every 5 rnds)
   Speed: Burst Area Speed 2 (Speed: 8 miles/hour, 120 feet/round; Affects Others, Burst Area: 30 feet radius sphere, DC 12, Stacks with: Speed: Burst Area Speed 2+2; Limited: Only usable once every 5 rnds)

Cross Fade (Removable)
   Healing: Burst Area Healing 4+4 ([Stacking ranks: +4]; Affects Objects, Burst Area: 30 feet radius sphere, DC 18)
   Speed: Burst Area Speed 2+2 ([Stacking ranks: +2], Speed: 30 miles/hour, 500 feet/round; Affects Others, Burst Area: 30 feet radius sphere, DC 14; Activation 2: standard action, Noticeable: Green Aura)

Legs (Removable)
   Power Skates: Speed 4 (Speed: 30 miles/hour, 500 feet/round)
   Protection: Protection 2 (+2 Toughness)
   Wall Ride: Movement 2 (Wall-crawling 2: full speed)

Sonic Ampifier (Easily Removable)
   Blast: Damage 5 (DC 20; Increased Range: ranged)
      Move Object: Move Object 10 (Alternate; 25 tons; Limited Direction: Away From Lucio)

Sound Barrier: Burst Area Protection 8 (+8 Toughness; Affects Others, Burst Area: 30 feet radius sphere, DC 18, Sustained; Fades, Noticeable: Green Aura)

Offense
Initiative +5
Blast: Damage 5, +10 (DC 20)
Move Object: Move Object 10, +10 (DC 20)
Unarmed, +8 (DC 17)

Complications
Fame: Lucio is a world famous DJ and performer.
Power Move: Lucio's Sound Barrier move can only be used once per scene.

Defense
Dodge 8, Parry 6, Fortitude 6, Toughness 7/5, Will 8

Costs
Abilities 46 + Powers 55 + Advantages 5 + Skills 23 (46 ranks) + Defenses 15 = 144


Zarya - PL 10

Abilities
Strength 6, Stamina 6, Agility 0, Dexterity 2, Fighting 5, Intellect 0, Awareness 2, Presence 2

Advantages
Great Endurance, Move-by Action

Skills
Athletics 4 (+10), Close Combat: Unarmed 3 (+8), Expertise: Military 6 (+6), Intimidation 6 (+8), Perception 4 (+6), Ranged Combat: Particle Cannon 8 (+10), Technology 4 (+4)

Powers
Armor (Removable)
   Protection: Protection 5 (+5 Toughness)

Gravitional Surge (Easily Removable)
   Move Object: Burst Area Move Object 10 (25 tons; Burst Area: 30 feet radius sphere, DC 20; Limited Direction: Towards Gravity Bomb)

Particle Cannon (Easily Removable)
   Explosive Charge: Burst Area Damage 4 (DC 19; Burst Area: 30 feet radius sphere, DC 14, Increased Range: ranged)
   Particle Barrier
      Force Field: Protection 6 (Linked; +6 Toughness; Affects Others, Sustained)
      Particle Beam boost: Damage 4 (Linked; DC 19; Increased Range: ranged, Stacks with: Particle Beam: Damage 6+4; Limited: Limited to incoming attacks effect rating)
   Particle Beam: Damage 6+4 ([Stacking ranks: +4], DC 25; Increased Range: ranged; Diminished Range 3)

Offense
Initiative +0
Explosive Charge: Burst Area Damage 4 (DC 19)
Move Object: Burst Area Move Object 10 (DC 20)
Particle Beam boost: Damage 4, +10 (DC 19)
Particle Beam: Damage 6+4, +10 (DC 25)
Unarmed, +8 (DC 21)

Defense
Dodge 6, Parry 6, Fortitude 12, Toughness 17, Will 8

Costs
Abilities 46 + Powers 39 + Advantages 2 + Skills 18 (35 ranks) + Defenses 19 = 124


Torbjörn- PL 10

Abilities
Strength 4, Stamina 4, Agility 0, Dexterity 3, Fighting 4, Intellect 5, Awareness 2, Presence 0

