Sunday, 26 June 2016

Overwatch for M&M Part 10: Symmetra

Welcome to Part 10 of Overatch for Green Ronin's M&M. This time it's Symmetra's turn in the spotlight (or hardlight).

Symmetra - PL 10

Abilities
Strength 0, Stamina 2, Agility 3, Dexterity 4, Fighting 6, Intellect 8, Awareness 2, Presence 2

Advantages
Attractive, Benefit 3: High Ranking Viskar Operative, Contacts, Defensive Roll 2

Skills
Athletics 4 (+4), Close Combat: Unarmed 2 (+8), Expertise: Dance 5 (+13), Expertise: Hard Light Construction 10 (+18), Expertise: Science 6 (+14), Perception 6 (+8), Ranged Combat: Photon Projector 9 (+13), Technology 6 (+14)

Powers
Goggles (Removable)
   Immunity: Immunity 2 (Uncommon Descriptor: Light based Dazzle Effects)

Hard Light Generator (Removable)
   Create Sentry Turret: Summon 3 (Active, Controlled, Multiple Minions 2: 4 minions)
   Create: Create 5 (Volume: 30 cft., DC 15)
   Force Field: Protection 5 (+5 Toughness; Affects Others, Increased Duration: continuous; Fades)
   Protection: Protection 2 (+2 Toughness)
   Teleporter : Teleport 6 (1800 feet in a move action, carrying 50 lbs.; Portal)

Photon Projector (Easily Removable)
   Photon Ball: Damage 6 (DC 21; Increased Range: ranged)
   Photon Beam: Damage 4 (DC 19; Homing 3: 3 extra attempts, Increased Range: ranged; Diminished Range 3)

Offense
Initiative +3
Photon Ball: Damage 6, +13 (DC 21)
Photon Beam: Damage 4, +13 (DC 19)
Unarmed, +8 (DC 15)

Defense
Dodge 8, Parry 8, Fortitude 6, Toughness 6/4, Will 7

Costs
Abilities 54 + Powers 57 + Advantages 7 + Skills 24 + Defenses 16 = 158

Sentry Turret - PL 10

Abilities
Strength -, Stamina -, Agility -, Dexterity -, Fighting -, Intellect -, Awareness -, Presence -

Advantages
Improved Initiative

Powers
Homing Laser: Damage 8 (DC 23; Homing: 1 extra attempt, Increased Range: ranged)
Immunity: Immunity 30 (Fortitude Effects)
Protection: Protection 2 (+2 Toughness)
Slowing Beam: Affliction 10 (Resisted by: Fortitude, DC 20; Limited Degree, Limited Degree (third only))

Offense
Initiative +4
Homing Laser: Damage 8, +12 (DC 23)
Slowing Beam: Affliction 10, +0 (DC Fort 20)

Defense
Dodge None, Parry None, Fortitude Immune, Toughness 2, Will None

Costs
Abilities -80 + Powers 53 + Advantages 1 + Skills 6  + Defenses 0 = -22

Mutants & Masterminds, Third Edition is ©2010-2015 Green Ronin Publishing, LLC. All rights reserved.
Overwatch © Blizzard Entertainment 2016

Thursday, 23 June 2016

Overwatch for M&M Part 9: Genji

Welcome to part 9 of Overwatch for Green Ronin's M&M. This time Hanzo's brother Genji takes the stage.

(At the moment Genji's Dragonblade effectively has the Takedown feat that applies to non-minion characters. If anyone can think of another way of doing this please post below.)

Genji - PL 10

Abilities
Strength 4, Stamina -, Agility 6, Dexterity 4, Fighting 10, Intellect 1, Awareness 1, Presence 0

Advantages
Agile Feint, Improved Critical 2: Dragon Blade: Strength-based Damage 6, Improved Critical 2: Shuriken Arc: Cone Area Damage 2, Improved Critical 2: Shuriken: Damage 2, Improved Critical 2: Techno-Katana, Improved Critical: Swift Strike, Improved Initiative, Move-by Action, Power Attack, Takedown 2

Skills
Acrobatics 12 (+18), Athletics 12 (+16), Close Combat: Techno-Katana 2 (+12), Deception 8 (+8), Expertise: Shimada Clan History 8 (+9), Intimidation 8 (+8), Perception 6 (+7), Ranged Combat: Shuriken: Damage 2 6 (+10), Stealth 12 (+18), Technology 4 (+5)

Powers
Climbing: Movement 1 (Wall-crawling 1: -1 speed rank)
   (AE)Double Jump: Leaping 1 (Alternate; Leap 15 feet at 4 miles/hour)

Cyborg Body
   Immunity: Immunity 30 (Fortitude Effects)
   Protection: Protection 7 (+7 Toughness)

Deflect: Deflect 12 (Reflect)

