Sunday, 21 May 2017

Doctor Who series 10 so far... Pilot

Ok here is something a little different, let's talk about the newest series of Doctor Who starring Peter Capadi as the 12th Doctor, Pearl Mackie as Bill and Matt Lucas as Nardole.

 A Little History

As listeners to the BAMF podcast may know I'm a huge Doctor Who fan from my earliest introduction to the 5th Doctor, Peter Davison. I watched every episode of his adventures up until his regeneration to Colin Baker when dodgy scheduling and the idea that MY Doctor had changed meant that I didn't see it as often. This continued all the way through to Sylvester McCoy's era where the story Silver Nemesis got me back into the show by featuring my favorite bad guys, the Cybermen, 

When the show was brought back in '96 I was excited to have a new episode and this time a new Doctor and I started to pick up VHS's of past Doctor's adventures that I'd never seen before, Colony in SpacePyramids of Mars, Revelation of the Daleks, The Tenth Planet and a few others. As the DVDs started to arrive I brought every one and Colin Baker's sixth Doctor, the Doctor that turned me away from the show, quickly became one of my favourites along with the unseen adventures of the second (Patrick Troughton) and third (Jon Pertwee) Doctors.

While filling in the gaps to my Doctor Who collection they actually announced that we were getting a new show, and it would continue the story with the introduction of the ninth Doctor!  This NuWho actually turned out to be pretty good and while there have been some less than successful episodes, each and every Doctor to take up the mantle from those original seven has been great, with Peter Capaldi's Doctor starring in probably my favourite Doctor Who story ever, Heaven Sent. 

So here we are, the latest series of the 12th Doctor, his last before regenerating once more, and so far it's been pretty damn good.

Pilot

It's been said that this episode is exactly what the title means, a pilot into the new status-quo of the show with the Doctor on Earth for, possibly exiled ad the introduction of another new companion. The story does a great job in doing this, the idea of the Doctor being a college professor for the last 50 years aided by the un-aging Nardole is a great one and Pearl Mackie's Bill is another great companion. I found her instantly likeable, a regular every day girl that hopefully was going o stay away from the whole "great destiny" thing of previous companions. (although that had worked at the time but every companion should not be universe shatteringly special.)

My biggest problem was the main plot, a puddle of sentient fuel dropped from aliens and a ship we don't see that becomes fixated on Bill because she uttered a simple phrase. while the plot did give us an excuse to do a quick tour of the universe, even seeing the Dalek-Movellan war where I would have loved to have see the forth Doctor pass by, ultimately it was just an episode when our three heroes just run away, this time through time rather than endless corridors.

The threat of the Oil puddle Heather didn't really seem to be that important but did suggest that whoever had this as their fuel was able to utilise it to also travel across the vastness of time and space as it was able to easily stop off at any location the Doctor  travelled too. 

Ultimately, I felt the core story was a lot less interesting that the background details that were dropped in along the way , but did show a great deal of Bill' personality and her take on the strange way her life had changed.

At the end of the episode I wa left wanting to see more of both Bill and Nardole as they complimented the already great portrayal of the Doctor by Capaldi and I was intrigued to see who or what was inside the vault and just what was going to happen next. 

Next: Smile

Talking Comics on the BAMF podcast

Here is another BAMF podcast where we chat about current comics, Guardians of the Galaxy 2 and Star Trek : Discovery.

it can be found here

Wednesday, 22 March 2017

Tuesday, 14 March 2017

Young Heroes Wear MASKS

A new podcast just went up on Youtube with Walt Robillard, Mike Lafferty, Jacob Blackmon, Brendon Conway and myself talk teen hero books and the great Apocalypse Engine RPG, Masks: A New Generation.

It can be found here

Tuesday, 6 December 2016

Overwatch for M&M: Here Comes a New Contender!! Sombra

Welcome to the first update in a long time. Recently Blizzard announced the newest character to Overwatch, Sombra. Here is my attempt to bring her to the gaming table.

Please note that Sombra's EMP and Hack abilities are much broader than a regular characters powers would be if the way they work in the game are being emulated. GMs may have to decide just what powers or abilities can be shut down by Sombra outside of the pre-established rules.