Advantages
Inventor, Move-by Action

Skills
Close Combat: Forge Hammer 8 (+12), Close Combat: Unarmed 6 (+10), Ranged Combat: Rivet Gun 9 (+12), Technology 12 (+17)

Powers
Armor (Removable)
   Protection: Protection 3 (+3 Toughness)

Build Turret: Summon 1 (Active)

Molten Core
   Blast: Damage 3 (Linked; DC 18; Increased Range: ranged, Stacks with: Short Range: Damage 6; Limited: Max duration is 3 rnds)
   Protection: Protection 9 (Linked; +9 Toughness; Limited: Max duration is 3 rnds)
   Turret Upgrade: Damage 3 (Linked; DC 18; Increased Range: ranged)
   Turret Upgrade: Protection 4 (Linked; +4 Toughness)

Rivet Gun (Easily Removable)
   Forge Hammer (Alternate; Easily Removable)
      Damage: Strength-based Damage 2 (DC 21)
   Long Range: Damage 4 (DC 19; Increased Range: ranged)
   Short Range: Damage 6 (DC 21; Accurate: +2, Increased Range: ranged; Diminished Range 3)

Offense
Initiative +0
Blast: Damage 3, +3 (DC 18)
Mallet: Strength-based Damage 2, +12 (DC 21)
Rivet Gun (Long Range): Damage 4, +12 (DC 19)
Rivet Gun (Short Range): Damage 6, +14 (DC 21)
Turret Upgrade: Damage 3, +3 (DC 18)
Unarmed, +10 (DC 19)

Defense
Dodge 6, Parry 8, Fortitude 10, Toughness 7, Will 8

Costs
Abilities 44 + Powers 34 + Advantages 2 + Skills 18 (35 ranks) + Defenses 22 = 120

Turret - PL 9

Abilities
Strength -, Stamina -, Agility -, Dexterity -, Fighting -, Intellect 0, Awareness -, Presence -

Advantages
Fearless

Powers
Immunity: Immunity 40 (Fortitude Effects, Life Support)
Missiles: Damage 5 (DC 20; Accurate: +2, Increased Range: ranged)
Protection: Protection 3 (+3 Toughness)

Offense
Initiative +0
Missiles: Damage 5, +12 (DC 20)

Defense
Dodge None, Parry None, Fortitude Immune, Toughness 3, Will None

Costs
Abilities -70 + Powers 54 + Advantages 1 + Skills 5 (10 ranks) + Defenses 0 = -10


Zenyatta - PL 10

Abilities
Strength 4, Stamina -, Agility 4, Dexterity 2, Fighting 4, Intellect 2, Awareness 6, Presence 4

Advantages
Move-by Action

Skills
Athletics 4 (+8), Close Combat: Unarmed 2 (+6), Perception 4 (+10), Ranged Combat: Orb of Destruction-Volley: Damage 5 6 (+8), Ranged Combat: Orb of Destruction: Damage 3 8 (+10), Ranged Combat: Orb of Discord: Weaken 4 10 (+12), Technology 4 (+6)

Powers
Hover: Flight 1 (Speed: 4 miles/hour, 60 feet/round; Aquatic; Limited: Hovering only)

Omnic Body
   Immunity: Immunity 40 (Fortitude Effects, Life Support)
   Protection: Protection 7 (+7 Toughness)

Orb of Destruction-Volley: Damage 5 (DC 20; Increased Range: ranged; Limited: Requires an action before both Orb of Destruction powers can be used again.)
Orb of Destruction: Damage 3 (DC 18; Increased Range: ranged)

Orb of Discord: Weaken 4 (Affects: Toughness, Resisted by: Fortitude, DC 14; Increased Duration: concentration, Increased Range: ranged; Limited: One target only. Must maintain line of sight or Orb returns.)

Orb of Harmony: Healing 4 (Increased Duration: concentration, Increased Range: ranged; Limited: Affects one target only. Must maintain line of sight  or Orb returns.)

