Reinhardt - PL 10
AbilitiesStrength 5, Stamina 9, Agility 0, Dexterity 0, Fighting 6, Intellect 0, Awareness 0, Presence 3
Advantages
Close Attack 2, Move-by Action, Power Attack
Skills
Athletics 2 (+7), Close Combat: Power Hammer 2 (+8), Expertise: Military 10 (+10), Intimidation 4 (+8), Perception 5 (+5)
Powers
Armor (Removable)
Protection: Protection 4 (+4 Toughness)
Barrier Field: Protection 10 (+10 Toughness; Impervious, Sustained; Fades, Limited: Provides protection against front attacks only)
Charge
Charge: Strength-based Damage 5 (Linked; DC 25; Grab-based)
Speed: Speed 3 (Linked; Speed: 16 miles/hour, 250 feet/round; Limited: Reihardt must travel in a straight line only)
Growth: Growth 2 (+2 STR, +2 STA, +1 Intimidate, -2 Stealth, -1 active defenses, +2 mass ranks; Innate; Permanent)
Power Hammer (Easily Removable)
Earthshatter
Affliction: Burst Area Affliction 10 (Linked; 1st degree: Dazed, 2nd degree: Prone, DC 20; Alternate Resistance (Dodge), Burst Area: 30 feet radius sphere, DC 20; Limited Degree)
Earthshatter: Strength-based Burst Area Damage 5 (Linked; DC 25; Burst Area: 30 feet radius sphere, DC 15)
Fire Strike: Line Area Damage 5 (DC 20; Line Area: 5 feet wide by 30 feet long, DC 15, Increased Range: ranged)
Hammer Strike: Strength-based Damage 5 (DC 25)
Offense
Initiative +0
Charge: Strength-based Damage 5, +8 (DC 25)
Earthshatter: Strength-based Burst Area Damage 5 (DC 25)
Earthshatter: Burst Area Affliction 10 (DC Dog/Fort/Will 20)
Fire Strike: Line Area Damage 5 (DC 20)
Grab, +8 (DC Spec 15)
Hammer Strike: Strength-based Damage 5, +10 (DC 25)
Unarmed, +8 (DC 20)
Defense
Dodge 5, Parry 7, Fortitude 10, Toughness 13, Will 8
Costs
Abilities 38 + Powers 42 + Advantages 4 + Skills 12 (23 ranks) + Defenses 17 = 113
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