Sombra - PL 10
Abilities
Strength 0, Stamina 3, Agility 6, Dexterity 4, Fighting 2, Intellect 6, Awareness 0, Presence 2

Advantages
Benefit, Cipher 3, Contacts, Defensive Roll, Move-by Action, Skill Mastery: Technology

Skills
Acrobatics 4 (+10), Athletics 4 (+4), Close Combat: Unarmed 3 (+5), Deception 10 (+12), Investigation 6 (+12), Perception 4 (+4), Persuasion 4 (+6), Ranged Combat: Hack 2 (+6), Ranged Combat: Machine Pistol 6 (+10), Ranged Combat: Throw 6 (+10), Stealth 6 (+12), Technology 12 (+18)

Powers
Armor: Protection 3 (+3 Toughness)

EMP (Removable)
   Nullify: Burst Area Nullify 10 (DC 20; Burst Area: 30 feet radius sphere, DC 20, Broad, Simultaneous; Noticeable: Purple Light Effects, Reduced Range: close)

Hack (Removable)
   Control Technology: Affliction 14 (1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 24; Increased Range: ranged; Limited: If sombra is injured mid-hack the hack fails., Limited: Technological targets only, Noticeable: Purple light effects)
   Nullify: Nullify 10 (Counters: Other Abilities, DC 20; Broad, Simultaneous; Diminished Range 3, Limited: If Sombra is injured mid- hack the hack fails., Noticeable: Purple Light effects)

Machine Pistol (Easily Removable)
   Blast: Damage 3 (DC 18; Increased Range: ranged)

Thermooptic Camoflague (Removable)
   Invisibilty
      Invisibility: Concealment 4 (Linked; All Visual Senses; Limited: Stops working if Sombra takes damage, Limited: Max duration is 3 rnds, must recharge for 3 rnds before being used again., Passive)
      Speed: Speed 3 (Linked; Speed: 16 miles/hour, 250 feet/round; Limited: Max duration is 3 rnds. Must recharge for 3 rnds before being used again., Limited: Stops working if Sombra takes damage.)

Translocation (Easily Removable)
   Teleport: Teleport 1 (60 feet in a move action, carrying 50 lbs.; Limited: Device expires after 3 rnds if not used., Medium: Thrown Device)

Offense
Initiative +6
Blast: Damage 3, +10 (DC 18)
Control Technology: Affliction 14, +6 (DC Will 24)
Grab, +2 (DC Spec 10)
Nullify: Burst Area Nullify 10 (DC Will 20)
Nullify: Nullify 10, +6 (DC Will 20)
Throw, +10 (DC 15)
Unarmed, +5 (DC 15)

Complications
Power Move: sombra's EMP can only be used once per scene for a duration of 6 rnds
Wanted: Sombra's criminal activities have made her wanted by several governments and corporations.


Defense
Dodge 10, Parry 8, Fortitude 8, Toughness 7/6, Will 8

Costs
Abilities 46 + Powers 51 + Advantages 7 + Skills 34 (67 ranks) + Defenses 23 = 161


Mutants & Masterminds, Third Edition is ©2010-2016 Green Ronin Publishing, LLC. All rights reserved.
Overwatch© Blizzard Entertainment 2016

Thursday, 18 August 2016

Overwatch for M&M Part 17: FINAL ROUND!! Lúcio, Zarya, Torbjörn & Zenyatta

Welcome to the final Overwatch for Green Ronin's M&M (at least until new characters are revealed). We have the last four characters ready to go starting with  Lúcio.