Transcendence
   Healing: Burst Area Healing 8 (Linked; Burst Area: 30 feet radius sphere, DC 18)
   Immunity: Immunity 80 (Linked; Toughness Effects)
   Regeneration: Regeneration 10 (Linked; Every 1 round)

Offense
Initiative +4
Orb of Destruction-Volley: Damage 5, +8 (DC 20)
Orb of Destruction: Damage 3, +10 (DC 18)
Orb of Discord: Weaken 4, +12 (DC Fort 14)
Unarmed, +6 (DC 19)

Defense
Dodge 8, Parry 8, Fortitude Immune, Toughness 7, Will 10

Costs
Abilities 42 + Powers 194 + Advantages 1 + Skills 19 (38 ranks) + Defenses 12 = 268

Mutants & Masterminds, Third Edition is ©2010-2015 Green Ronin Publishing, LLC. All rights reserved.
Overwatch © Blizzard Entertainment 2016

Sunday, 14 August 2016

Overwatch for M&M Part 16: Three character bonanza, McCree, Mercy, & Ana!

Welcome to part 16 of Overwatch for Green Ronin's M&M. As the roster for Overwatch characters is so large I've tried to speed up posting. So here are three more characters for you to enjoy.  First up is McCree.

McCree - PL 10

Abilities
Strength 4, Stamina 4, Agility 3, Dexterity 4, Fighting 6, Intellect 0, Awareness 2, Presence 2

Advantages
Defensive Roll, Move-by Action, Ranged Attack 4

Skills
Acrobatics 3 (+6), Athletics 2 (+6), Close Combat: Unarmed 4 (+10), Deception 4 (+6), Expertise: Military 4 (+4), Intimidation 4 (+6), Perception 7 (+9), Ranged Combat: Peacemaker 4 (+8)

Powers
Combat Roll: Enhanced Trait 4 (Traits: Dodge +4 (+12); Feature: Reloads Peacemaker while in use)

Cybernetic Body: Protection 2 (+2 Toughness)

Deadeye: Damage 10 (DC 25; Accurate: +2, Increased Range: ranged, Multiattack)

Flashbang: Burst Area Affliction 10 (1st degree: Dazed, 2nd degree: Stunned, DC 20; Alternate Resistance (Dodge), Burst Area: 30 feet radius sphere, DC 20, Reach (ranged) 8: 40 ft.; Limited Degree)

Peacemaker (Removable)
   Blast: Damage 4 (DC 19; Increased Range: ranged)
   Hammer Fan: Damage 8 (DC 23; Increased Range: ranged; Inaccurate 2: -4, Quirk: Requires an action after use to reload)

Offense
Initiative +3
Affliction: Burst Area Affliction 10 (DC Dog/Fort/Will 20)
Deadeye: Damage 10, +10 (DC 25)
Peacemaker: Damage 4, +12 (DC 19)
Peacemaker Hammer Fan: Damage 8, +8 (DC 23)
Unarmed, +10 (DC 19)

Complications
Power Move: McCree's Deadeye power can only be used once per scene.
Wanted: McCree is wanted because of his links to Blackwatch and their failed takeover attempt of Overwatch.

Defense
Dodge 12/8, Parry 8, Fortitude 8, Toughness 7/6, Will 6

Costs
Abilities 50 + Powers 73 + Advantages 6 + Skills 16 (32 ranks) + Defenses 15 = 160


Mercy - PL 10

Abilities
Strength 0, Stamina 2, Agility 2, Dexterity 2, Fighting 3, Intellect 4, Awareness 4, Presence 4

Advantages
Attractive, Benefit, Security Clearance: Ex-Overwatch Scientist, Defensive Roll, Inventor, Move-by Action

Skills
Acrobatics 4 (+6), Athletics 8 (+8), Close Combat: Unarmed 3 (+6), Expertise: Medicine 8 (+12), Perception 5 (+9), Persuasion 4 (+8), Ranged Combat: Caduceus Blaster 8 (+10), Technology 6 (+10), Treatment 8 (+12)