Dragon Blade: Strength-based Damage 6 (DC 25, Advantages: Improved Critical 2, Takedown 2; Custom: Chain Attack; Limited: Multiattcak can only be used each time an opponent is incapacitated, Notes: Chain Attack. Genji get an additional attack as a free action against a new target each time he incapacitates an opponent. The attacks stop if a target is not incapacitated or Genji runs out of movement.) Linked to Speed 1 (Speed: 4 miles/hour, 60 feet/round

Shuriken: Damage 2 (DC 17, Advantages: Improved Critical 2; Increased Range: ranged, Multiattack)
   (AE)Shuriken Arc: Cone Area Damage 2 (Alternate; DC 17, Advantages: Improved Critical 2; Cone Area: 60 feet cone, DC 12)


Swift Strike
   Strength-based Damage 4 (Linked; DC 23, Advantages: Improved Critical)
   Speed: Speed 1 (Linked; Speed: 4 miles/hour, 60 feet/round)

Techno-Katana (Easily Removable)
  Strength-based Damage 4 (DC 23, Advantages: Improved Critical 2)

Offense
Initiative +10
Swift Strike: Strength-based Damage 4, +10 (DC 23, Crit 19-20)
Dragon Blade: Strength-based Damage 6, +10 (DC 25, Crit 18-20)
Techno-Katana; Strength-based Damage 4, +12 (DC 23, Crit 19-20)
Shuriken Arc: Cone Area Damage 2 (DC 17, Crit 19-20)
Shuriken: Damage 2, +10 (DC 17, Crit 19-20)
Unarmed, +10 (DC 19)

Defense
Dodge 10, Parry 12, Fortitude Immune, Toughness 7, Will 10

Costs
Abilities 42 + Powers 94 + Advantages 4 + Skills 39 (78 ranks) + Defenses 15 = 194

Complications
More Machine Than Man: Genji's body is largely cybernetic and he may be struck with moments of doubt at just how much of the human is left.

Power Move: Genji's Dragon Balde can be used once per encounter.


Mutants & Masterminds, Third Edition is ©2010-2015 Green Ronin Publishing, LLC. All rights reserved.
Overwatch © Blizzard Entertainment 2016

Monday, 20 June 2016

Overwatch for M&M part 8: Hanzo

Welcome to the next part in Overwatch for Green Ronin's M&M. This time it's the turn of Hanzo.

Hanzo - PL 10

Abilities
Strength 4, Stamina 5, Agility 3, Dexterity 5, Fighting 4, Intellect 0, Awareness 2, Presence 2

Advantages
Accurate Attack, Defensive Roll 2, Improved Critical: Storm Bow, Power Attack, Precise Attack (Ranged, Concealment), Precise Attack (Ranged, Cover)

Skills
Acrobatics 5 (+8), Athletics 6 (+10), Close Combat: Unarmed 4 (+8), Expertise: Shimada Clan History 7 (+7), Perception 8 (+10), Ranged Combat: Storm Bow 7 (+12), Stealth 5 (+8)

Powers
Climbing: Movement 1 (Wall-crawling 1: -1 speed rank)

Dragonstrike: Line Area Damage 10 (DC 25; Line Area 3: 5 feet wide by 120 feet long, DC 20, Increased Range: ranged)

Storm Bow (Easily Removable)
   Scatter Arrow: Burst Area Damage 4 (DC 19; Burst Area: 30 feet radius sphere, DC 14, Increased Range: ranged, Ricochet: 1 bounce)
      Standard Arrow: Damage 3 (Alternate; DC 18; Increased Range: ranged)
   Sonic Arrow
      Arrow: Damage 3 (Linked; DC 18; Increased Range: ranged)
      Senses: Burst Area Senses 4 (Linked; Penetrates Concealment: Sight; Burst Area: 30 feet radius sphere, DC 14)

Offense
Initiative +3
Dragonstrike: Line Area Damage 10 (DC 25)
Scatter Arrow: Burst Area Damage 4 (DC 19)
Sonic Arrow: Damage 3, +12 (DC 18)
Standard Arrow: Damage 3, +12 (DC 18)
Unarmed, +8 (DC 19)

Complications
Guilt: Hanzo feels immense guilt of the killing of his brother.
Power Move: Hanzo's Dragonstrike ability may only be used once per scene.

Defense
Dodge 10, Parry 8, Fortitude 8, Toughness 7/5, Will 8

Costs
Abilities 50 + Powers 68 + Advantages 7 + Skills 21 (42 ranks) + Defenses 20 = 166


Mutants & Masterminds, Third Edition is ©2010-2015 Green Ronin Publishing, LLC. All rights reserved.
Overwatch © Blizzard Entertainment 2016

Tuesday, 14 June 2016

Overwatch for M&M part 7: Bastion

Welcome to part 7 in Overwatch for Green Ronin's M&M series . This time it's Bastion.