Lúcio - PL 10

Abilities
Strength 2, Stamina 3, Agility 5, Dexterity 2, Fighting 3, Intellect 2, Awareness 2, Presence 4

Advantages
Agile Feint, Defensive Roll 2, Evasion, Move-by Action

Skills
Acrobatics 3 (+8), Athletics 8 (+10), Close Combat: Unarmed 5 (+8), Expertise: Polular Culture 6 (+8), Perception 4 (+6), Persuasion 8 (+12), Ranged Combat: Sonic Ampifier 8 (+10), Technology 4 (+6)

Powers
Amp It Up (Removable)
   Healing: Burst Area Healing 4 (Burst Area: 30 feet radius sphere, DC 14, Stacks with: Healing: Burst Area Healing 4+4; Limited: Only usable Once every 5 rnds)
   Speed: Burst Area Speed 2 (Speed: 8 miles/hour, 120 feet/round; Affects Others, Burst Area: 30 feet radius sphere, DC 12, Stacks with: Speed: Burst Area Speed 2+2; Limited: Only usable once every 5 rnds)

Cross Fade (Removable)
   Healing: Burst Area Healing 4+4 ([Stacking ranks: +4]; Affects Objects, Burst Area: 30 feet radius sphere, DC 18)
   Speed: Burst Area Speed 2+2 ([Stacking ranks: +2], Speed: 30 miles/hour, 500 feet/round; Affects Others, Burst Area: 30 feet radius sphere, DC 14; Activation 2: standard action, Noticeable: Green Aura)

Legs (Removable)
   Power Skates: Speed 4 (Speed: 30 miles/hour, 500 feet/round)
   Protection: Protection 2 (+2 Toughness)
   Wall Ride: Movement 2 (Wall-crawling 2: full speed)

Sonic Ampifier (Easily Removable)
   Blast: Damage 5 (DC 20; Increased Range: ranged)
      Move Object: Move Object 10 (Alternate; 25 tons; Limited Direction: Away From Lucio)

Sound Barrier: Burst Area Protection 8 (+8 Toughness; Affects Others, Burst Area: 30 feet radius sphere, DC 18, Sustained; Fades, Noticeable: Green Aura)

Offense
Initiative +5
Blast: Damage 5, +10 (DC 20)
Move Object: Move Object 10, +10 (DC 20)
Unarmed, +8 (DC 17)

Complications
Fame: Lucio is a world famous DJ and performer.
Power Move: Lucio's Sound Barrier move can only be used once per scene.

Defense
Dodge 8, Parry 6, Fortitude 6, Toughness 7/5, Will 8

Costs
Abilities 46 + Powers 55 + Advantages 5 + Skills 23 (46 ranks) + Defenses 15 = 144


Zarya - PL 10

Abilities
Strength 6, Stamina 6, Agility 0, Dexterity 2, Fighting 5, Intellect 0, Awareness 2, Presence 2

Advantages
Great Endurance, Move-by Action

Skills
Athletics 4 (+10), Close Combat: Unarmed 3 (+8), Expertise: Military 6 (+6), Intimidation 6 (+8), Perception 4 (+6), Ranged Combat: Particle Cannon 8 (+10), Technology 4 (+4)

Powers
Armor (Removable)
   Protection: Protection 5 (+5 Toughness)

Gravitional Surge (Easily Removable)
   Move Object: Burst Area Move Object 10 (25 tons; Burst Area: 30 feet radius sphere, DC 20; Limited Direction: Towards Gravity Bomb)

Particle Cannon (Easily Removable)
   Explosive Charge: Burst Area Damage 4 (DC 19; Burst Area: 30 feet radius sphere, DC 14, Increased Range: ranged)
   Particle Barrier
      Force Field: Protection 6 (Linked; +6 Toughness; Affects Others, Sustained)
      Particle Beam boost: Damage 4 (Linked; DC 19; Increased Range: ranged, Stacks with: Particle Beam: Damage 6+4; Limited: Limited to incoming attacks effect rating)
   Particle Beam: Damage 6+4 ([Stacking ranks: +4], DC 25; Increased Range: ranged; Diminished Range 3)

Offense
Initiative +0
Explosive Charge: Burst Area Damage 4 (DC 19)
Move Object: Burst Area Move Object 10 (DC 20)
Particle Beam boost: Damage 4, +10 (DC 19)
Particle Beam: Damage 6+4, +10 (DC 25)
Unarmed, +8 (DC 21)

Defense
Dodge 6, Parry 6, Fortitude 12, Toughness 17, Will 8

Costs
Abilities 46 + Powers 39 + Advantages 2 + Skills 18 (35 ranks) + Defenses 19 = 124