Powers
Caduceus Staff (Easily Removable)
Healing 4 (Increased Range: ranged)
Enhanced Trait: Enhanced Trait 4 (Alternate; Traits: Close Combat +4 (+10), Ranged Combat +4 (+14); Affects Others Only)

(Alternate Device) Caduceus Blaster (Easily Removable)
      Blast: Damage 3 (DC 18; Increased Range: ranged)

Valkyrie Suit (Removable)
   Angelic Descent: Movement 1 (Safe Fall)
   Armor: Protection 4 (+4 Toughness)
   Guardian Angel: Speed 4 (Speed: 30 miles/hour, 500 feet/round; Limited: Can only be used to follow target of Caduceus Staff)
   Regeneration: Regeneration 2 (Every 5 rounds)
   Resurrect: Burst Area Healing 10 (Burst Area: 30 feet radius sphere, DC 20, Resurrection; Limited: Can only be used to resurrect fallen heroes)

Offense
Initiative +2
Blast: Damage 3, +10 (DC 18)
Unarmed, +6 (DC 15)

Defense
Dodge 8, Parry 6, Fortitude 8, Toughness 7/6, Will 12

Costs
Abilities 42 + Powers 40 + Advantages 5 + Skills 27 (54 ranks) + Defenses 23 = 137


Ana - PL 10

Abilities
Strength 2, Stamina 4, Agility 3, Dexterity 4, Fighting 8, Intellect 0, Awareness 2, Presence 0

Advantages
Improved Aim, Precise Attack (Ranged, Concealment), Precise Attack (Ranged, Cover)

Skills
Athletics 6 (+8), Close Combat: Unarmed 2 (+10), Deception 4 (+4), Expertise: Medicine 8 (+8), Perception 10 (+12), Ranged Combat: Biotic Rifle 8 (+12), Stealth 9 (+12), Treatment 10 (+10)

Powers
Armor: Protection 3 (+3 Toughness)

Biotic Grenade (Easily Removable)
   Biotic Blast: Burst Area Damage 2 (DC 17; Burst Area: 30 feet radius sphere, DC 12, Increased Range: ranged, Linked: Negate Healing: Nullify 5, Secondary Effect)
      Healing: Burst Area Healing 2 (Alternate; Burst Area: 30 feet radius sphere, DC 12, Secondary Effect)
   Negate Healing: Nullify 5 (Counters: Healing Effects, DC 15; Increased Range: perception, Linked: Biotic Blast: Burst Area Damage 2)

Biotic Rifle (Easily Removable)
   Healing Dart: Healing 4 (Increased Range: ranged, Secondary Effect)
      Biotic Dart: Damage 3 (Alternate; DC 18; Increased Range: ranged, Secondary Effect)
   Sleep Dart (Alternate; Easily Removable)
   Affliction 10 (3rd degree: Asleep, Resisted by: Fortitude, DC 20; Increased Range: ranged; Limited Degree (third only))

Nano Boost (Removable)
   Linked Effects
     Enhanced Trait 2 (Linked; Traits: Close Combat +2 (+12), Ranged Combat +2 (+14); Affects Others Only, Increased Range: ranged)
     Protection 4 (Linked; +4 Toughness; Affects Others Only, Increased Range: ranged)
      Speed: Speed 2 (Linked; Speed: 8 miles/hour, 120 feet/round; Affects Others Only, Increased Range: ranged)

Offense
Initiative +3
Biotic Blast: Burst Area Damage 2 (DC 17)
Biotic Dart: Damage 3, +12 (DC 18)
Negate Healing: Nullify 5 (DC Will 15)
Sleep Dart: Affliction 10, +12 (DC Fort 20)
Unarmed, +10 (DC 17)

Defense
Dodge 8, Parry 8, Fortitude 11, Toughness 7, Will 8

Costs
Abilities 46 + Powers 39 + Advantages 3 + Skills 29 (57 ranks) + Defenses 18 = 135

Mutants & Masterminds, Third Edition is ©2010-2016 Green Ronin Publishing, LLC. All rights reserved.
Overwatch ©2016 Blizzard Entertainment