Bastion - PL 10

Abilities
Strength 8, Stamina -, Agility 2, Dexterity 4, Fighting 8, Intellect 0, Awareness 2, Presence 0

Advantages
Fearless, Move-by Action

Skills
Athletics 2 (+10), Close Combat: Unarmed 4 (+12), Perception 6 (+8), Ranged Combat: Recon SMG 6 (+10)

Powers
Immunity: Immunity 30 (Fortitude Effects)
Protection: Protection 9 (+9 Toughness)

Recon SMG (Easily Removable)
   Blast: Damage 5 (DC 20; Increased Range: ranged, Multiattack)

Reconfigure: Morph 2 (+20 Deception checks to disguise; Narrow group; Metamorph 2)

Self Repair: Healing 4 (Limited: Cannot Move while in use)

Offense
Initiative +2
Blast: Damage 5, +10 (DC 20)
Unarmed, +12 (DC 23)

Complications
Flashbacks: Bastions sometimes reverts back to his original programming that may cause him to endanger or attack  humans.
Power Move: Bastion's Tank configuration can only be used once per scene for a duration of 6 rnds


Defense
Dodge 7, Parry 8, Fortitude Immune, Toughness 9, Will 8

Costs
Abilities 38 + Powers 64 + Advantages 2 + Skills 9 (18 ranks) + Defenses 11 = 124


Configuration: Sentry - PL 10

Abilities
Strength -, Stamina -, Agility -, Dexterity 4, Fighting -, Intellect 0, Awareness 2, Presence 0

Skills
Perception 6 (+8), Ranged Combat: Minigun: Damage 8 8 (+12)

Powers
Immunity: Immunity 30 (Fortitude Effects)
Minigun: Damage 8 (DC 23; Increased Range: ranged, Multiattack)
Protection: Protection 9 (+9 Toughness)

Offense
Initiative +0
Minigun: Damage 8, +12 (DC 23)

Defense
Dodge None, Parry None, Fortitude Immune, Toughness 9, Will 8

Costs
Abilities -28 + Powers 63 + Advantages 0 + Skills 7 (14 ranks) + Defenses 6 = 48


Configuration: Tank - PL 10

Abilities
Strength 0, Stamina -, Agility 2, Dexterity 4, Fighting 0, Intellect 0, Awareness 2, Presence 0

Advantages
Fearless, Move-by Action

Skills
Perception 6 (+8)

Powers
Cannon
   Blast: Burst Area Damage 7 (Linked; DC 22; Burst Area: 30 feet radius sphere, DC 17, Increased Range: ranged)
   Direct Hit: Damage 10 (Linked; DC 25; Increased Range: ranged)

Immunity: Immunity 30 (Fortitude Effects)
Protection: Protection 9 (+9 Toughness)

Tank Tracks: Speed 2 (Speed: 8 miles/hour, 120 feet/round)

Offense
Initiative +2
Cannon Area Blast: Burst Area Damage 7 (DC 22)
Cannon Direct Hit: Damage 10, +4 (DC 25)


Defense
Dodge 4, Parry 4, Fortitude Immune, Toughness 9, Will 10

Costs
Abilities 6 + Powers 82 + Advantages 2 + Skills 3 (6 ranks) + Defenses 14 = 107



Mutants & Masterminds, Third Edition is ©2010-2015 Green Ronin Publishing, LLC. All rights reserved.

Overwatch © Blizzard Entertainment 2016

Wednesday, 8 June 2016

Overwatch for M&M Mini Update


Hey everyone, This is just a quick mini update to let anyone that has been using these characters that a few alterations have been made in the last few days. I've tried to keep each character's Stamina and Toughness in scale with the character's health in the actual game.

Soldier 76 and  Reaper's Stamina have been increased to emulate their above normal human abilities and Winston's Stamina has been increased to that above a normal gorilla.

A few other tweaks have been made and may be made again as I try and keep the characters balanced and still be PL10 (or as near as possible)

Thanks and I hope you're enjoying them.

Tuesday, 7 June 2016

Overwatch for M&M part 6: Widowmaker

Welcome to part 6 of Overwatch for Green Ronin's M&M , this time it's Widowmaker.

Previous Entries can be found below.