Torbjörn- PL 10

Abilities
Strength 4, Stamina 4, Agility 0, Dexterity 3, Fighting 4, Intellect 5, Awareness 2, Presence 0

Advantages
Inventor, Move-by Action

Skills
Close Combat: Forge Hammer 8 (+12), Close Combat: Unarmed 6 (+10), Ranged Combat: Rivet Gun 9 (+12), Technology 12 (+17)

Powers
Armor (Removable)
   Protection: Protection 3 (+3 Toughness)

Build Turret: Summon 1 (Active)

Molten Core
   Blast: Damage 3 (Linked; DC 18; Increased Range: ranged, Stacks with: Short Range: Damage 6; Limited: Max duration is 3 rnds)
   Protection: Protection 9 (Linked; +9 Toughness; Limited: Max duration is 3 rnds)
   Turret Upgrade: Damage 3 (Linked; DC 18; Increased Range: ranged)
   Turret Upgrade: Protection 4 (Linked; +4 Toughness)

Rivet Gun (Easily Removable)
   Forge Hammer (Alternate; Easily Removable)
      Damage: Strength-based Damage 2 (DC 21)
   Long Range: Damage 4 (DC 19; Increased Range: ranged)
   Short Range: Damage 6 (DC 21; Accurate: +2, Increased Range: ranged; Diminished Range 3)

Offense
Initiative +0
Blast: Damage 3, +3 (DC 18)
Mallet: Strength-based Damage 2, +12 (DC 21)
Rivet Gun (Long Range): Damage 4, +12 (DC 19)
Rivet Gun (Short Range): Damage 6, +14 (DC 21)
Turret Upgrade: Damage 3, +3 (DC 18)
Unarmed, +10 (DC 19)

Defense
Dodge 6, Parry 8, Fortitude 10, Toughness 7, Will 8

Costs
Abilities 44 + Powers 34 + Advantages 2 + Skills 18 (35 ranks) + Defenses 22 = 120

Turret - PL 9

Abilities
Strength -, Stamina -, Agility -, Dexterity -, Fighting -, Intellect 0, Awareness -, Presence -

Advantages
Fearless

Powers
Immunity: Immunity 40 (Fortitude Effects, Life Support)
Missiles: Damage 5 (DC 20; Accurate: +2, Increased Range: ranged)
Protection: Protection 3 (+3 Toughness)

Offense
Initiative +0
Missiles: Damage 5, +12 (DC 20)

Defense
Dodge None, Parry None, Fortitude Immune, Toughness 3, Will None

Costs
Abilities -70 + Powers 54 + Advantages 1 + Skills 5 (10 ranks) + Defenses 0 = -10


Zenyatta - PL 10

Abilities
Strength 4, Stamina -, Agility 4, Dexterity 2, Fighting 4, Intellect 2, Awareness 6, Presence 4

Advantages
Move-by Action

Skills
Athletics 4 (+8), Close Combat: Unarmed 2 (+6), Perception 4 (+10), Ranged Combat: Orb of Destruction-Volley: Damage 5 6 (+8), Ranged Combat: Orb of Destruction: Damage 3 8 (+10), Ranged Combat: Orb of Discord: Weaken 4 10 (+12), Technology 4 (+6)

Powers
Hover: Flight 1 (Speed: 4 miles/hour, 60 feet/round; Aquatic; Limited: Hovering only)

Omnic Body
   Immunity: Immunity 40 (Fortitude Effects, Life Support)
   Protection: Protection 7 (+7 Toughness)

Orb of Destruction-Volley: Damage 5 (DC 20; Increased Range: ranged; Limited: Requires an action before both Orb of Destruction powers can be used again.)
Orb of Destruction: Damage 3 (DC 18; Increased Range: ranged)

Orb of Discord: Weaken 4 (Affects: Toughness, Resisted by: Fortitude, DC 14; Increased Duration: concentration, Increased Range: ranged; Limited: One target only. Must maintain line of sight or Orb returns.)

Orb of Harmony: Healing 4 (Increased Duration: concentration, Increased Range: ranged; Limited: Affects one target only. Must maintain line of sight  or Orb returns.)

