Tuesday, 6 December 2016

Overwatch for M&M: Here Comes a New Contender!! Sombra

Welcome to the first update in a long time. Recently Blizzard announced the newest character to Overwatch, Sombra. Here is my attempt to bring her to the gaming table.

Please note that Sombra's EMP and Hack abilities are much broader than a regular characters powers would be if the way they work in the game are being emulated. GMs may have to decide just what powers or abilities can be shut down by Sombra outside of the pre-established rules.

Sombra - PL 10
Abilities
Strength 0, Stamina 3, Agility 6, Dexterity 4, Fighting 2, Intellect 6, Awareness 0, Presence 2

Advantages
Benefit, Cipher 3, Contacts, Defensive Roll, Move-by Action, Skill Mastery: Technology

Skills
Acrobatics 4 (+10), Athletics 4 (+4), Close Combat: Unarmed 3 (+5), Deception 10 (+12), Investigation 6 (+12), Perception 4 (+4), Persuasion 4 (+6), Ranged Combat: Hack 2 (+6), Ranged Combat: Machine Pistol 6 (+10), Ranged Combat: Throw 6 (+10), Stealth 6 (+12), Technology 12 (+18)

Powers
Armor: Protection 3 (+3 Toughness)

EMP (Removable)
   Nullify: Burst Area Nullify 10 (DC 20; Burst Area: 30 feet radius sphere, DC 20, Broad, Simultaneous; Noticeable: Purple Light Effects, Reduced Range: close)

Hack (Removable)
   Control Technology: Affliction 14 (1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 24; Increased Range: ranged; Limited: If sombra is injured mid-hack the hack fails., Limited: Technological targets only, Noticeable: Purple light effects)
   Nullify: Nullify 10 (Counters: Other Abilities, DC 20; Broad, Simultaneous; Diminished Range 3, Limited: If Sombra is injured mid- hack the hack fails., Noticeable: Purple Light effects)

Machine Pistol (Easily Removable)
   Blast: Damage 3 (DC 18; Increased Range: ranged)

Thermooptic Camoflague (Removable)
   Invisibilty
      Invisibility: Concealment 4 (Linked; All Visual Senses; Limited: Stops working if Sombra takes damage, Limited: Max duration is 3 rnds, must recharge for 3 rnds before being used again., Passive)
      Speed: Speed 3 (Linked; Speed: 16 miles/hour, 250 feet/round; Limited: Max duration is 3 rnds. Must recharge for 3 rnds before being used again., Limited: Stops working if Sombra takes damage.)

Translocation (Easily Removable)
   Teleport: Teleport 1 (60 feet in a move action, carrying 50 lbs.; Limited: Device expires after 3 rnds if not used., Medium: Thrown Device)

Offense
Initiative +6
Blast: Damage 3, +10 (DC 18)
Control Technology: Affliction 14, +6 (DC Will 24)
Grab, +2 (DC Spec 10)
Nullify: Burst Area Nullify 10 (DC Will 20)
Nullify: Nullify 10, +6 (DC Will 20)
Throw, +10 (DC 15)
Unarmed, +5 (DC 15)

Complications
Power Move: sombra's EMP can only be used once per scene for a duration of 6 rnds
Wanted: Sombra's criminal activities have made her wanted by several governments and corporations.


Defense
Dodge 10, Parry 8, Fortitude 8, Toughness 7/6, Will 8

Costs
Abilities 46 + Powers 51 + Advantages 7 + Skills 34 (67 ranks) + Defenses 23 = 161


Mutants & Masterminds, Third Edition is ©2010-2016 Green Ronin Publishing, LLC. All rights reserved.
Overwatch© Blizzard Entertainment 2016

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