(June 6th edits made to Winton)
(Edited June 7th, added  Agile Feint, increased Acrobatics and Athletics)

Widowmaker - PL 10

Abilities
Strength 2, Stamina 4, Agility 3, Dexterity 5, Fighting 6, Intellect 0, Awareness 0, Presence 0

Advantages
Accurate Attack, Agile Feint, Attractive, Defensive Roll 2, Fearless, Improved Aim, Improved Critical: Widow's Kiss, Precise Attack (Ranged, Concealment), Precise Attack (Ranged, Cover)

Skills
Acrobatics 7 (+10), Athletics 8 (+10), Close Combat: Unarmed 2 (+8), Deception 5 (+5), Perception 10 (+10), Ranged Combat: Widow's Kiss 8 (+13), Stealth 5 (+8), Technology 4 (+4)

Powers
Armor (Removable)
  Protection 2 (+2 Toughness)

Grappling Hook (Removable)
   Movement: Movement 1 (Swinging)

Immunity 5 (Emotion Effects)

Infra-sight (Removable)
   Senses: Senses 6 (Extended: Sight 1: x10, Infravision, Penetrates Concealment: Sight; Affects Others, Limited :Duration is only 3 rnds)

Venom Mine (Removable)
   Affliction: Burst Area Affliction 8 (1st degree: Dazed, 2nd degree: Stunned, Resisted by: Fortitude, DC 18; Burst Area: 30 feet radius sphere, DC 18, Feature: Adheres to any surface, Increased Range: ranged, Reaction 3: reaction; Limited Degree)

Widow's Kiss (Removable)
   Sniper Setting: Damage 5 (DC 20; Accurate: +2, Extended Range, Increased Range: ranged)
     (AE) Fully-automatic Setting: Damage 4 (Alternate; DC 19; Increased Range: ranged, Multiattack)

Complications
Power Move: Widowmaker's Infra-sight ability can only be used once per scene.
Unusual Appearance: Widowmaker's has blue skin and is cold to the ouch making her stand out in a crowd.


Offense
Initiative +3
Venom Mine: Burst Area Affliction 8 (DC Fort 18)
Fully-automatic Setting: Damage 4, +13 (DC 19)
Sniper Setting: Damage 5, +15 (DC 20)
Unarmed, +8 (DC 17)

Defense
Dodge 10, Parry 8, Fortitude 8, Toughness 7/5, Will 8

Costs
Abilities 40 + Powers 56 + Advantages 10 + Skills 25 (47 ranks) + Defenses 21 = 152


Mutants & Masterminds, Third Edition is ©2010-2016 Green Ronin Publishing, LLC. All rights reserved.

Overwatch © Blizzard Entertainment 2016

Saturday, 4 June 2016

Overwatch for M&M 5: Pharah

Welcome to part 5 of Overwatch for Green Ronin's M&M. Part $ brings us to Pharah, an ex-security officer in high tech battle armor.

Check below for parts 1-3.

Pharah - PL 10

Abilities
Strength 3, Stamina 3, Agility 2, Dexterity 4, Fighting 8, Intellect 2, Awareness 2, Presence 2

Advantages
Benefit, Security Clearance, Benefit: Rank Officer, Contacts, Move-by Action, Power Attack

Skills
Athletics 5 (+8), Close Combat: Unarmed 2 (+10), Expertise: Military 9 (+11), Perception 4 (+6), Ranged Combat: Rocket Launcher 6 (+10), Technology 4 (+6)

Powers
Combat Armor (Removable)

  •  Concussive Blast: (Blast: Burst Area Damage 6 (Linked; DC 21; Burst Area: 30 feet radius sphere, DC 16, Increased Range: ranged)Linked to Move Object: Move Object 6 (Linked; 3200 lbs.; Limited Direction: Away From)
  •  Jump Jets: Leaping 4 (Leap 120 feet at 30 miles/hour)
  •  Protection 4 (+4 Toughness)
  • Missile Barrage: Cone Area Damage 10 (DC 25; Cone Area: 60 feet cone, DC 20, Increased Range: ranged)

Rocket Launcher (Easily Removable)
   Blast: Burst Area Damage 7 (DC 22; Burst Area: 30 feet radius sphere, DC 17, Increased Range: ranged)
   Direct Hit: Damage 10 (DC 25; Increased Range: ranged)

Offense
Initiative +2
Concussive Blast: Burst Area Damage 6 (DC 21)
Missile Area Blast: Burst Area Damage 7 (DC 22)
Missile Direct Hit: Damage 10, +10 (DC 25)
Missile Barrage: Cone Area Damage 10 (DC 25)
Concussive Blast Knockback Move Object: Move Object 6, +4 (DC 16)
Unarmed, +10 (DC 18)

Complications
Motivation: Doing Good
Power Move: Missile Barrage can only be used once per scene.

Defense
Dodge 8, Parry 10, Fortitude 8, Toughness 7, Will 8

Costs
Abilities 52 + Powers 75 + Advantages 5 + Skills 15 (30 ranks) + Defenses 19 = 166

Mutants & Masterminds, Third Edition is ©2010-2016 Green Ronin Publishing, LLC. All rights reserved.

Overwatch ©2016 Blizzard Entertainment