So there's been a LOT going on in the OGL sphere this week which I wont go into here, but it's meant that my room descriptions have fallen behind my map. I've finally come up with a idea of just how the rooms are going to tie together and more importantly how they are going to tie into the other levels of the megadungeon. My original intention was to have stats for monsters here too but until OGL 1.0a is sorted that will have to wait, but they will get some kind of write up if this does go to print.
Room Nine
TBD
Room Ten
This 10 foot by 20 foot room is accessed by an
archway rather than a door with two other archways leading to the left and to
the right. Opposite the entrance a log wooden bench runs the length of the wall
and a set of wooden hooks hang a few feet above it. Four tattered black cloaks
hang from some of the hooks, each one severely damaged in different ways. One
is scorched and burnt, one is covered in mud, one is wet and the last is
covered in a green plant spores.
Development
·
► Each
of the cloaks is a hint as to the environments found on later levels of the
tower.
Room Eleven
This irregular shaped room contains eight basic
wooden beds, essentially a frame with a blanket covered straw mattress.
Room Twelve
Eight wooden chests, some with worn and tattered
boots standing next to them, are spaced fairly evenly around the edge of this 15
foot by 20 foot room. None appear to have any locks.
Development
· ► Each
chest contains fairly mundane items such as blankets, clothing etc. all of it
mundane. Each one also contains 2d6gp, sometimes in a small purse, sometimes
just sitting at the bottom of the chest.