Transcendence
   Healing: Burst Area Healing 8 (Linked; Burst Area: 30 feet radius sphere, DC 18)
   Immunity: Immunity 80 (Linked; Toughness Effects)
   Regeneration: Regeneration 10 (Linked; Every 1 round)

Offense
Initiative +4
Orb of Destruction-Volley: Damage 5, +8 (DC 20)
Orb of Destruction: Damage 3, +10 (DC 18)
Orb of Discord: Weaken 4, +12 (DC Fort 14)
Unarmed, +6 (DC 19)

Defense
Dodge 8, Parry 8, Fortitude Immune, Toughness 7, Will 10

Costs
Abilities 42 + Powers 194 + Advantages 1 + Skills 19 (38 ranks) + Defenses 12 = 268

Mutants & Masterminds, Third Edition is ©2010-2015 Green Ronin Publishing, LLC. All rights reserved.
Overwatch © Blizzard Entertainment 2016

Sunday, 14 August 2016

Overwatch for M&M Part 16: Three character bonanza, McCree, Mercy, & Ana!

Welcome to part 16 of Overwatch for Green Ronin's M&M. As the roster for Overwatch characters is so large I've tried to speed up posting. So here are three more characters for you to enjoy.  First up is McCree.

McCree - PL 10

Abilities
Strength 4, Stamina 4, Agility 3, Dexterity 4, Fighting 6, Intellect 0, Awareness 2, Presence 2

Advantages
Defensive Roll, Move-by Action, Ranged Attack 4

Skills
Acrobatics 3 (+6), Athletics 2 (+6), Close Combat: Unarmed 4 (+10), Deception 4 (+6), Expertise: Military 4 (+4), Intimidation 4 (+6), Perception 7 (+9), Ranged Combat: Peacemaker 4 (+8)

Powers
Combat Roll: Enhanced Trait 4 (Traits: Dodge +4 (+12); Feature: Reloads Peacemaker while in use)

Cybernetic Body: Protection 2 (+2 Toughness)

Deadeye: Damage 10 (DC 25; Accurate: +2, Increased Range: ranged, Multiattack)

Flashbang: Burst Area Affliction 10 (1st degree: Dazed, 2nd degree: Stunned, DC 20; Alternate Resistance (Dodge), Burst Area: 30 feet radius sphere, DC 20, Reach (ranged) 8: 40 ft.; Limited Degree)

Peacemaker (Removable)
   Blast: Damage 4 (DC 19; Increased Range: ranged)
   Hammer Fan: Damage 8 (DC 23; Increased Range: ranged; Inaccurate 2: -4, Quirk: Requires an action after use to reload)

Offense
Initiative +3
Affliction: Burst Area Affliction 10 (DC Dog/Fort/Will 20)
Deadeye: Damage 10, +10 (DC 25)
Peacemaker: Damage 4, +12 (DC 19)
Peacemaker Hammer Fan: Damage 8, +8 (DC 23)
Unarmed, +10 (DC 19)

Complications
Power Move: McCree's Deadeye power can only be used once per scene.
Wanted: McCree is wanted because of his links to Blackwatch and their failed takeover attempt of Overwatch.

Defense
Dodge 12/8, Parry 8, Fortitude 8, Toughness 7/6, Will 6

Costs
Abilities 50 + Powers 73 + Advantages 6 + Skills 16 (32 ranks) + Defenses 15 = 160


Mercy - PL 10

Abilities
Strength 0, Stamina 2, Agility 2, Dexterity 2, Fighting 3, Intellect 4, Awareness 4, Presence 4

Advantages
Attractive, Benefit, Security Clearance: Ex-Overwatch Scientist, Defensive Roll, Inventor, Move-by Action

Skills
Acrobatics 4 (+6), Athletics 8 (+8), Close Combat: Unarmed 3 (+6), Expertise: Medicine 8 (+12), Perception 5 (+9), Persuasion 4 (+8), Ranged Combat: Caduceus Blaster 8 (+10), Technology 6 (+10), Treatment 8 (+12)

