Showing posts with label RPGs. Show all posts
Showing posts with label RPGs. Show all posts

Sunday, 29 January 2023

#dungeon23 Weekly Roundup 4

Another week another level. This one is going to be based around a series of caverns occupied by troglodytes and similar creatures. I'm trying to make sure that the bad guys have multiple ways of getting around to surprise the PC's and limit the small 5 ft. wide corridors that normally result in just 1 PC versus 1 bad guy fights.  



Sunday, 22 January 2023

#dungeon23 Weekly Roundup 3


I still have a few room descriptions missing but I plan on revisiting this area once I decide on how much the portals will take the players from one level until another. 



Room Thirteen

TBD


Room Fourteen

TBD


Room Fifteen

TBD


Room Sixteen

This 20 foot by 40 foot room is dominated by another archway. One symbol is glowing.

 

Development

·        ► This portal takes creatures moving through it to level three room xx.

 

Room Seventeen

 

Room Eighteen

This 10 foot by 15 foot room contains four barrels with their lids lying beside them. A hammer and nails lies in the corner. Chains are attached to the barrels sides.

 

Development

These barrels could be used to transport water from the underground river (19) and take is down to room XX.

 

Room Nineteen

This small door leads to a large cavern with a river running through it before exiting as a waterfall on the right hand side of the room.

 

Development

► The river passes through small holes in the stone as it enters the room and past similar sized holes before exiting as a waterfall. The holes are too small for even a small creature to pass through.

► Drinking water could be gathered here and taken by barrel to room 13.

 

Room Twenty

A Three-foot-wide hole in the floor is covered by two small trap doors. A block and tackle hangs over it on the ceiling with a thick rope attached.

 

Development

The barrels from room 18 are lowered through this floor using the block and tackle and the chains on the barrels before being taken to room 13.

 

Room Twenty One

TBD


Room Twenty Two

TBD


Room Twenty Three

Another archway stands against the wall of this room one of the symbols is glowing.

 

Development

►Touching the glowing symbol activates the portal as normal. Any creature venturing through is transported to level three, room one. 

Sunday, 15 January 2023

#Dungeon23 weekly roundup 2

So there's been a LOT going on in the OGL sphere this week which I wont go into here, but it's meant that my room descriptions have fallen behind my map. I've finally come up with a idea of just how the rooms are going to tie together and more importantly how they are going to tie into the other levels of the megadungeon. My original intention was to have stats for monsters here too but until OGL 1.0a is sorted that will have to wait, but they will get some kind of write up if this does go to print.



Room Nine

TBD

 

Room Ten

This 10 foot by 20 foot room is accessed by an archway rather than a door with two other archways leading to the left and to the right. Opposite the entrance a log wooden bench runs the length of the wall and a set of wooden hooks hang a few feet above it. Four tattered black cloaks hang from some of the hooks, each one severely damaged in different ways. One is scorched and burnt, one is covered in mud, one is wet and the last is covered in a green plant spores.

 

Development

·         ► Each of the cloaks is a hint as to the environments found on later levels of the tower.

 

Room Eleven

This irregular shaped room contains eight basic wooden beds, essentially a frame with a blanket covered straw mattress.

 

Room Twelve

Eight wooden chests, some with worn and tattered boots standing next to them, are spaced fairly evenly around the edge of this 15 foot by 20 foot room. None appear to have any locks.

 

Development

·       ► Each chest contains fairly mundane items such as blankets, clothing etc. all of it mundane. Each one also contains 2d6gp, sometimes in a small purse, sometimes just sitting at the bottom of the chest. 




Monday, 2 January 2023

#dungeon23: Let's make a megadungeon

So I will be attempting to take part in the dungeon23 event that's been buzzing around the internet for the last few weeks. Each day you draw a room or cluster of rooms and each month start a new level to create a complete mega dungeon. I'll be writing mine using the Old School Essentials rules from Necrotic Gnome and posting updates (probably weekly) and daily post on my Instagram of the sketches and room descriptions. Hopefully be this time next year I'll have a nice megadungeon to publish. 

https://www.instagram.com/p/Cm1qq6-tvtb/?igshid=YmMyMTA2M2Y=



Wednesday, 15 May 2019

New Ruins & Adventures out now: The Sanctuary

The newest Ruins & Adventures is out now, The Sanctuary.
Available for B/X Essentials (From Necromantic Gnome). 5e, and WOIN (from EN Publishing)

https://www.drivethrurpg.com/browse/pub/2938/Mesozoic-Press/subcategory/5221_31788/Ruins--Adventures