Powers
Caduceus Staff (Easily Removable)
Healing 4 (Increased Range: ranged)
Enhanced Trait: Enhanced Trait 4 (Alternate; Traits: Close Combat +4 (+10), Ranged Combat +4 (+14); Affects Others Only)

(Alternate Device) Caduceus Blaster (Easily Removable)
      Blast: Damage 3 (DC 18; Increased Range: ranged)

Valkyrie Suit (Removable)
   Angelic Descent: Movement 1 (Safe Fall)
   Armor: Protection 4 (+4 Toughness)
   Guardian Angel: Speed 4 (Speed: 30 miles/hour, 500 feet/round; Limited: Can only be used to follow target of Caduceus Staff)
   Regeneration: Regeneration 2 (Every 5 rounds)
   Resurrect: Burst Area Healing 10 (Burst Area: 30 feet radius sphere, DC 20, Resurrection; Limited: Can only be used to resurrect fallen heroes)

Offense
Initiative +2
Blast: Damage 3, +10 (DC 18)
Unarmed, +6 (DC 15)

Defense
Dodge 8, Parry 6, Fortitude 8, Toughness 7/6, Will 12

Costs
Abilities 42 + Powers 40 + Advantages 5 + Skills 27 (54 ranks) + Defenses 23 = 137


Ana - PL 10

Abilities
Strength 2, Stamina 4, Agility 3, Dexterity 4, Fighting 8, Intellect 0, Awareness 2, Presence 0

Advantages
Improved Aim, Precise Attack (Ranged, Concealment), Precise Attack (Ranged, Cover)

Skills
Athletics 6 (+8), Close Combat: Unarmed 2 (+10), Deception 4 (+4), Expertise: Medicine 8 (+8), Perception 10 (+12), Ranged Combat: Biotic Rifle 8 (+12), Stealth 9 (+12), Treatment 10 (+10)

Powers
Armor: Protection 3 (+3 Toughness)

Biotic Grenade (Easily Removable)
   Biotic Blast: Burst Area Damage 2 (DC 17; Burst Area: 30 feet radius sphere, DC 12, Increased Range: ranged, Linked: Negate Healing: Nullify 5, Secondary Effect)
      Healing: Burst Area Healing 2 (Alternate; Burst Area: 30 feet radius sphere, DC 12, Secondary Effect)
   Negate Healing: Nullify 5 (Counters: Healing Effects, DC 15; Increased Range: perception, Linked: Biotic Blast: Burst Area Damage 2)

Biotic Rifle (Easily Removable)
   Healing Dart: Healing 4 (Increased Range: ranged, Secondary Effect)
      Biotic Dart: Damage 3 (Alternate; DC 18; Increased Range: ranged, Secondary Effect)
   Sleep Dart (Alternate; Easily Removable)
   Affliction 10 (3rd degree: Asleep, Resisted by: Fortitude, DC 20; Increased Range: ranged; Limited Degree (third only))

Nano Boost (Removable)
   Linked Effects
     Enhanced Trait 2 (Linked; Traits: Close Combat +2 (+12), Ranged Combat +2 (+14); Affects Others Only, Increased Range: ranged)
     Protection 4 (Linked; +4 Toughness; Affects Others Only, Increased Range: ranged)
      Speed: Speed 2 (Linked; Speed: 8 miles/hour, 120 feet/round; Affects Others Only, Increased Range: ranged)

Offense
Initiative +3
Biotic Blast: Burst Area Damage 2 (DC 17)
Biotic Dart: Damage 3, +12 (DC 18)
Negate Healing: Nullify 5 (DC Will 15)
Sleep Dart: Affliction 10, +12 (DC Fort 20)
Unarmed, +10 (DC 17)

Defense
Dodge 8, Parry 8, Fortitude 11, Toughness 7, Will 8

Costs
Abilities 46 + Powers 39 + Advantages 3 + Skills 29 (57 ranks) + Defenses 18 = 135

Mutants & Masterminds, Third Edition is ©2010-2016 Green Ronin Publishing, LLC. All rights reserved.
Overwatch ©2016 Blizzard Entertainment